#include <simgear/constants.h>
#include <simgear/debug/logstream.hxx>
#include <simgear/math/sg_geodesy.hxx>
-#include <simgear/misc/fgpath.hxx>
+#include <simgear/misc/sg_path.hxx>
#include <Aircraft/aircraft.hxx>
#include <Controls/controls.hxx>
// Initialize the BalloonSim flight model, dt is the time increment for
// each subsequent iteration through the EOM
void FGBalloonSim::init() {
+
+ //do init common to all the FDM's
+ common_init();
+
+ //now do init specific to the Balloon
+
sgVec3 temp;
SG_LOG( SG_FLIGHT, SG_INFO, "Starting initializing BalloonSim" );
//set velocities
sgSetVec3( temp,
- fgGetDouble("/velocities/uBody"),
- fgGetDouble("/velocities/vBody"),
- fgGetDouble("/velocities/wBody") );
+ fgGetDouble("/velocities/uBody-fps"),
+ fgGetDouble("/velocities/vBody-fps"),
+ fgGetDouble("/velocities/wBody-fps") );
current_balloon.setVelocity( temp );
SG_LOG( SG_FLIGHT, SG_INFO, "Finished initializing BalloonSim" );
// Run an iteration of the EOM (equations of motion)
-bool FGBalloonSim::update( int multiloop ) {
+void FGBalloonSim::update( int multiloop ) {
double save_alt = 0.0;
// lets try to avoid really screwing up the BalloonSim model
}
// set control positions
- current_balloon.set_burner_strength ( controls.get_throttle(0) );
+ current_balloon.set_burner_strength ( globals->get_controls()->get_throttle(0) );
//not more implemented yet
// Inform BalloonSim of the local terrain altitude
if ( save_alt < -9000.0 ) {
set_Altitude( save_alt );
}
-
- return true;
}
//temp[1]: longitude
//temp[2]: altitude (meters)
- _updatePosition( temp[0], temp[1], temp[2] * SG_METER_TO_FEET );
+ _updateGeocentricPosition( temp[0], temp[1], temp[2] * SG_METER_TO_FEET );
current_balloon.getHPR( temp );
set_Euler_Angles( temp[0], temp[1], temp[2] );