]> git.mxchange.org Git - flightgear.git/blobdiff - src/Environment/fgclouds.cxx
cmake changes for osg::CullSettings::ClearMask and Fedora
[flightgear.git] / src / Environment / fgclouds.cxx
index a4264bc58ee739c966e17199d5f16244806bf376..c66eb7a1094263272ab707abb3f0a33fe983fe78 100644 (file)
@@ -24,6 +24,7 @@
 #  include "config.h"
 #endif
 
+#include <cstring>
 #include <Main/fg_props.hxx>
 
 #include <simgear/constants.h>
@@ -51,7 +52,8 @@ FGClouds::FGClouds() :
        update_event = 0;
 }
 
-FGClouds::~FGClouds() {
+FGClouds::~FGClouds() 
+{
 }
 
 int FGClouds::get_update_event(void) const {
@@ -65,104 +67,147 @@ void FGClouds::set_update_event(int count) {
 
 void FGClouds::init(void) {
        if( snd_lightning == NULL ) {
-               snd_lightning = new SGSoundSample(globals->get_fg_root().c_str(), "Sounds/thunder.wav");
+               snd_lightning = new SGSoundSample("Sounds/thunder.wav", SGPath());
                snd_lightning->set_max_dist(7000.0f);
                snd_lightning->set_reference_dist(3000.0f);
-               SGSoundMgr *smgr = (SGSoundMgr *)globals->get_subsystem("soundmgr");
+               SGSoundMgr *smgr = globals->get_soundmgr();
                SGSampleGroup *sgr = smgr->find("weather", true);
                sgr->add( snd_lightning, "thunder" );
                sgEnviro.set_sampleGroup( sgr );
        }
 }
 
-void FGClouds::buildCloud(SGPropertyNode *cloud_def_root, SGPropertyNode *box_def_root, const string& name, sgVec3 pos, SGCloudField *layer) {
+// Build an invidual cloud. Returns the extents of the cloud for coverage calculations
+double FGClouds::buildCloud(SGPropertyNode *cloud_def_root, SGPropertyNode *box_def_root, const string& name, double grid_z_rand, SGCloudField *layer) {
        SGPropertyNode *box_def=NULL;
        SGPropertyNode *cld_def=NULL;
+       double extent = 0.0;
 
        SGPath texture_root = globals->get_fg_root();
        texture_root.append("Textures");
        texture_root.append("Sky");
 
