]> git.mxchange.org Git - flightgear.git/blobdiff - src/Environment/fgclouds.cxx
Give the FGAirport class a sane filename.
[flightgear.git] / src / Environment / fgclouds.cxx
index 70f7997c433063cd55195fab8b6ca5dd6a2fba24..f19d9d6fc5738255c943cf2bb81586a6fd688ce7 100644 (file)
 #endif
 
 #include <cstring>
+#include <cstdio>
 #include <Main/fg_props.hxx>
 
 #include <simgear/constants.h>
 #include <simgear/sound/soundmgr_openal.hxx>
 #include <simgear/scene/sky/sky.hxx>
-#include <simgear/environment/visual_enviro.hxx>
+//#include <simgear/environment/visual_enviro.hxx>
 #include <simgear/scene/sky/cloudfield.hxx>
 #include <simgear/scene/sky/newcloud.hxx>
-#include <simgear/math/sg_random.h>
+#include <simgear/structure/commands.hxx>
 #include <simgear/props/props_io.hxx>
 
 #include <Main/globals.hxx>
-#include <Airports/simple.hxx>
 #include <Main/util.hxx>
+#include <Viewer/renderer.hxx>
+#include <Airports/airport.hxx>
 
 #include "fgclouds.hxx"
 
-extern SGSky *thesky;
+static bool do_delete_3Dcloud (const SGPropertyNode *arg);
+static bool do_move_3Dcloud (const SGPropertyNode *arg);
+static bool do_add_3Dcloud (const SGPropertyNode *arg);
 
+// RNG seed to ensure cloud synchronization across multi-process
+// deployments
+static mt seed;
 
 FGClouds::FGClouds() :
+#if 0
     snd_lightning(0),
-    clouds_3d_enabled(false)
+#endif
+    clouds_3d_enabled(false),
+    index(0)
 {
        update_event = 0;
 }
 
-FGClouds::~FGClouds() {
+FGClouds::~FGClouds()
+{
 }
 
 int FGClouds::get_update_event(void) const {
@@ -64,7 +75,8 @@ void FGClouds::set_update_event(int count) {
        buildCloudLayers();
 }
 
-void FGClouds::init(void) {
+void FGClouds::Init(void) {
+#if 0
        if( snd_lightning == NULL ) {
                snd_lightning = new SGSoundSample("Sounds/thunder.wav", SGPath());
                snd_lightning->set_max_dist(7000.0f);
@@ -72,8 +84,14 @@ void FGClouds::init(void) {
                SGSoundMgr *smgr = globals->get_soundmgr();
                SGSampleGroup *sgr = smgr->find("weather", true);
                sgr->add( snd_lightning, "thunder" );
-               sgEnviro.set_sampleGroup( sgr );
        }
+#endif
+
+       mt_init_time_10(&seed);
+
+       globals->get_commands()->addCommand("add-cloud", do_add_3Dcloud);
+       globals->get_commands()->addCommand("del-cloud", do_delete_3Dcloud);
+       globals->get_commands()->addCommand("move-cloud", do_move_3Dcloud);
 }
 
 // Build an invidual cloud. Returns the extents of the cloud for coverage calculations
@@ -87,7 +105,7 @@ double FGClouds::buildCloud(SGPropertyNode *cloud_def_root, SGPropertyNode *box_
        texture_root.append("Sky");
 
        box_def = box_def_root->getChild(name.c_str());
-  
+
        string base_name = name.substr(0,2);
        if( !box_def ) {
                if( name[2] == '-' ) {
@@ -97,12 +115,15 @@ double FGClouds::buildCloud(SGPropertyNode *cloud_def_root, SGPropertyNode *box_
                        return 0.0;
        }
 
