#include "fgmetar.hxx"
#include "environment.hxx"
#include "atmosphere.hxx"
+#include "metarairportfilter.hxx"
#include <simgear/scene/sky/cloud.hxx>
#include <simgear/structure/exception.hxx>
+#include <Main/fg_props.hxx>
using std::string;
_tiedProperties.Tie("hail-norm", &_hail );
_tiedProperties.Tie("snow-norm", &_snow);
_tiedProperties.Tie("snow-cover", &_snow_cover );
+ _tiedProperties.Tie("decoded", this, &MetarProperties::get_decoded );
}
MetarProperties::~MetarProperties()
return;
}
+ _decoded.clear();
+ const vector<string> weather = m->getWeather();
+ for( vector<string>::const_iterator it = weather.begin(); it != weather.end(); it++ ) {
+ if( false == _decoded.empty() ) _decoded.append(", ");
+ _decoded.append(*it);
+ }
+
_min_visibility = m->getMinVisibility().getVisibility_m();
_max_visibility = m->getMaxVisibility().getVisibility_m();
{
// 1. check the id given in the metar
FGAirport* a = FGAirport::findByIdent(m->getId());
-/*
+
// 2. if unknown, find closest airport with metar to current position
if( a == NULL ) {
- SGGeod pos = SGGeod::fromDeg(_longitude_n->getDoubleValue(), _latitude_n->getDoubleValue());
- a = FGAirport::findClosest(pos, 10000.0, &_airportWithMetarFilter);
+ SGGeod pos = SGGeod::fromDeg(
+ fgGetDouble( "/position/longitude-deg", 0.0 ),
+ fgGetDouble( "/position/latitude-deg", 0.0 ) );
+ a = FGAirport::findClosest(pos, 10000.0, MetarAirportFilter::instance() );
}
-*/
+
// 3. otherwise use ground elevation
if( a != NULL ) {
_station_elevation = a->getElevation();
_station_longitude = towerPosition.getLongitudeDeg();
_station_id = a->ident();
} else {
- _station_elevation = 0.0;
- _station_latitude = 0.0;
- _station_longitude = 0.0;
+ _station_elevation = fgGetDouble("/position/ground-elev-m", 0.0 ) * SG_METER_TO_FEET;
+ _station_latitude = fgGetDouble( "/position/latitude-deg", 0.0 );
+ _station_longitude = fgGetDouble( "/position/longitude-deg", 0.0 );
_station_id = "XXXX";
-// station_elevation_ft = _ground_elevation_n->getDoubleValue() * SG_METER_TO_FEET;
-// _station_id = m->getId();
}
}
_sea_level_pressure = P_layer(0, elevation_m, fieldPressure, _temperature + atmodel::freezing, atmodel::ISA::lam0) / atmodel::inHg;
}
+ bool isBC = false;
+ bool isBR = false;
+ bool isFG = false;
+ bool isMI = false;
+ bool isHZ = false;
+
+ {
+ for( unsigned i = 0; i < 3; i++ ) {
+ SGPropertyNode_ptr n = _rootNode->getChild("weather", i, true );
+ vector<struct SGMetar::Weather> weather = m->getWeather2();
+ struct SGMetar::Weather * w = i < weather.size() ? &weather[i] : NULL;
+ n->getNode("intensity",true)->setIntValue( w != NULL ? w->intensity : 0 );
+ n->getNode("vincinity",true)->setBoolValue( w != NULL ? w->vincinity : false );
+ for( unsigned j = 0; j < 3; j++ ) {
+
+ const string & phenomenon = w != NULL && j < w->phenomena.size() ? w->phenomena[j].c_str() : "";
+ n->getChild( "phenomenon", j, true )->setStringValue( phenomenon );
+
+ const string & description = w != NULL && j < w->descriptions.size() ? w->descriptions[j].c_str() : "";
+ n->getChild( "description", j, true )->setStringValue( description );
+
+ // need to know later,
+ // if its fog(FG) (might be shallow(MI) or patches(BC)) or haze (HZ) or mist(BR)
+ if( phenomenon == "FG" ) isFG = true;
+ if( phenomenon == "HZ" ) isHZ = true;
+ if( phenomenon == "BR" ) isBR = true;
+ if( description == "MI" ) isMI = true;
+ if( description == "BC" ) isBC = true;
+ }
+ }
+ }
+
vector<SGMetarCloud> cv = m->getClouds();
vector<SGMetarCloud>::const_iterator cloud, cloud_end = cv.end();
static const char * LAYER = "layer";
SGPropertyNode_ptr cloudsNode = _rootNode->getNode("clouds", true );
const vector<SGMetarCloud> & metarClouds = m->getClouds();
- for( unsigned i = 0; i < 5; i++ ) {
- SGPropertyNode_ptr layerNode = cloudsNode->getChild(LAYER, i, true );
- int coverage = i < metarClouds.size() ? metarClouds[i].getCoverage() : 0;
- double elevation = i >= metarClouds.size() || coverage == 0 ? -9999.0 : metarClouds[i].getAltitude_ft() + _station_elevation;
+ unsigned layerOffset = 0; // Oh, this is ugly!