        box_def = box_def_root->getChild(name.c_str());
-  
+
        string base_name = name.substr(0,2);
        if( !box_def ) {
                if( name[2] == '-' ) {
                        box_def = box_def_root->getChild(base_name.c_str());
                }
                if( !box_def )
-                       return;
+                       return 0.0;
        }
-        
+
+       double x = sg_random() * SGCloudField::fieldSize - (SGCloudField::fieldSize / 2.0);
+       double y = sg_random() * SGCloudField::fieldSize - (SGCloudField::fieldSize / 2.0);
+       double z = grid_z_rand * (sg_random() - 0.5);
+               
+       SGVec3f pos(x,y,z);
+
        for(int i = 0; i < box_def->nChildren() ; i++) {
                SGPropertyNode *abox = box_def->getChild(i);
                if( strcmp(abox->getName(), "box") == 0) {
-                       double x = abox->getDoubleValue("x") + pos[0];
-                       double y = abox->getDoubleValue("y") + pos[1];
-                       double z = abox->getDoubleValue("z") + pos[2];
-                       SGVec3f newpos = SGVec3f(x, z, y);
-                        
+
                        string type = abox->getStringValue("type", "cu-small");
-                               
                        cld_def = cloud_def_root->getChild(type.c_str());
-                       if ( !cld_def ) return;
-                        
-                       double min_width = cld_def->getDoubleValue("min-cloud-width-m", 500.0);
-                       double max_width = cld_def->getDoubleValue("max-cloud-width-m", 1000.0);
-                       double min_height = cld_def->getDoubleValue("min-cloud-height-m", min_width);
-                       double max_height = cld_def->getDoubleValue("max-cloud-height-m", max_width);
-                       double min_sprite_width = cld_def->getDoubleValue("min-sprite-width-m", 200.0);
-                       double max_sprite_width = cld_def->getDoubleValue("max-sprite-width-m", min_sprite_width);
-                       double min_sprite_height = cld_def->getDoubleValue("min-sprite-height-m", min_sprite_width);
-                       double max_sprite_height = cld_def->getDoubleValue("max-sprite-height-m", max_sprite_width);
-                       int num_sprites = cld_def->getIntValue("num-sprites", 20);
-                       int num_textures_x = cld_def->getIntValue("num-textures-x", 1);
-                       int num_textures_y = cld_def->getIntValue("num-textures-y", 1);
-                       double bottom_shade = cld_def->getDoubleValue("bottom-shade", 1.0);
-                       string texture = cld_def->getStringValue("texture", "cl_cumulus.rgb");
-
-                       SGNewCloud *cld = 
-                               new SGNewCloud(type,
-                                       texture_root, 
-                                       texture, 
-                                       min_width, 
-                                       max_width, 
-                                       min_height,
-                                       max_height,
-                                       min_sprite_width,
-                                       max_sprite_width,
-                                       min_sprite_height,
-                                       max_sprite_height,
-                                       bottom_shade,
-                                       num_sprites,
-                                       num_textures_x,
-                                       num_textures_y);
-                       layer->addCloud(newpos, cld);
+                       if ( !cld_def ) return 0.0;
+                       
+                       double w = abox->getDoubleValue("width", 1000.0);
+                       double h = abox->getDoubleValue("height", 1000.0);
+                       int hdist = abox->getIntValue("hdist", 1);
+                       int vdist = abox->getIntValue("vdist", 1);
+
+                       double c = abox->getDoubleValue("count", 5);
+                       int count = (int) (c + (sg_random() - 0.5) * c);
+
+                       extent = max(w*w, extent);
+
+                       for (int j = 0; j < count; j++) {
+
+                               // Locate the clouds randomly in the defined space. The hdist and
+                               // vdist values control the horizontal and vertical distribution
+                               // by simply summing random components.
+                               double x = 0.0;
+                               double y = 0.0;
+                               double z = 0.0;
+
+                               for (int k = 0; k < hdist; k++)
+                               {
+                                       x += (sg_random() / hdist);
+                                       y += (sg_random() / hdist);
+                               }
+
+                               for (int k = 0; k < vdist; k++)
+                               {
+                                       z += (sg_random() / vdist);
+                               }
+
+                               x = w * (x - 0.5) + pos[0]; // N/S
+                               y = w * (y - 0.5) + pos[1]; // E/W
+                               z = h * z + pos[2]; // Up/Down. pos[2] is the cloudbase
+
+                               SGVec3f newpos = SGVec3f(x, y, z);
+
+                               double min_width = cld_def->getDoubleValue("min-cloud-width-m", 500.0);
+                               double max_width = cld_def->getDoubleValue("max-cloud-width-m", 1000.0);
+                               double min_height = cld_def->getDoubleValue("min-cloud-height-m", min_width);
+                               double max_height = cld_def->getDoubleValue("max-cloud-height-m", max_width);
+                               double min_sprite_width = cld_def->getDoubleValue("min-sprite-width-m", 200.0);
+                               double max_sprite_width = cld_def->getDoubleValue("max-sprite-width-m", min_sprite_width);
+                               double min_sprite_height = cld_def->getDoubleValue("min-sprite-height-m", min_sprite_width);
+                               double max_sprite_height = cld_def->getDoubleValue("max-sprite-height-m", max_sprite_width);
+                               int num_sprites = cld_def->getIntValue("num-sprites", 20);
+                               int num_textures_x = cld_def->getIntValue("num-textures-x", 1);
+                               int num_textures_y = cld_def->getIntValue("num-textures-y", 1);
+                               double bottom_shade = cld_def->getDoubleValue("bottom-shade", 1.0);
+                               string texture = cld_def->getStringValue("texture", "cu.png");
+
+                               SGNewCloud *cld = 
+                                       new SGNewCloud(type,
+                                               texture_root, 
+                                               texture, 
+                                               min_width, 
+                                               max_width, 
+                                               min_height,
+                                               max_height,
+                                               min_sprite_width,
+                                               max_sprite_width,
+                                               min_sprite_height,
+                                               max_sprite_height,
+                                               bottom_shade,
+                                               num_sprites,
+                                               num_textures_x,
+                                               num_textures_y);
+                               layer->addCloud(newpos, cld);
+                       }
                }
        }
+
+       // Return the maximum extent of the cloud
+       return extent;
 }
 
