#endif
#include <simgear/compiler.h>
+#include <simgear/math/sg_random.h>
#include <simgear/sound/soundmgr_openal.hxx>
#include <Main/fg_props.hxx>
void buildCloudLayers(void);
int update_event;
+#if 0
SGSoundSample *snd_lightning;
+#endif
bool clouds_3d_enabled;
+ int index;
+
+ // RNG seed to ensure cloud synchronization across multi-process
+ // deployments
+ mt seed;
public:
FGClouds();
~FGClouds();
- void init(void);
+ void Init(void);
int get_update_event(void) const;
void set_update_event(int count);
bool get_3dClouds() const;
void set_3dClouds(bool enable);
+
};
#endif // _FGCLOUDS_HXX
+