#include <FDM/flight.hxx>
#include "environment.hxx"
-#include "environment_ctrl.hxx"
#include "environment_mgr.hxx"
+#include "environment_ctrl.hxx"
#include "fgclouds.hxx"
#include "precipitation_mgr.hxx"
: _environment(new FGEnvironment)
{
- if (fgGetBool("/environment/params/real-world-weather-fetch") == true)
- _controller = new FGMetarEnvironmentCtrl;
- else
- _controller = new FGInterpolateEnvironmentCtrl;
-
+ _controller = new FGInterpolateEnvironmentCtrl;
_controller->setEnvironment(_environment);
- set_subsystem("controller", _controller, 0.5);
- fgClouds = new FGClouds( _controller );
+ set_subsystem("controller", _controller, 0.1 );
+
+ fgClouds = new FGClouds();
+
+ _metarcontroller = new FGMetarCtrl(_controller );
+ set_subsystem("metarcontroller", _metarcontroller, 0.1 );
+
+ _metarfetcher = new FGMetarFetcher();
+ set_subsystem("metarfetcher", _metarfetcher, 1.0 );
+
_precipitationManager = new FGPrecipitationMgr;
set_subsystem("precipitation", _precipitationManager);
}
FGEnvironmentMgr::~FGEnvironmentMgr ()
{
- delete _environment;
- remove_subsystem("controller");
remove_subsystem("precipitation");
- delete _controller;
- delete fgClouds;
delete _precipitationManager;
+
+ remove_subsystem("metarcontroller");
+ delete _metarfetcher;
+
+ remove_subsystem("metarfetcher");
+ delete _metarcontroller;
+
+ delete fgClouds;
+
+ remove_subsystem("controller");
+ delete _controller;
+
+ delete _environment;
}
void
void
FGEnvironmentMgr::bind ()
{
+ SGSubsystemGroup::bind();
fgTie("/environment/visibility-m", _environment,
&FGEnvironment::get_visibility_m, &FGEnvironment::set_visibility_m);
fgSetArchivable("/environment/visibility-m");
&FGEnvironment::get_wind_from_down_fps,
&FGEnvironment::set_wind_from_down_fps);
fgSetArchivable("/environment/wind-from-down-fps");
+
+ fgTie("/environment/thermal-lift-fps", _environment,
+ &FGEnvironment::get_thermal_lift_fps,
+ &FGEnvironment::set_thermal_lift_fps);
+ fgSetArchivable("/environment/thermal-lift-fps");
+ fgTie("/environment/ridge-lift-fps", _environment,
+ &FGEnvironment::get_ridge_lift_fps,
+ &FGEnvironment::set_ridge_lift_fps);
+ fgSetArchivable("/environment/ridge-lift-fps");
+
+ fgTie("/environment/local-weather-lift", _environment,
+ &FGEnvironment::get_local_weather_lift_fps); //read-only
+
fgTie("/environment/turbulence/magnitude-norm", _environment,
&FGEnvironment::get_turbulence_magnitude_norm,
&FGEnvironment::set_turbulence_magnitude_norm);
&FGEnvironmentMgr::set_cloud_layer_coverage);
fgSetArchivable(buf);
}
+
+ fgTie("/environment/metar/data", _metarcontroller,
+ &FGMetarCtrl::get_metar, &FGMetarCtrl::set_metar );
+
fgTie("/sim/rendering/clouds3d-enable", fgClouds,
&FGClouds::get_3dClouds,
&FGClouds::set_3dClouds);
fgUntie("/environment/wind-from-north-fps");
fgUntie("/environment/wind-from-east-fps");
fgUntie("/environment/wind-from-down-fps");
+
+ fgUntie("/environment/thermal-lift-fps");
+ fgUntie("/environment/ridge-lift-fps");
+ fgUntie("/environment/local-weather-lift");
+
fgUntie("/environment/atmosphere/altitude-half-to-sun");
fgUntie("/environment/atmosphere/altitude-troposphere-top");
for (int i = 0; i < MAX_CLOUD_LAYERS; i++) {
fgUntie("/sim/rendering/clouds3d-density");
fgUntie("/sim/rendering/precipitation-enable");
fgUntie("/environment/rebuild-layers");
+ fgUntie("/environment/weather-scenario");
fgUntie("/sim/rendering/lightning-enable");
fgUntie("/environment/turbulence/use-cloud-turbulence");
+ SGSubsystemGroup::unbind();
}
void
_environment->get_wind_from_east_fps(),
_environment->get_wind_from_down_fps());
_environment->set_elevation_ft(fgGetDouble("/position/altitude-ft"));
+ _environment->set_local_weather_lift_fps(fgGetDouble("/local-weather/current/thermal-lift"));
osg::Vec3 windVec(-_environment->get_wind_from_north_fps(),
-_environment->get_wind_from_east_fps(),
_environment->get_wind_from_down_fps());