]> git.mxchange.org Git - flightgear.git/blobdiff - src/Environment/fgclouds.cxx
Make environment-manager closest airport updating quieter, and use an event instead...
[flightgear.git] / src / Environment / fgclouds.cxx
index f5a531382224d8bfa21eecd1698cdc6780f57aa0..e7273a7148ed6b44c05c13c74d6dba536c6d0431 100644 (file)
 #include <simgear/constants.h>
 #include <simgear/sound/soundmgr_openal.hxx>
 #include <simgear/scene/sky/sky.hxx>
-#include <simgear/environment/visual_enviro.hxx>
+//#include <simgear/environment/visual_enviro.hxx>
 #include <simgear/scene/sky/cloudfield.hxx>
 #include <simgear/scene/sky/newcloud.hxx>
+#include <simgear/structure/commands.hxx>
 #include <simgear/math/sg_random.h>
 #include <simgear/props/props_io.hxx>
 
 
 extern SGSky *thesky;
 
+static bool do_delete_3Dcloud (const SGPropertyNode *arg);
+static bool do_move_3Dcloud (const SGPropertyNode *arg);
+static bool do_add_3Dcloud (const SGPropertyNode *arg);
 
 FGClouds::FGClouds() :
+#if 0
     snd_lightning(0),
-    clouds_3d_enabled(false)
+#endif
+    clouds_3d_enabled(false),
+    index(0)
 {
        update_event = 0;
 }
 
-FGClouds::~FGClouds() 
+FGClouds::~FGClouds()
 {
 }
 
@@ -65,7 +72,8 @@ void FGClouds::set_update_event(int count) {
        buildCloudLayers();
 }
 
-void FGClouds::init(void) {
+void FGClouds::Init(void) {
+#if 0
        if( snd_lightning == NULL ) {
                snd_lightning = new SGSoundSample("Sounds/thunder.wav", SGPath());
                snd_lightning->set_max_dist(7000.0f);
@@ -73,8 +81,12 @@ void FGClouds::init(void) {
                SGSoundMgr *smgr = globals->get_soundmgr();
                SGSampleGroup *sgr = smgr->find("weather", true);
                sgr->add( snd_lightning, "thunder" );
-               sgEnviro.set_sampleGroup( sgr );
        }
+#endif
+
+       globals->get_commands()->addCommand("add-cloud", do_add_3Dcloud);
+       globals->get_commands()->addCommand("del-cloud", do_delete_3Dcloud);
+       globals->get_commands()->addCommand("move-cloud", do_move_3Dcloud);
 }
 
 // Build an invidual cloud. Returns the extents of the cloud for coverage calculations
@@ -101,7 +113,10 @@ double FGClouds::buildCloud(SGPropertyNode *cloud_def_root, SGPropertyNode *box_
        double x = sg_random() * SGCloudField::fieldSize - (SGCloudField::fieldSize / 2.0);
        double y = sg_random() * SGCloudField::fieldSize - (SGCloudField::fieldSize / 2.0);
        double z = grid_z_rand * (sg_random() - 0.5);
-               
+
+       float lon = fgGetNode("/position/longitude-deg", false)->getFloatValue();
+       float lat = fgGetNode("/position/latitude-deg", false)->getFloatValue();
+
        SGVec3f pos(x,y,z);
 
        for(int i = 0; i < box_def->nChildren() ; i++) {
@@ -111,7 +126,7 @@ double FGClouds::buildCloud(SGPropertyNode *cloud_def_root, SGPropertyNode *box_
                        string type = abox->getStringValue("type", "cu-small");
                        cld_def = cloud_def_root->getChild(type.c_str());
                        if ( !cld_def ) return 0.0;
-                       
+
                        double w = abox->getDoubleValue("width", 1000.0);
                        double h = abox->getDoubleValue("height", 1000.0);
                        int hdist = abox->getIntValue("hdist", 1);
@@ -120,7 +135,7 @@ double FGClouds::buildCloud(SGPropertyNode *cloud_def_root, SGPropertyNode *box_
                        double c = abox->getDoubleValue("count", 5);
                        int count = (int) (c + (sg_random() - 0.5) * c);
 
-                       extent = max(w*w, extent);
+                       extent = std::max(w*w, extent);
 
                        for (int j = 0; j < count; j++) {
 
@@ -146,39 +161,11 @@ double FGClouds::buildCloud(SGPropertyNode *cloud_def_root, SGPropertyNode *box_
                                y = w * (y - 0.5) + pos[1]; // E/W
                                z = h * z + pos[2]; // Up/Down. pos[2] is the cloudbase
 