+
+ // fog/mist/haze cloud layer does not work with 3d clouds yet :-(
+ bool setGroundCloudLayer = _rootNode->getBoolValue("set-ground-cloud-layer", false ) &&
+ false == (fgGetBool("/sim/rendering/shader-effects", false ) &&
+ fgGetBool("/sim/rendering/clouds3d-enable", false ) );
+
+ if( setGroundCloudLayer ) {
+ // create a cloud layer #0 starting at the ground if its fog, mist or haze
+
+ // make sure layer actually starts at ground and set it's bottom at a constant
+ // value below the station's elevation
+ const double LAYER_BOTTOM_STATION_OFFSET =
+ fgGetDouble( "/environment/params/fog-mist-haze-layer/offset-from-station-elevation-ft", -200 );
+
+ SGMetarCloud::Coverage coverage = SGMetarCloud::COVERAGE_NIL;
+ double thickness = 0;
+ double alpha = 1.0;
+
+ if( isFG ) { // fog
+ coverage = SGMetarCloud::getCoverage( isBC ?
+ fgGetString( "/environment/params/fog-mist-haze-layer/fog-bc-2dlayer-coverage", SGMetarCloud::COVERAGE_SCATTERED_STRING ) :
+ fgGetString( "/environment/params/fog-mist-haze-layer/fog-2dlayer-coverage", SGMetarCloud::COVERAGE_BROKEN_STRING )
+ );
+
+ thickness = isMI ?
+ fgGetDouble("/environment/params/fog-mist-haze-layer/fog-shallow-thickness-ft",30) - LAYER_BOTTOM_STATION_OFFSET : // shallow fog, 10m/30ft
+ fgGetDouble("/environment/params/fog-mist-haze-layer/fog-thickness-ft",500) - LAYER_BOTTOM_STATION_OFFSET; // fog, 150m/500ft
+ alpha = fgGetDouble("/environment/params/fog-mist-haze-layer/fog-2dlayer-alpha", 1.0);
+ } else if( isBR ) { // mist
+ coverage = SGMetarCloud::getCoverage(fgGetString("/environment/params/fog-mist-haze-layer/mist-2dlayer-coverage", SGMetarCloud::COVERAGE_OVERCAST_STRING));
+ thickness = fgGetDouble("/environment/params/fog-mist-haze-layer/mist-thickness-ft",2000) - LAYER_BOTTOM_STATION_OFFSET;
+ alpha = fgGetDouble("/environment/params/fog-mist-haze-layer/mist-2dlayer-alpha",0.8);
+ } else if( isHZ ) { // haze
+ coverage = SGMetarCloud::getCoverage(fgGetString("/environment/params/fog-mist-haze-layer/mist-2dlayer-coverage", SGMetarCloud::COVERAGE_OVERCAST_STRING));
+ thickness = fgGetDouble("/environment/params/fog-mist-haze-layer/haze-thickness-ft",2000) - LAYER_BOTTOM_STATION_OFFSET;
+ alpha = fgGetDouble("/environment/params/fog-mist-haze-layer/haze-2dlayer-alpha",0.6);
+ }
+
+ if( coverage != SGMetarCloud::COVERAGE_NIL ) {
+
+ // if there is a layer above the fog, limit the top to one foot below that layer's bottom
+ if( metarClouds[0].getCoverage() != SGMetarCloud::COVERAGE_CLEAR )
+ thickness = metarClouds[0].getAltitude_ft() - LAYER_BOTTOM_STATION_OFFSET - 1;
+
+ SGPropertyNode_ptr layerNode = cloudsNode->getChild(LAYER, 0, true );
+ layerNode->setDoubleValue( "coverage-type", SGCloudLayer::getCoverageType(coverage_string[coverage]) );
+ layerNode->setStringValue( "coverage", coverage_string[coverage] );
+ layerNode->setDoubleValue( "elevation-ft", _station_elevation + LAYER_BOTTOM_STATION_OFFSET );
+ layerNode->setDoubleValue( "thickness-ft", thickness );
+ layerNode->setDoubleValue( "visibility-m", _min_visibility );
+ layerNode->setDoubleValue( "alpha", alpha );
+ _min_visibility = _max_visibility =
+ fgGetDouble("/environment/params/fog-mist-haze-layer/visibility-above-layer-m",20000.0); // assume good visibility above the fog
+ layerOffset = 1; // shudder
+ }
+ }
+
+ for( unsigned i = 0; i < 5-layerOffset; i++ ) {
+ SGPropertyNode_ptr layerNode = cloudsNode->getChild(LAYER, i+layerOffset, true );
+ SGMetarCloud::Coverage coverage = i < metarClouds.size() ? metarClouds[i].getCoverage() : SGMetarCloud::COVERAGE_CLEAR;
+ double elevation =
+ i >= metarClouds.size() || coverage == SGMetarCloud::COVERAGE_CLEAR ?
+ -9999.0 :
+ metarClouds[i].getAltitude_ft() + _station_elevation;
+
layerNode->setStringValue( "coverage", coverage_string[coverage] );
layerNode->setDoubleValue( "coverage-type", SGCloudLayer::getCoverageType(coverage_string[coverage]) );
layerNode->setDoubleValue( "elevation-ft", elevation );
layerNode->setDoubleValue( "thickness-ft", thickness_value[coverage]);
layerNode->setDoubleValue( "span-m", 40000 );
+ layerNode->setDoubleValue( "visibility-m", 50.0 );
}
-
}
_rain = m->getRain();