snd_lightning = new SGSoundSample(globals->get_fg_root().c_str(), "Sounds/thunder.wav");
snd_lightning->set_max_dist(7000.0f);
snd_lightning->set_reference_dist(3000.0f);
- SGSoundMgr *soundMgr = globals->get_soundmgr();
- soundMgr->add( snd_lightning, "thunder" );
- sgEnviro.set_soundMgr( soundMgr );
+ SGSoundMgr *smgr = globals->get_soundmgr();
+ SGSampleGroup *sgr = smgr->find("weather", true);
+ sgr->add( snd_lightning, "thunder" );
+ sgEnviro.set_sampleGroup( sgr );
}
}