//set velocities
sgSetVec3( temp,
- fgGetDouble("/velocities/uBody-fps"),
- fgGetDouble("/velocities/vBody-fps"),
- fgGetDouble("/velocities/wBody-fps") );
+ fgGetDouble("/sim/presets/uBody-fps"),
+ fgGetDouble("/sim/presets/vBody-fps"),
+ fgGetDouble("/sim/presets/wBody-fps") );
current_balloon.setVelocity( temp );
SG_LOG( SG_FLIGHT, SG_INFO, "Finished initializing BalloonSim" );