// #include <conio.h>
#include <math.h>
+#include <simgear/constants.h>
+
#include <Aircraft/aircraft.hxx>
-#include <Include/fg_constants.h>
-#include <Main/options.hxx>
#include <WeatherCM/FGLocalWeatherDatabase.h>
#include "BalloonSim.h"
-#include "sg.h"
+#include <plib/sg.h>
/****************************************************************************/
/********************************** CODE ************************************/
{
/************************************************************************/
/* I'm simplifying the balloon by reducing the simulation to two */
- /* points: */
+ /* points: */
/* the center of the basket (CB) and the center of the envelope (CE) */
- /* */
- /* ce */
- /* I */
- /* I */
- /* cg (=center of gravity) */
- /* I */
- /* cb */
+ /* */
+ /* ce */
+ /* I */
+ /* I */
+ /* cg (=center of gravity) */
+ /* I */
+ /* cb */
/* */
/* On each center are forces acting: gravity and wind resitance. CE */
/* additionally got the lift (=> I need to calculate the weight of the */
sgVec3 v;
//get the current wind velocity and store it in v
- Point3D temp = WeatherDatabase->get(position).Wind;
- sgSetVec3(v, temp.x(), temp.y(), temp.z());
+ //Point3D temp = WeatherDatabase->get(position).Wind;
+ //sgSetVec3(v, temp.x(), temp.y(), temp.z());
+ sgCopyVec3(v, WeatherDatabase->get(position).Wind );
sgSubVec3(v, velocity);
float speed = sgLengthVec3(v);
// care for the ground
if (position[2] < (ground_level+0.001) )
- velocity[2] = ground_level;
+ position[2] = ground_level;
//return results
sgAddVec3(position, dTotal);