-       double x = sg_random() * SGCloudField::fieldSize - (SGCloudField::fieldSize / 2.0);
-       double y = sg_random() * SGCloudField::fieldSize - (SGCloudField::fieldSize / 2.0);
-       double z = grid_z_rand * (sg_random() - 0.5);
-               
+       double x = mt_rand(&seed) * SGCloudField::fieldSize - (SGCloudField::fieldSize / 2.0);
+       double y = mt_rand(&seed) * SGCloudField::fieldSize - (SGCloudField::fieldSize / 2.0);
+       double z = grid_z_rand * (mt_rand(&seed) - 0.5);
+
+       float lon = fgGetNode("/position/longitude-deg", false)->getFloatValue();
+       float lat = fgGetNode("/position/latitude-deg", false)->getFloatValue();
+
        SGVec3f pos(x,y,z);
-        
+
        for(int i = 0; i < box_def->nChildren() ; i++) {
                SGPropertyNode *abox = box_def->getChild(i);
                if( strcmp(abox->getName(), "box") == 0) {
@@ -110,16 +131,16 @@ double FGClouds::buildCloud(SGPropertyNode *cloud_def_root, SGPropertyNode *box_
                        string type = abox->getStringValue("type", "cu-small");
                        cld_def = cloud_def_root->getChild(type.c_str());
                        if ( !cld_def ) return 0.0;
-                       
+
                        double w = abox->getDoubleValue("width", 1000.0);
                        double h = abox->getDoubleValue("height", 1000.0);
                        int hdist = abox->getIntValue("hdist", 1);
                        int vdist = abox->getIntValue("vdist", 1);
 
                        double c = abox->getDoubleValue("count", 5);
-                       int count = (int) (c + (sg_random() - 0.5) * c);
+                       int count = (int) (c + (mt_rand(&seed) - 0.5) * c);
 
-                       extent = max(w*w, extent);
+                       extent = std::max(w*w, extent);
 
                        for (int j = 0; j < count; j++) {
 
@@ -132,52 +153,24 @@ double FGClouds::buildCloud(SGPropertyNode *cloud_def_root, SGPropertyNode *box_
 
                                for (int k = 0; k < hdist; k++)
                                {
-                                       x += (sg_random() / hdist);
-                                       y += (sg_random() / hdist);
+                                       x += (mt_rand(&seed) / hdist);
+                                       y += (mt_rand(&seed) / hdist);
                                }
 
                                for (int k = 0; k < vdist; k++)
                                {
-                                       z += (sg_random() / vdist);
+                                       z += (mt_rand(&seed) / vdist);
                                }
 
                                x = w * (x - 0.5) + pos[0]; // N/S
                                y = w * (y - 0.5) + pos[1]; // E/W
                                z = h * z + pos[2]; // Up/Down. pos[2] is the cloudbase
 
-                               SGVec3f newpos = SGVec3f(x, y, z);
-
-                               double min_width = cld_def->getDoubleValue("min-cloud-width-m", 500.0);
-                               double max_width = cld_def->getDoubleValue("max-cloud-width-m", 1000.0);
-                               double min_height = cld_def->getDoubleValue("min-cloud-height-m", min_width);
-                               double max_height = cld_def->getDoubleValue("max-cloud-height-m", max_width);
-                               double min_sprite_width = cld_def->getDoubleValue("min-sprite-width-m", 200.0);
-                               double max_sprite_width = cld_def->getDoubleValue("max-sprite-width-m", min_sprite_width);
-                               double min_sprite_height = cld_def->getDoubleValue("min-sprite-height-m", min_sprite_width);
-                               double max_sprite_height = cld_def->getDoubleValue("max-sprite-height-m", max_sprite_width);
-                               int num_sprites = cld_def->getIntValue("num-sprites", 20);
-                               int num_textures_x = cld_def->getIntValue("num-textures-x", 1);
-                               int num_textures_y = cld_def->getIntValue("num-textures-y", 1);
-                               double bottom_shade = cld_def->getDoubleValue("bottom-shade", 1.0);
-                               string texture = cld_def->getStringValue("texture", "cu.png");
-
-                               SGNewCloud *cld = 
-                                       new SGNewCloud(type,
-                                               texture_root, 
-                                               texture, 
-                                               min_width, 
-                                               max_width, 
-                                               min_height,
-                                               max_height,
-                                               min_sprite_width,
-                                               max_sprite_width,
-                                               min_sprite_height,
-                                               max_sprite_height,
-                                               bottom_shade,
-                                               num_sprites,
-                                               num_textures_x,
-                                               num_textures_y);
-                               layer->addCloud(newpos, cld);
+                               //SGVec3f newpos = SGVec3f(x, y, z);
+                               SGNewCloud cld(texture_root, cld_def, &seed);
+
+                               //layer->addCloud(newpos, cld.genCloud());
+                               layer->addCloud(lon, lat, z, x, y, index++, cld.genCloud());
                        }
                }
        }
@@ -186,27 +179,29 @@ double FGClouds::buildCloud(SGPropertyNode *cloud_def_root, SGPropertyNode *box_
        return extent;
 }
 