-void FGClouds::buildLayer(int iLayer, const string& name, double alt, double coverage) {
+void FGClouds::buildLayer(int iLayer, const string& name, double coverage) {
        struct {
                string name;
                double count;
        } tCloudVariety[20];
        int CloudVarietyCount = 0;
        double totalCount = 0.0;
-        
+
        SGPropertyNode *cloud_def_root = fgGetNode("/environment/cloudlayers/clouds", false);
        SGPropertyNode *box_def_root   = fgGetNode("/environment/cloudlayers/boxes", false);
        SGPropertyNode *layer_def_root = fgGetNode("/environment/cloudlayers/layers", false);
-        SGCloudField *layer = thesky->get_cloud_layer(iLayer)->get_layer3D();
+       SGCloudField *layer = thesky->get_cloud_layer(iLayer)->get_layer3D();
        layer->clear();
-        
+
        // If we don't have the required properties, then render the cloud in 2D
        if ((! clouds_3d_enabled) || coverage == 0.0 ||
                layer_def_root == NULL || cloud_def_root == NULL || box_def_root == NULL) {
                        thesky->get_cloud_layer(iLayer)->set_enable3dClouds(false);
                        return;
        }
-        
+
        // If we can't find a definition for this cloud type, then render the cloud in 2D
        SGPropertyNode *layer_def=NULL;
        layer_def = layer_def_root->getChild(name.c_str());
@@ -176,14 +221,10 @@ void FGClouds::buildLayer(int iLayer, const string& name, double alt, double cov
                        return;
                }
        }
-        
+
        // At this point, we know we've got some 3D clouds to generate.
        thesky->get_cloud_layer(iLayer)->set_enable3dClouds(true);
 
-       double grid_x_size = layer_def->getDoubleValue("grid-x-size", 1000.0);
-       double grid_y_size = layer_def->getDoubleValue("grid-y-size", 1000.0);
-       double grid_x_rand = layer_def->getDoubleValue("grid-x-rand", grid_x_size);
-       double grid_y_rand = layer_def->getDoubleValue("grid-y-rand", grid_y_size);
        double grid_z_rand = layer_def->getDoubleValue("grid-z-rand");
 
        for(int i = 0; i < layer_def->nChildren() ; i++) {
@@ -207,31 +248,25 @@ void FGClouds::buildLayer(int iLayer, const string& name, double alt, double cov
                }
        }
        totalCount = 1.0 / totalCount;
-        
-       for(double px = 0.0; px < SGCloudField::fieldSize; px += grid_x_size) {
-               for(double py = 0.0; py < SGCloudField::fieldSize; py += grid_y_size) {
-                       double x = px + grid_x_rand * (sg_random() - 0.5) - (SGCloudField::fieldSize / 2.0);
-                       double y = py + grid_y_rand * (sg_random() - 0.5) - (SGCloudField::fieldSize / 2.0);
-                       double z = grid_z_rand * (sg_random() - 0.5);
-                        
-                       if (sg_random() < coverage) {
-                               double choice = sg_random();
-    
-                               for(int i = 0; i < CloudVarietyCount ; i ++) {
-                                       choice -= tCloudVariety[i].count * totalCount;
-                                       if( choice <= 0.0 ) {
-                                               sgVec3 pos={x,z,y};
-
-                                               buildCloud(cloud_def_root, 
-                                                       box_def_root, 
-                                                       tCloudVariety[i].name, 
-                                                       pos, 
-                                                       layer);
-                                               break;
-                                       }
-                               }
+
+       // Determine how much cloud coverage we need in m^2.
+       double cov = coverage * SGCloudField::fieldSize * SGCloudField::fieldSize;
+
+       while (cov > 0.0f) {
+               double choice = sg_random();
+
+               for(int i = 0; i < CloudVarietyCount ; i ++) {
+                       choice -= tCloudVariety[i].count * totalCount;
+                       if( choice <= 0.0 ) {
+                               cov -= buildCloud(cloud_def_root,
+                                               box_def_root,
+                                               tCloudVariety[i].name,
+                                               grid_z_rand,
+                                               layer);
+                               break;
                        }
                }
+               
        }
 
