//
// $Id$
+#ifdef HAVE_CONFIG_H
+# include <config.h>
+#endif
+
#include <simgear/debug/logstream.hxx>
#include <simgear/scene/sky/sky.hxx>
+#include <simgear/environment/visual_enviro.hxx>
#include <Main/main.hxx>
#include <Main/fg_props.hxx>
#include "environment.hxx"
#include "environment_ctrl.hxx"
#include "environment_mgr.hxx"
+#include "fgclouds.hxx"
+
+class SGSky;
+extern SGSky *thesky;
+
FGEnvironmentMgr::FGEnvironmentMgr ()
- : _environment(new FGEnvironment),
- _controller(new FGInterpolateEnvironmentCtrl)
+ : _environment(new FGEnvironment)
{
+
+ if (fgGetBool("/environment/params/real-world-weather-fetch") == true)
+ _controller = new FGMetarEnvironmentCtrl;
+ else
+ _controller = new FGInterpolateEnvironmentCtrl;
+
_controller->setEnvironment(_environment);
set_subsystem("controller", _controller, 0.5);
+ fgClouds = new FGClouds( _controller );
}
FGEnvironmentMgr::~FGEnvironmentMgr ()
{
delete _environment;
delete _controller;
+ delete fgClouds;
}
void
FGEnvironmentMgr::init ()
{
SG_LOG( SG_GENERAL, SG_INFO, "Initializing environment subsystem");
- FGSubsystemGroup::init();
+ SGSubsystemGroup::init();
_update_fdm();
}
FGEnvironmentMgr::reinit ()
{
SG_LOG( SG_GENERAL, SG_INFO, "Reinitializing environment subsystem");
- FGSubsystemGroup::reinit();
+ SGSubsystemGroup::reinit();
_update_fdm();
}
fgSetArchivable("/environment/temperature-sea-level-degc");
fgTie("/environment/temperature-degc", _environment,
&FGEnvironment::get_temperature_degc); // FIXME: read-only for now
+ fgTie("/environment/temperature-degf", _environment,
+ &FGEnvironment::get_temperature_degf); // FIXME: read-only for now
fgTie("/environment/dewpoint-sea-level-degc", _environment,
&FGEnvironment::get_dewpoint_sea_level_degc,
&FGEnvironment::set_dewpoint_sea_level_degc);
&FGEnvironmentMgr::set_cloud_layer_coverage);
fgSetArchivable(buf);
}
+ fgTie("/sim/rendering/clouds3d-enable", &sgEnviro,
+ &SGEnviro::get_clouds_enable_state,
+ &SGEnviro::set_clouds_enable_state);
+ fgTie("/sim/rendering/clouds3d-vis-range", &sgEnviro,
+ &SGEnviro::get_clouds_visibility,
+ &SGEnviro::set_clouds_visibility);
+ fgTie("/sim/rendering/clouds3d-density", &sgEnviro,
+ &SGEnviro::get_clouds_density,
+ &SGEnviro::set_clouds_density);
+ fgTie("/sim/rendering/clouds3d-cache-size", &sgEnviro,
+ &SGEnviro::get_clouds_CacheSize,
+ &SGEnviro::set_clouds_CacheSize);
+ fgTie("/sim/rendering/clouds3d-cache-resolution", &sgEnviro,
+ &SGEnviro::get_CacheResolution,
+ &SGEnviro::set_CacheResolution);
+ fgTie("/sim/rendering/precipitation-enable", &sgEnviro,
+ &SGEnviro::get_precipitation_enable_state,
+ &SGEnviro::set_precipitation_enable_state);
+ fgTie("/environment/rebuild_layers", fgClouds,
+ &FGClouds::get_update_event,
+ &FGClouds::set_update_event);
+ fgTie("/sim/rendering/lightning-enable", &sgEnviro,
+ &SGEnviro::get_lightning_enable_state,
+ &SGEnviro::set_lightning_enable_state);
+ fgTie("/environment/turbulence/use-cloud-turbulence", &sgEnviro,
+ &SGEnviro::get_turbulence_enable_state,
+ &SGEnviro::set_turbulence_enable_state);
}
void
sprintf(buf, "/environment/clouds/layer[%d]/type", i);
fgUntie(buf);
}
+ fgUntie("/sim/rendering/clouds3d-enable");
+ fgUntie("/sim/rendering/clouds3d-vis-range");
+ fgUntie("/sim/rendering/clouds3d-density");
+ fgUntie("/sim/rendering/clouds3d-cache-size");
+ fgUntie("/sim/rendering/clouds3d-cache-resolution");
+ fgUntie("/sim/rendering/precipitation-enable");
+ fgUntie("/environment/rebuild_layers");
+ fgUntie("/sim/rendering/lightning-enable");
+ fgUntie("/environment/turbulence/use-cloud-turbulence");
}
void
FGEnvironmentMgr::update (double dt)
{
- FGSubsystemGroup::update(dt);
+ SGSubsystemGroup::update(dt);
// FIXME: the FDMs should update themselves
current_aircraft.fdm_state