-void FGClouds::buildLayer(int iLayer, const string& name, double alt, double coverage) {
+void FGClouds::buildLayer(int iLayer, const string& name, double coverage) {
        struct {
                string name;
                double count;
        } tCloudVariety[20];
        int CloudVarietyCount = 0;
        double totalCount = 0.0;
-        
+
+    SGSky* thesky = globals->get_renderer()->getSky();
+    
        SGPropertyNode *cloud_def_root = fgGetNode("/environment/cloudlayers/clouds", false);
        SGPropertyNode *box_def_root   = fgGetNode("/environment/cloudlayers/boxes", false);
        SGPropertyNode *layer_def_root = fgGetNode("/environment/cloudlayers/layers", false);
-        SGCloudField *layer = thesky->get_cloud_layer(iLayer)->get_layer3D();
+       SGCloudField *layer = thesky->get_cloud_layer(iLayer)->get_layer3D();
        layer->clear();
-        
+
        // If we don't have the required properties, then render the cloud in 2D
        if ((! clouds_3d_enabled) || coverage == 0.0 ||
                layer_def_root == NULL || cloud_def_root == NULL || box_def_root == NULL) {
                        thesky->get_cloud_layer(iLayer)->set_enable3dClouds(false);
                        return;
        }
-        
+
        // If we can't find a definition for this cloud type, then render the cloud in 2D
        SGPropertyNode *layer_def=NULL;
        layer_def = layer_def_root->getChild(name.c_str());
@@ -248,25 +243,24 @@ void FGClouds::buildLayer(int iLayer, const string& name, double alt, double cov
        }
        totalCount = 1.0 / totalCount;
 
-        // Determine how much cloud coverage we need in m^2.
-        double cov = coverage * SGCloudField::fieldSize * SGCloudField::fieldSize;
+       // Determine how much cloud coverage we need in m^2.
+       double cov = coverage * SGCloudField::fieldSize * SGCloudField::fieldSize;
+
+       while (cov > 0.0f) {
+               double choice = mt_rand(&seed);
 
-        while (cov > 0.0f) {
-               double choice = sg_random();
-    
                for(int i = 0; i < CloudVarietyCount ; i ++) {
                        choice -= tCloudVariety[i].count * totalCount;
                        if( choice <= 0.0 ) {
                                cov -= buildCloud(cloud_def_root,
                                                box_def_root,
                                                tCloudVariety[i].name,
-                                               grid_z_rand,
+                                               grid_z_rand,
                                                layer);
                                break;
                        }
                }
-               
-        }
+       }
 
        // Now we've built any clouds, enable them and set the density (coverage)
        //layer->setCoverage(coverage);
@@ -287,13 +281,14 @@ void FGClouds::buildCloudLayers(void) {
        double cumulus_base = 122.0 * (temperature_degc - dewpoint_degc);
        double stratus_base = 100.0 * (100.0 - rel_humidity) * SG_FEET_TO_METER;
 
+    SGSky* thesky = globals->get_renderer()->getSky();
        for(int iLayer = 0 ; iLayer < thesky->get_cloud_layer_count(); iLayer++) {
                SGPropertyNode *cloud_root = fgGetNode("/environment/clouds/layer", iLayer, true);
 
                double alt_ft = cloud_root->getDoubleValue("elevation-ft");
                double alt_m = alt_ft * SG_FEET_TO_METER;
                string coverage = cloud_root->getStringValue("coverage");
-                
+
                double coverage_norm = 0.0;
                if( coverage == "few" )
                        coverage_norm = 2.0/8.0;        // <1-2
@@ -305,6 +300,7 @@ void FGClouds::buildCloudLayers(void) {
                        coverage_norm = 8.0/8.0;        // 8
 
