]> git.mxchange.org Git - flightgear.git/blobdiff - src/Environment/environment_mgr.cxx
Ron Jensen: fixed a potential NaN and Segfault in JSBSim propeller code
[flightgear.git] / src / Environment / environment_mgr.cxx
index 18015d6cf9264e1000e79676824ddb4f5c717a19..606a3e74ccd1088484ff09ff988d3efee5ac8405 100644 (file)
@@ -55,16 +55,12 @@ public:
 
 private:
   FGClouds * _fgClouds;
-  SGPropertyNode_ptr _shaderNode;
   SGPropertyNode_ptr _enableNode;
 };
 
 FG3DCloudsListener::FG3DCloudsListener( FGClouds * fgClouds ) :
     _fgClouds( fgClouds ) 
 {
-  _shaderNode = fgGetNode( "/sim/rendering/shader-effects", true );
-  _shaderNode->addChangeListener( this );
-
   _enableNode = fgGetNode( "/sim/rendering/clouds3d-enable", true );
   _enableNode->addChangeListener( this );
 
@@ -74,12 +70,11 @@ FG3DCloudsListener::FG3DCloudsListener( FGClouds * fgClouds ) :
 FG3DCloudsListener::~FG3DCloudsListener()
 {
   _enableNode->removeChangeListener( this );
-  _shaderNode->removeChangeListener( this );
 }
 
 void FG3DCloudsListener::valueChanged( SGPropertyNode * node )
 {
-  _fgClouds->set_3dClouds( _enableNode->getBoolValue() && _shaderNode->getBoolValue() );
+  _fgClouds->set_3dClouds( _enableNode->getBoolValue() );
 }
 
 FGEnvironmentMgr::FGEnvironmentMgr () :
@@ -227,10 +222,26 @@ FGEnvironmentMgr::bind ()
           &SGSky::get_3dCloudVisRange,
           &SGSky::set_3dCloudVisRange);
 
+  _tiedProperties.Tie("clouds3d-impostor-range", _sky,
+          &SGSky::get_3dCloudImpostorDistance,
+          &SGSky::set_3dCloudImpostorDistance);
+
+  _tiedProperties.Tie("clouds3d-lod1-range", _sky,
+          &SGSky::get_3dCloudLoD1Range,
+          &SGSky::set_3dCloudLoD1Range);
+
+  _tiedProperties.Tie("clouds3d-lod2-range", _sky,
+          &SGSky::get_3dCloudLoD2Range,
+          &SGSky::set_3dCloudLoD2Range);
+
   _tiedProperties.Tie("clouds3d-wrap", _sky,
           &SGSky::get_3dCloudWrap,
           &SGSky::set_3dCloudWrap);
 
+  _tiedProperties.Tie("clouds3d-use-impostors", _sky,
+          &SGSky::get_3dCloudUseImpostors,
+          &SGSky::set_3dCloudUseImpostors);
+
 //  _tiedProperties.Tie("lightning-enable", &sgEnviro,
 //          &SGEnviro::get_lightning_enable_state,
 //          &SGEnviro::set_lightning_enable_state);