#include "FGDefs.h"
#include "FGMatrix.h"
+static const char *IdSrc = "$Header$";
+static const char *IdHdr = ID_ATMOSPHERE;
+
/*******************************************************************************
************************************ CODE **************************************
*******************************************************************************/
-FGAtmosphere::FGAtmosphere(FGFDMExec* fdmex) : FGModel(fdmex),vWindUVW(3),vWindNED(3)
+FGAtmosphere::FGAtmosphere(FGFDMExec* fdmex) : FGModel(fdmex),
+ vWindNED(3),
+ vWindUVW(3)
{
Name = "FGAtmosphere";
h = 0;
//and we know that headwinds increase the relative
//velocity, so to make a positive delta U from the
//southerly wind the sign must be switched.
- vWindNED*=-1;
- vWindUVW=State->GetTl2b()*vWindNED;
+ vWindNED *= -1;
+ vWindUVW = State->GetTl2b()*vWindNED;
}
soundspeed = sqrt(SHRATIO*Reng*temperature);
//cout << "Atmosphere: soundspeed: " << soundspeed << endl;