void buildCloudLayers(void);
int update_event;
+#if 0
SGSoundSample *snd_lightning;
+#endif
bool clouds_3d_enabled;
int index;
};
-static bool do_delete_3Dcloud (const SGPropertyNode *arg);
-static bool do_move_3Dcloud (const SGPropertyNode *arg);
-static bool do_add_3Dcloud (const SGPropertyNode *arg);
-
#endif // _FGCLOUDS_HXX