FGEnvironment * _environment; // always the same, for now
FGClouds *fgClouds;
bool _cloudLayersDirty;
- SGPropertyNode_ptr _altitude_n;
- SGPropertyNode_ptr _longitude_n;
- SGPropertyNode_ptr _latitude_n;
simgear::TiedPropertyList _tiedProperties;
SGPropertyChangeListener * _3dCloudsEnableListener;
SGSky* _sky;