                string layer_type = "nn";
+
                if( coverage == "cirrus" ) {
                        layer_type = "ci";
                } else if( alt_ft > 16500 ) {
@@ -333,21 +329,104 @@ void FGClouds::buildCloudLayers(void) {
                                        layer_type = "sc";
                        }
                }
-                
+
                cloud_root->setStringValue("layer-type",layer_type);
-               buildLayer(iLayer, layer_type, alt_m, coverage_norm);
+               buildLayer(iLayer, layer_type, coverage_norm);
        }
 }
 
 void FGClouds::set_3dClouds(bool enable)
 {
-  if (enable != clouds_3d_enabled) {
-    clouds_3d_enabled = enable;
-    buildCloudLayers();
-  }
+       if (enable != clouds_3d_enabled) {
+               clouds_3d_enabled = enable;
+               buildCloudLayers();
+       }
 }
 
-bool FGClouds::get_3dClouds() const {
-  return clouds_3d_enabled;
+bool FGClouds::get_3dClouds() const
+{
+       return clouds_3d_enabled;
 }
-  
+
+/**
+ * Adds a 3D cloud to a cloud layer.
+ *
+ * Property arguments
+ * layer - the layer index to add this cloud to. (Defaults to 0)
+ * index - the index for this cloud (to be used later)
+ * lon/lat/alt - the position for the cloud
+ * (Various) - cloud definition properties. See README.3DClouds
+ *
+ */
+ static bool
+ do_add_3Dcloud (const SGPropertyNode *arg)
+ {
+   int l = arg->getIntValue("layer", 0);
+   int index = arg->getIntValue("index", 0);
+
+   SGPath texture_root = globals->get_fg_root();
+        texture_root.append("Textures");
+        texture_root.append("Sky");
+
+        float lon = arg->getFloatValue("lon-deg", 0.0f);
+        float lat = arg->getFloatValue("lat-deg", 0.0f);
+        float alt = arg->getFloatValue("alt-ft",  0.0f);
+        float x   = arg->getFloatValue("x-offset-m",  0.0f);
+        float y   = arg->getFloatValue("y-offset-m",  0.0f);
+
+   SGSky* thesky = globals->get_renderer()->getSky();
+   SGCloudField *layer = thesky->get_cloud_layer(l)->get_layer3D();
+   SGNewCloud cld(texture_root, arg, &seed);
+   bool success = layer->addCloud(lon, lat, alt, x, y, index, cld.genCloud());
+
+   // Adding a 3D cloud immediately makes this layer 3D.
+   thesky->get_cloud_layer(l)->set_enable3dClouds(true);
+
+   return success;
+ }
+
+ /**
+  * Removes a 3D cloud from a cloud layer
+  *
+  * Property arguments
+  *
+  * layer - the layer index to remove this cloud from. (defaults to 0)
+  * index - the cloud index
+  *
+  */
+ static bool
+ do_delete_3Dcloud (const SGPropertyNode *arg)
+ {
+   int l = arg->getIntValue("layer", 0);
+   int i = arg->getIntValue("index", 0);
+
+   SGSky* thesky = globals->get_renderer()->getSky();
+   SGCloudField *layer = thesky->get_cloud_layer(l)->get_layer3D();
+        return layer->deleteCloud(i);
+ }
+
+/**
+ * Move a cloud within a 3D layer
+ *
+ * Property arguments
+ * layer - the layer index to add this cloud to. (Defaults to 0)
+ * index - the cloud index to move.
+ * lon/lat/alt - the position for the cloud
+ *
+ */
+ static bool
+ do_move_3Dcloud (const SGPropertyNode *arg)
+ {
+   int l = arg->getIntValue("layer", 0);
+   int i = arg->getIntValue("index", 0);
+      SGSky* thesky = globals->get_renderer()->getSky();
+     
+        float lon = arg->getFloatValue("lon-deg", 0.0f);
+        float lat = arg->getFloatValue("lat-deg", 0.0f);
+        float alt = arg->getFloatValue("alt-ft",  0.0f);
+        float x   = arg->getFloatValue("x-offset-m",  0.0f);
+        float y   = arg->getFloatValue("y-offset-m",  0.0f);
+
+   SGCloudField *layer = thesky->get_cloud_layer(l)->get_layer3D();
+        return layer->repositionCloud(i, lon, lat, alt, x, y);
+ }