%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
-FGAtmosphere::FGAtmosphere(FGFDMExec* fdmex) : FGModel(fdmex),
- vDirectiondAccelDt(3),
- vDirectionAccel(3),
- vDirection(3),
- vTurbulence(3),
- vTurbulenceGrad(3),
- vBodyTurbGrad(3),
- vTurbPQR(3),
- vWindNED(3)
+FGAtmosphere::FGAtmosphere(FGFDMExec* fdmex) : FGModel(fdmex)
{
Name = "FGAtmosphere";
lastIndex=0;
// turbType = ttBerndt; // temporarily disable turbulence until fully tested
TurbGain = 100.0;
- if (debug_lvl & 2) cout << "Instantiated: " << Name << endl;
+ Debug(0);
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
FGAtmosphere::~FGAtmosphere()
{
- if (debug_lvl & 2) cout << "Destroyed: FGAtmosphere" << endl;
+ Debug(1);
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
State->Seta(soundspeed);
- if (debug_lvl > 1) Debug();
+ Debug(2);
} else { // skip Run() execution this time
}
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-
-void FGAtmosphere::Debug(void)
+// The bitmasked value choices are as follows:
+// unset: In this case (the default) JSBSim would only print
+// out the normally expected messages, essentially echoing
+// the config files as they are read. If the environment
+// variable is not set, debug_lvl is set to 1 internally
+// 0: This requests JSBSim not to output any messages
+// whatsoever.
+// 1: This value explicity requests the normal JSBSim
+// startup messages
+// 2: This value asks for a message to be printed out when
+// a class is instantiated
+// 4: When this value is set, a message is displayed when a
+// FGModel object executes its Run() method
+// 8: When this value is set, various runtime state variables
+// are printed out periodically
+// 16: When set various parameters are sanity checked and
+// a message is printed out when they go out of bounds
+
+void FGAtmosphere::Debug(int from)
{
- if (frame == 0) {
- cout << "vTurbulence(X), vTurbulence(Y), vTurbulence(Z), "
- << "vTurbulenceGrad(X), vTurbulenceGrad(Y), vTurbulenceGrad(Z), "
- << "vDirection(X), vDirection(Y), vDirection(Z), "
- << "Magnitude, "
- << "vTurbPQR(P), vTurbPQR(Q), vTurbPQR(R), " << endl;
- } else {
- cout << vTurbulence << ", " << vTurbulenceGrad << ", " << vDirection << ", " << Magnitude << ", " << vTurbPQR << endl;
+ if (debug_lvl <= 0) return;
+
+ if (debug_lvl & 1) { // Standard console startup message output
+ if (from == 0) { // Constructor
+ }
+ }
+ if (debug_lvl & 2 ) { // Instantiation/Destruction notification
+ if (from == 0) cout << "Instantiated: FGAtmosphere" << endl;
+ if (from == 1) cout << "Destroyed: FGAtmosphere" << endl;
+ }
+ if (debug_lvl & 4 ) { // Run() method entry print for FGModel-derived objects
+ }
+ if (debug_lvl & 8 ) { // Runtime state variables
+ }
+ if (debug_lvl & 16) { // Sanity checking
+ }
+ if (debug_lvl & 32) { // Turbulence
+ if (frame == 0 && from == 2) {
+ cout << "vTurbulence(X), vTurbulence(Y), vTurbulence(Z), "
+ << "vTurbulenceGrad(X), vTurbulenceGrad(Y), vTurbulenceGrad(Z), "
+ << "vDirection(X), vDirection(Y), vDirection(Z), "
+ << "Magnitude, "
+ << "vTurbPQR(P), vTurbPQR(Q), vTurbPQR(R), " << endl;
+ } else if (from == 2) {
+ cout << vTurbulence << ", " << vTurbulenceGrad << ", " << vDirection << ", " << Magnitude << ", " << vTurbPQR << endl;
+ }
+ }
+ if (debug_lvl & 64) {
+ if (from == 0) { // Constructor
+ cout << IdSrc << endl;
+ cout << IdHdr << endl;
+ }
}
}