        // Now we've built any clouds, enable them and set the density (coverage)
@@ -245,12 +280,9 @@ void FGClouds::buildCloudLayers(void) {
 
        //double wind_speed_kt   = metar_root->getDoubleValue("wind-speed-kt");
        double temperature_degc  = metar_root->getDoubleValue("temperature-sea-level-degc");
-       double dewpoint_degc     = metar_root->getDoubleValue("dewpoint-sea-level-degc");
-       double pressure_mb              = metar_root->getDoubleValue("pressure-sea-level-inhg") * SG_INHG_TO_PA / 100.0;
-
-       double dewp = pow(10.0, 7.5 * dewpoint_degc / (237.7 + dewpoint_degc));
-       double temp = pow(10.0, 7.5 * temperature_degc / (237.7 + temperature_degc));
-       double rel_humidity = dewp * 100 / temp;
+       double dewpoint_degc     = metar_root->getDoubleValue("dewpoint-sea-level-degc");
+       double pressure_mb       = metar_root->getDoubleValue("pressure-sea-level-inhg") * SG_INHG_TO_PA / 100.0;
+       double rel_humidity      = metar_root->getDoubleValue("relative-humidity");
 
        // formule d'Epsy, base d'un cumulus
        double cumulus_base = 122.0 * (temperature_degc - dewpoint_degc);
@@ -261,8 +293,8 @@ void FGClouds::buildCloudLayers(void) {
 
                double alt_ft = cloud_root->getDoubleValue("elevation-ft");
                double alt_m = alt_ft * SG_FEET_TO_METER;
-                string coverage = cloud_root->getStringValue("coverage");
-                
+               string coverage = cloud_root->getStringValue("coverage");
+
                double coverage_norm = 0.0;
                if( coverage == "few" )
                        coverage_norm = 2.0/8.0;        // <1-2
@@ -274,6 +306,7 @@ void FGClouds::buildCloudLayers(void) {
                        coverage_norm = 8.0/8.0;        // 8
 
                string layer_type = "nn";
+
                if( coverage == "cirrus" ) {
                        layer_type = "ci";
                } else if( alt_ft > 16500 ) {
@@ -302,20 +335,22 @@ void FGClouds::buildCloudLayers(void) {
                                        layer_type = "sc";
                        }
                }
-                
-               buildLayer(iLayer, layer_type, alt_m, coverage_norm);
+       
+               cloud_root->setStringValue("layer-type",layer_type);
+               buildLayer(iLayer, layer_type, coverage_norm);
        }
 }
 
 void FGClouds::set_3dClouds(bool enable)
 {
-  if (enable != clouds_3d_enabled) {
-    clouds_3d_enabled = enable;
-    buildCloudLayers();
-  }
+       if (enable != clouds_3d_enabled) {
+               clouds_3d_enabled = enable;
+               buildCloudLayers();
+       }
 }
 
-bool FGClouds::get_3dClouds() const {
-  return clouds_3d_enabled;
+bool FGClouds::get_3dClouds() const 
+{
+       return clouds_3d_enabled;
 }
-  
+