#include <simgear/compiler.h>
#include <simgear/structure/subsystem_mgr.hxx>
#include <simgear/math/SGMath.hxx>
-#include "tiedpropertylist.hxx"
+#include <simgear/props/tiedpropertylist.hxx>
#ifdef SG_HAVE_STD_INCLUDES
# include <cmath>
class FGMetarFetcher;
class FGClouds;
class FGPrecipitationMgr;
+class SGSky;
/**
* Manage environment information.
virtual void init ();
virtual void reinit ();
+ virtual void shutdown ();
virtual void bind ();
virtual void unbind ();
virtual void update (double dt);
virtual FGEnvironment getEnvironment(const SGGeod& aPos) const;
private:
-
+ void updateClosestAirport();
+
double get_cloud_layer_span_m (int index) const;
void set_cloud_layer_span_m (int index, double span_m);
double get_cloud_layer_elevation_ft (int index) const;
void set_cloud_layer_coverage_type (int index, int type );
double get_cloud_layer_visibility_m (int index) const;
void set_cloud_layer_visibility_m (int index, double visibility_m);
+ double get_cloud_layer_maxalpha (int index ) const;
+ void set_cloud_layer_maxalpha (int index, double maxalpha);
FGEnvironment * _environment; // always the same, for now
FGClouds *fgClouds;
- SGPropertyNode_ptr _altitudeNode;
bool _cloudLayersDirty;
- TiedPropertyList _tiedProperties;
+ SGPropertyNode_ptr _altitude_n;
+ SGPropertyNode_ptr _longitude_n;
+ SGPropertyNode_ptr _latitude_n;
+ simgear::TiedPropertyList _tiedProperties;
+ SGPropertyChangeListener * _3dCloudsEnableListener;
+ SGSky* _sky;
+
};
#endif // _ENVIRONMENT_MGR_HXX