public:
+ enum {
+ MAX_CLOUD_LAYERS = 5
+ };
+
FGEnvironmentMgr ();
virtual ~FGEnvironmentMgr ();
void set_cloud_layer_thickness_ft (int index, double thickness_ft);
double get_cloud_layer_transition_ft (int index) const;
void set_cloud_layer_transition_ft (int index, double transition_ft);
- const char * get_cloud_layer_type (int index) const;
- void set_cloud_layer_type (int index, const char * type);
+ const char * get_cloud_layer_coverage (int index) const;
+ void set_cloud_layer_coverage (int index, const char * coverage);
FGEnvironment * _environment; // always the same, for now
FGEnvironmentCtrl * _controller; // always the same, for now