#include "environment_ctrl.hxx"
#include "fgclouds.hxx"
#include "precipitation_mgr.hxx"
+#include "ridge_lift.hxx"
class SGSky;
extern SGSky *thesky;
_precipitationManager = new FGPrecipitationMgr;
set_subsystem("precipitation", _precipitationManager);
+
+ set_subsystem("ridgelift", new FGRidgeLift);
}
FGEnvironmentMgr::~FGEnvironmentMgr ()
{
+ SGSubsystem * subsys;
+
+ subsys = get_subsystem( "ridgelift" );
+ remove_subsystem( "ridgelift" );
+ delete subsys;
+
remove_subsystem("precipitation");
delete _precipitationManager;