%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
-FGAerodynamics::FGAerodynamics(FGFDMExec* FDMExec) : FGModel(FDMExec),
- vMoments(3),
- vForces(3),
- vFs(3),
- vLastFs(3),
- vDXYZcg(3)
+FGAerodynamics::FGAerodynamics(FGFDMExec* FDMExec) : FGModel(FDMExec)
{
Name = "FGAerodynamics";
Coeff = new CoeffArray[6];
- if (debug_lvl & 2) cout << "Instantiated: FGAerodynamics" << endl;
+ Debug(0);
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
}
delete[] Coeff;
- if (debug_lvl & 2) cout << "Destroyed: FGAerodynamics" << endl;
+ Debug(1);
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
bool FGAerodynamics::Run(void)
{
- float alpha, beta;
unsigned int axis_ctr,ctr;
if (!FGModel::Run()) {
- alpha = Translation->Getalpha();
- beta = Translation->Getbeta();
-
vLastFs = vFs;
vFs.InitMatrix();
vFs(axis_ctr+1) += Coeff[axis_ctr][ctr]->TotalValue();
}
}
-
- vForces = State->GetTs2b(alpha, beta)*vFs;
+ //correct signs of drag and lift to wind axes convention
+ //positive forward, right, down
+ vFs(1)*=-1; vFs(3)*=-1;
+ //cout << "Aircraft::vFs: " << vFs << endl;
+ vForces = State->GetTs2b()*vFs;
vDXYZcg(eX) = -(Aircraft->GetXYZrp(eX)
- MassBalance->GetXYZcg(eX))*inchtoft;
AC_cfg->GetNextConfigLine();
- while ((token = AC_cfg->GetValue()) != "/AERODYNAMICS") {
+ while ((token = AC_cfg->GetValue()) != string("/AERODYNAMICS")) {
if (token == "AXIS") {
CoeffArray ca;
axis = AC_cfg->GetValue("NAME");
AC_cfg->GetNextConfigLine();
- while ((token = AC_cfg->GetValue()) != "/AXIS") {
+ while ((token = AC_cfg->GetValue()) != string("/AXIS")) {
if( token == "COEFFICIENT" ) {
ca.push_back( new FGCoefficient(FDMExec) );
ca.back()->Load(AC_cfg);
+ cm[ca.back()->Getname()]=ca.back();
} else if ( token == "GROUP" ) {
ca.push_back( new FGFactorGroup(FDMExec) );
ca.back()->Load(AC_cfg);
+ cm[ca.back()->Getname()]=ca.back();
}
}
Coeff[AxisIdx[axis]] = ca;
string FGAerodynamics::GetCoefficientValues(void)
{
string SDValues = "";
- char buffer[10];
bool firstime = true;
for (unsigned int axis = 0; axis < 6; axis++) {
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-float FGAerodynamics::GetNlf(void)
+double FGAerodynamics::GetLoD(void)
{
- if (fabs(Position->GetGamma()) < 1.57) {
- return (vFs(eZ)/(MassBalance->GetWeight()*cos(Position->GetGamma())));
- } else {
- return 0.0;
- }
-}
-
-//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-
-float FGAerodynamics::GetLoD(void)
-{
- float LoD;
-
if (vFs(1) != 0.00) return vFs(3)/vFs(1);
else return 0.00;
}
-
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-
-void FGAerodynamics::Debug(void)
+// The bitmasked value choices are as follows:
+// unset: In this case (the default) JSBSim would only print
+// out the normally expected messages, essentially echoing
+// the config files as they are read. If the environment
+// variable is not set, debug_lvl is set to 1 internally
+// 0: This requests JSBSim not to output any messages
+// whatsoever.
+// 1: This value explicity requests the normal JSBSim
+// startup messages
+// 2: This value asks for a message to be printed out when
+// a class is instantiated
+// 4: When this value is set, a message is displayed when a
+// FGModel object executes its Run() method
+// 8: When this value is set, various runtime state variables
+// are printed out periodically
+// 16: When set various parameters are sanity checked and
+// a message is printed out when they go out of bounds
+
+void FGAerodynamics::Debug(int from)
{
- //TODO: Add your source code here
+ if (debug_lvl <= 0) return;
+
+ if (debug_lvl & 1) { // Standard console startup message output
+ if (from == 0) { // Constructor
+
+ }
+ }
+ if (debug_lvl & 2 ) { // Instantiation/Destruction notification
+ if (from == 0) cout << "Instantiated: FGAerodynamics" << endl;
+ if (from == 1) cout << "Destroyed: FGAerodynamics" << endl;
+ }
+ if (debug_lvl & 4 ) { // Run() method entry print for FGModel-derived objects
+ }
+ if (debug_lvl & 8 ) { // Runtime state variables
+ }
+ if (debug_lvl & 16) { // Sanity checking
+ }
+ if (debug_lvl & 64) {
+ if (from == 0) { // Constructor
+ cout << IdSrc << endl;
+ cout << IdHdr << endl;
+ }
+ }
}