#include <simgear/constants.h>
#include <simgear/sound/soundmgr_openal.hxx>
#include <simgear/scene/sky/sky.hxx>
-#include <simgear/environment/visual_enviro.hxx>
+//#include <simgear/environment/visual_enviro.hxx>
#include <simgear/scene/sky/cloudfield.hxx>
#include <simgear/scene/sky/newcloud.hxx>
#include <simgear/structure/commands.hxx>
FGClouds::FGClouds() :
+#if 0
snd_lightning(0),
+#endif
clouds_3d_enabled(false),
index(0)
{
}
void FGClouds::Init(void) {
+#if 0
if( snd_lightning == NULL ) {
snd_lightning = new SGSoundSample("Sounds/thunder.wav", SGPath());
snd_lightning->set_max_dist(7000.0f);
SGSoundMgr *smgr = globals->get_soundmgr();
SGSampleGroup *sgr = smgr->find("weather", true);
sgr->add( snd_lightning, "thunder" );
- sgEnviro.set_sampleGroup( sgr );
}
+#endif
globals->get_commands()->addCommand("add-cloud", do_add_3Dcloud);
globals->get_commands()->addCommand("del-cloud", do_delete_3Dcloud);