station_elevation_ft(0.0),
_controller( controller ),
snd_lightning(NULL),
- rebuild_required(true),
+ clouds_3d_enabled(false),
last_scenario( "unset" ),
last_env_config( new SGPropertyNode() ),
last_env_clouds( new SGPropertyNode() )
}
void FGClouds::set_update_event(int count) {
update_event = count;
- build();
+ buildCloudLayers();
}
void FGClouds::init(void) {
soundMgr->add( snd_lightning, "thunder" );
sgEnviro.set_soundMgr( soundMgr );
}
-
- rebuild_required = true;
}
void FGClouds::buildCloud(SGPropertyNode *cloud_def_root, SGPropertyNode *box_def_root, const string& name, sgVec3 pos, SGCloudField *layer) {
int CloudVarietyCount = 0;
double totalCount = 0.0;
- if (! clouds_3d_enabled) return;
-
SGPropertyNode *cloud_def_root = fgGetNode("/environment/cloudlayers/clouds", false);
SGPropertyNode *box_def_root = fgGetNode("/environment/cloudlayers/boxes", false);
SGPropertyNode *layer_def_root = fgGetNode("/environment/cloudlayers/layers", false);
SGCloudField *layer = thesky->get_cloud_layer(iLayer)->get_layer3D();
-
layer->clear();
- // when we don't generate clouds the layer is rendered in 2D
- if( coverage == 0.0 )
- return;
- if( layer_def_root == NULL || cloud_def_root == NULL || box_def_root == NULL)
+ // If we don't have the required properties, then render the cloud in 2D
+ if ((! clouds_3d_enabled) || coverage == 0.0 ||
+ layer_def_root == NULL || cloud_def_root == NULL || box_def_root == NULL)
+ {
+ thesky->get_cloud_layer(iLayer)->set_enable3dClouds(false);
return;
-
+ }
+
+ // If we can't find a definition for this cloud type, then render the cloud in 2D
SGPropertyNode *layer_def=NULL;
-
layer_def = layer_def_root->getChild(name.c_str());
if( !layer_def ) {
if( name[2] == '-' ) {
layer_def = layer_def_root->getChild(base_name.c_str());
}
if( !layer_def )
- return;
+ {
+ thesky->get_cloud_layer(iLayer)->set_enable3dClouds(false);
+ return;
+ }
}
+ // At this point, we know we've got some 3D clouds to generate.
+ thesky->get_cloud_layer(iLayer)->set_enable3dClouds(true);
+
double grid_x_size = layer_def->getDoubleValue("grid-x-size", 1000.0);
double grid_y_size = layer_def->getDoubleValue("grid-y-size", 1000.0);
double grid_x_rand = layer_def->getDoubleValue("grid-x-rand", grid_x_size);
double x = px + grid_x_rand * (sg_random() - 0.5) - (SGCloudField::fieldSize / 2.0);
double y = py + grid_y_rand * (sg_random() - 0.5) - (SGCloudField::fieldSize / 2.0);
double z = grid_z_rand * (sg_random() - 0.5);
- double choice = sg_random();
-
- for(int i = 0; i < CloudVarietyCount ; i ++) {
- choice -= tCloudVariety[i].count * totalCount;
- if( choice <= 0.0 ) {
- sgVec3 pos={x,z,y};
- buildCloud(cloud_def_root, box_def_root, tCloudVariety[i].name, pos, layer);
- break;
- }
- }
+
+ if (sg_random() < coverage)
+ {
+ double choice = sg_random();
+
+ for(int i = 0; i < CloudVarietyCount ; i ++) {
+ choice -= tCloudVariety[i].count * totalCount;
+ if( choice <= 0.0 ) {
+ sgVec3 pos={x,z,y};
+
+ buildCloud(cloud_def_root,
+ box_def_root,
+ tCloudVariety[i].name,
+ pos,
+ layer);
+ break;
+ }
+ }
+ }
}
}
// Now we've built any clouds, enable them and set the density (coverage)
- layer->setCoverage(coverage);
- layer->applyCoverage();
+ //layer->setCoverage(coverage);
+ //layer->applyCoverage();
thesky->get_cloud_layer(iLayer)->set_enable3dClouds(clouds_3d_enabled);
}
-// TODO:call this after real metar updates
void FGClouds::buildCloudLayers(void) {
SGPropertyNode *metar_root = fgGetNode("/environment", true);
} else if( alt_ft > 6500 ) {
// layer_type = "as|ac|ns";
layer_type = "ac";
- if( pressure_mb < 1005.0 && coverage_norm >= 5.5 )
+ if( pressure_mb < 1005.0 && coverage_norm >= 0.5 )
layer_type = "ns";
} else {
// layer_type = "st|cu|cb|sc";
layer_type = "st";
} else {
// above formulae is far from perfect
- if ( alt_ft < 2000 )
+ if ( alt_ft < 2000 )
layer_type = "st";
else if( alt_ft < 4500 )
layer_type = "cu";
layer_type = "sc";
}
}
-
+
buildLayer(iLayer, layer_type, alt_m, coverage_norm);
}
}
fgGetDouble("/environment/metar/pressure-inhg") );
}
-
void FGClouds::setLayer( int iLayer, float alt_ft, const string& coverage, const string& layer_type ) {
double coverage_norm = 0.0;
if( coverage == "few" )
if( station == "XXXX" )
station_elevation_ft = fgGetDouble("/position/ground-elev-m", 0.0);
else {
- const FGAirport* a = globals->get_airports()->search( station );
+ const FGAirport* a = FGAirport::findByIdent(station);
station_elevation_ft = (a ? a->getElevation() : 0.0);
}
station += " 011000Z ";
if( scenario == "Fair weather" ) {
- fakeMetar = "15003KT 12SM SCT033 FEW200 20/08 Q1015 NOSIG";
+ fakeMetar = "15003KT 12SM SCT041 FEW200 20/08 Q1015 NOSIG";
//setLayer(0, 3300.0, "scattered", "cu");
} else if( scenario == "Thunderstorm" ) {
fakeMetar = "15012KT 08SM TSRA SCT040 BKN070 20/12 Q0995";
}
}
+void FGClouds::set_scenario(const char * sc) {
-void FGClouds::build() {
- string scenario = fgGetString("/environment/weather-scenario", "METAR");
-
- if(!rebuild_required && (scenario == last_scenario))
- return;
+ scenario = string(sc);
+
+// if(!rebuild_required && (scenario == last_scenario))
+// return;
if( last_scenario == "none" ) {
// save clouds and weather conditions
}
last_scenario = scenario;
- rebuild_required = false;
if( snd_lightning == NULL )
init();
}
+const char * FGClouds::get_scenario(void) const
+{
+ return scenario.c_str();
+}
+
void FGClouds::set_3dClouds(bool enable)
{
if (enable != clouds_3d_enabled) {
clouds_3d_enabled = enable;
-
- for(int iLayer = 0 ; iLayer < thesky->get_cloud_layer_count(); iLayer++) {
- thesky->get_cloud_layer(iLayer)->set_enable3dClouds(enable);
-
- if (!enable) {
- thesky->get_cloud_layer(iLayer)->get_layer3D()->clear();
- }
- }
-
- if (enable) {
- rebuild_required = true;
- build();
- }
+ buildCloudLayers();
}
}