#include "environment_ctrl.hxx"
#include "environment_mgr.hxx"
#include "fgclouds.hxx"
+#include "precipitation_mgr.hxx"
class SGSky;
extern SGSky *thesky;
_controller->setEnvironment(_environment);
set_subsystem("controller", _controller, 0.5);
fgClouds = new FGClouds( _controller );
+ _precipitationManager = new FGPrecipitationMgr;
+ set_subsystem("precipitation", _precipitationManager);
}
FGEnvironmentMgr::~FGEnvironmentMgr ()
{
delete _environment;
remove_subsystem("controller");
+ remove_subsystem("precipitation");
delete _controller;
delete fgClouds;
+ delete _precipitationManager;
}
void
fgTie("/environment/visibility-m", _environment,
&FGEnvironment::get_visibility_m, &FGEnvironment::set_visibility_m);
fgSetArchivable("/environment/visibility-m");
+ fgTie("/environment/effective-visibility-m", thesky,
+ &SGSky::get_visibility );
fgTie("/environment/temperature-sea-level-degc", _environment,
&FGEnvironment::get_temperature_sea_level_degc,
&FGEnvironment::set_temperature_sea_level_degc);
&FGEnvironment::get_pressure_inhg); // FIXME: read-only for now
fgTie("/environment/density-slugft3", _environment,
&FGEnvironment::get_density_slugft3); // read-only
+ fgTie("/environment/relative-humidity", _environment,
+ &FGEnvironment::get_relative_humidity); //ro
+ fgTie("/environment/atmosphere/density-tropo-avg", _environment,
+ &FGEnvironment::get_density_tropo_avg_kgm3); //ro
+ fgTie("/environment/atmosphere/altitude-half-to-sun", _environment,
+ &FGEnvironment::get_altitude_half_to_sun_m,
+ &FGEnvironment::set_altitude_half_to_sun_m);
+ fgTie("/environment/atmosphere/altitude-troposphere-top", _environment,
+ &FGEnvironment::get_altitude_tropo_top_m,
+ &FGEnvironment::set_altitude_tropo_top_m);
fgTie("/environment/wind-from-heading-deg", _environment,
&FGEnvironment::get_wind_from_heading_deg,
&FGEnvironment::set_wind_from_heading_deg);
fgTie("/sim/rendering/precipitation-enable", &sgEnviro,
&SGEnviro::get_precipitation_enable_state,
&SGEnviro::set_precipitation_enable_state);
- fgTie("/environment/rebuild_layers", fgClouds,
+ fgTie("/environment/rebuild-layers", fgClouds,
&FGClouds::get_update_event,
&FGClouds::set_update_event);
fgTie("/sim/rendering/lightning-enable", &sgEnviro,
FGEnvironmentMgr::unbind ()
{
fgUntie("/environment/visibility-m");
+ fgUntie("/environment/effective-visibility-m");
fgUntie("/environment/temperature-sea-level-degc");
fgUntie("/environment/temperature-degc");
fgUntie("/environment/dewpoint-sea-level-degc");
fgUntie("/environment/pressure-sea-level-inhg");
fgUntie("/environment/pressure-inhg");
fgUntie("/environment/density-inhg");
+ fgUntie("/environment/relative-humidity");
+ fgUntie("/environment/atmosphere/density-tropo-avg");
fgUntie("/environment/wind-from-north-fps");
fgUntie("/environment/wind-from-east-fps");
fgUntie("/environment/wind-from-down-fps");
+ fgUntie("/environment/atmosphere/altitude-half-to-sun");
+ fgUntie("/environment/atmosphere/altitude-troposphere-top");
for (int i = 0; i < MAX_CLOUD_LAYERS; i++) {
char buf[128];
sprintf(buf, "/environment/clouds/layer[%d]/span-m", i);
fgUntie("/sim/rendering/clouds3d-cache-size");
fgUntie("/sim/rendering/clouds3d-cache-resolution");
fgUntie("/sim/rendering/precipitation-enable");
- fgUntie("/environment/rebuild_layers");
+ fgUntie("/environment/rebuild-layers");
fgUntie("/sim/rendering/lightning-enable");
fgUntie("/environment/turbulence/use-cloud-turbulence");
}