#endif
#include <simgear/compiler.h>
+#include <simgear/math/sg_random.h>
#include <simgear/sound/soundmgr_openal.hxx>
#include <Main/fg_props.hxx>
void buildCloudLayers(void);
int update_event;
+#if 0
SGSoundSample *snd_lightning;
+#endif
bool clouds_3d_enabled;
int index;
+
+ // RNG seed to ensure cloud synchronization across multi-process
+ // deployments
+ mt seed;
public:
FGClouds();
};
-static bool do_delete_3Dcloud (const SGPropertyNode *arg);
-static bool do_move_3Dcloud (const SGPropertyNode *arg);
-static bool do_add_3Dcloud (const SGPropertyNode *arg);
-
#endif // _FGCLOUDS_HXX