#endif
class FGEnvironment;
-class FGMetarCtrl;
-class FGMetarFetcher;
class FGClouds;
class FGPrecipitationMgr;
class SGSky;
FGEnvironment * _environment; // always the same, for now
FGClouds *fgClouds;
bool _cloudLayersDirty;
- SGPropertyNode_ptr _altitude_n;
- SGPropertyNode_ptr _longitude_n;
- SGPropertyNode_ptr _latitude_n;
simgear::TiedPropertyList _tiedProperties;
SGPropertyChangeListener * _3dCloudsEnableListener;
SGSky* _sky;