&FGEnvironment::get_wind_from_down_fps,
&FGEnvironment::set_wind_from_down_fps);
fgSetArchivable("/environment/wind-from-down-fps");
- fgTie("/environment/turbulence-norm", _environment,
- &FGEnvironment::get_turbulence_norm,
- &FGEnvironment::set_turbulence_norm);
- fgSetArchivable("/environment/turbulence-norm");
+ fgTie("/environment/turbulence/magnitude-norm", _environment,
+ &FGEnvironment::get_turbulence_magnitude_norm,
+ &FGEnvironment::set_turbulence_magnitude_norm);
+ fgSetArchivable("/environment/turbulence/magnitude-norm");
+ fgTie("/environment/turbulence/rate-hz", _environment,
+ &FGEnvironment::get_turbulence_rate_hz,
+ &FGEnvironment::set_turbulence_rate_hz);
+ fgSetArchivable("/environment/turbulence/rate-hz");
for (int i = 0; i < MAX_CLOUD_LAYERS; i++) {
char buf[128];