-                               SGVec3f newpos = SGVec3f(x, y, z);
-
-                               double min_width = cld_def->getDoubleValue("min-cloud-width-m", 500.0);
-                               double max_width = cld_def->getDoubleValue("max-cloud-width-m", 1000.0);
-                               double min_height = cld_def->getDoubleValue("min-cloud-height-m", min_width);
-                               double max_height = cld_def->getDoubleValue("max-cloud-height-m", max_width);
-                               double min_sprite_width = cld_def->getDoubleValue("min-sprite-width-m", 200.0);
-                               double max_sprite_width = cld_def->getDoubleValue("max-sprite-width-m", min_sprite_width);
-                               double min_sprite_height = cld_def->getDoubleValue("min-sprite-height-m", min_sprite_width);
-                               double max_sprite_height = cld_def->getDoubleValue("max-sprite-height-m", max_sprite_width);
-                               int num_sprites = cld_def->getIntValue("num-sprites", 20);
-                               int num_textures_x = cld_def->getIntValue("num-textures-x", 1);
-                               int num_textures_y = cld_def->getIntValue("num-textures-y", 1);
-                               double bottom_shade = cld_def->getDoubleValue("bottom-shade", 1.0);
-                               string texture = cld_def->getStringValue("texture", "cu.png");
-
-                               SGNewCloud cld = 
-                                       SGNewCloud(type,
-                                               texture_root, 
-                                               texture, 
-                                               min_width, 
-                                               max_width, 
-                                               min_height,
-                                               max_height,
-                                               min_sprite_width,
-                                               max_sprite_width,
-                                               min_sprite_height,
-                                               max_sprite_height,
-                                               bottom_shade,
-                                               num_sprites,
-                                               num_textures_x,
-                                               num_textures_y);
-                               layer->addCloud(newpos, cld.genCloud());
+                               //SGVec3f newpos = SGVec3f(x, y, z);
+                               SGNewCloud cld = SGNewCloud(texture_root, cld_def);
+
+                               //layer->addCloud(newpos, cld.genCloud());
+                               layer->addCloud(lon, lat, z, x, y, index++, cld.genCloud());
                        }
                }
        }
@@ -266,7 +253,6 @@ void FGClouds::buildLayer(int iLayer, const string& name, double coverage) {
                                break;
                        }
                }
-               
        }
 
        // Now we've built any clouds, enable them and set the density (coverage)
@@ -335,7 +321,7 @@ void FGClouds::buildCloudLayers(void) {
                                        layer_type = "sc";
                        }
                }
-       
+
                cloud_root->setStringValue("layer-type",layer_type);
                buildLayer(iLayer, layer_type, coverage_norm);
        }
@@ -349,8 +335,88 @@ void FGClouds::set_3dClouds(bool enable)
        }
 }
 
-bool FGClouds::get_3dClouds() const 
+bool FGClouds::get_3dClouds() const
 {
        return clouds_3d_enabled;
 }
 
+/**
+ * Adds a 3D cloud to a cloud layer.
+ *
+ * Property arguments
+ * layer - the layer index to add this cloud to. (Defaults to 0)
+ * index - the index for this cloud (to be used later)
+ * lon/lat/alt - the position for the cloud
+ * (Various) - cloud definition properties. See README.3DClouds
+ *
+ */
+ static bool
+ do_add_3Dcloud (const SGPropertyNode *arg)
+ {
+   int l = arg->getIntValue("layer", 0);
+   int index = arg->getIntValue("index", 0);
+
+   SGPath texture_root = globals->get_fg_root();
+        texture_root.append("Textures");
+        texture_root.append("Sky");
+
+        float lon = arg->getFloatValue("lon-deg", 0.0f);
+        float lat = arg->getFloatValue("lat-deg", 0.0f);
+        float alt = arg->getFloatValue("alt-ft",  0.0f);
+        float x   = arg->getFloatValue("x-offset-m",  0.0f);
+        float y   = arg->getFloatValue("y-offset-m",  0.0f);
+
+
+   SGCloudField *layer = thesky->get_cloud_layer(l)->get_layer3D();
+   SGNewCloud cld = SGNewCloud(texture_root, arg);
+        bool success = layer->addCloud(lon, lat, alt, x, y, index, cld.genCloud());
+
+   // Adding a 3D cloud immediately makes this layer 3D.
+   thesky->get_cloud_layer(l)->set_enable3dClouds(true);
+
+   return success;
+ }
+
+ /**
+  * Removes a 3D cloud from a cloud layer
+  *
+  * Property arguments
+  *
+  * layer - the layer index to remove this cloud from. (defaults to 0)
+  * index - the cloud index
+  *
+  */
+ static bool
+ do_delete_3Dcloud (const SGPropertyNode *arg)
+ {
+   int l = arg->getIntValue("layer", 0);
+   int i = arg->getIntValue("index", 0);
+
+   SGCloudField *layer = thesky->get_cloud_layer(l)->get_layer3D();
+        return layer->deleteCloud(i);
+ }
+
+/**
+ * Move a cloud within a 3D layer
+ *
+ * Property arguments
+ * layer - the layer index to add this cloud to. (Defaults to 0)
+ * index - the cloud index to move.
+ * lon/lat/alt - the position for the cloud
+ *
+ */
+ static bool
+ do_move_3Dcloud (const SGPropertyNode *arg)
+ {
+   int l = arg->getIntValue("layer", 0);
+   int i = arg->getIntValue("index", 0);
+
+        float lon = arg->getFloatValue("lon-deg", 0.0f);
+        float lat = arg->getFloatValue("lat-deg", 0.0f);
+        float alt = arg->getFloatValue("alt-ft",  0.0f);
+        float x   = arg->getFloatValue("x-offset-m",  0.0f);
+        float y   = arg->getFloatValue("y-offset-m",  0.0f);
+
+   SGCloudField *layer = thesky->get_cloud_layer(l)->get_layer3D();
+        return layer->repositionCloud(i, lon, lat, alt, x, y);
+ }