inline double Getvbarh(void) { return vbarh; } // H. Tail Volume
inline double Getvbarv(void) { return vbarv; } // V. Tail Volume
inline FGColumnVector3& GetMoments(void) { return vMoments; }
+ inline double GetMoments(int idx) { return vMoments(idx); }
inline FGColumnVector3& GetForces(void) { return vForces; }
+ inline double GetForces(int idx) { return vForces(idx); }
inline FGColumnVector3& GetBodyAccel(void) { return vBodyAccel; }
inline FGColumnVector3& GetNcg (void) { return vNcg; }
inline FGColumnVector3& GetXYZrp(void) { return vXYZrp; }