#include "FGPosition.h"
#include "FGAuxiliary.h"
#include "FGOutput.h"
-#include "FGDefs.h"
#include "FGMatrix33.h"
#include "FGColumnVector3.h"
#include "FGColumnVector4.h"
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
-FGAtmosphere::FGAtmosphere(FGFDMExec* fdmex) : FGModel(fdmex),
- vWindNED(3)
+FGAtmosphere::FGAtmosphere(FGFDMExec* fdmex) : FGModel(fdmex)
{
Name = "FGAtmosphere";
lastIndex=0;
htab[6]=200131.234;
htab[7]=259186.352; //ft.
+ MagnitudedAccelDt = MagnitudeAccel = Magnitude = 0.0;
+ turbType = ttNone;
+// turbType = ttBerndt; // temporarily disable turbulence until fully tested
+ TurbGain = 100.0;
+
+ Debug(0);
+}
+
+//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+
+FGAtmosphere::~FGAtmosphere()
+{
+ Debug(1);
+}
+
+//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+
+bool FGAtmosphere::InitModel(void)
+{
+ FGModel::InitModel();
+
Calculate(h);
SLtemperature = temperature;
SLpressure = pressure;
SLdensity = density;
- SLsoundspeed = sqrt(SHRATIO*Reng*temperature);
+ SLsoundspeed = sqrt(SHRatio*Reng*temperature);
rSLtemperature = 1.0/temperature;
rSLpressure = 1.0/pressure;
rSLdensity = 1.0/density;
rSLsoundspeed = 1.0/SLsoundspeed;
useExternal=false;
-
- if (debug_lvl & 2) cout << "Instantiated: " << Name << endl;
-}
-
-//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-
-FGAtmosphere::~FGAtmosphere()
-{
- if (debug_lvl & 2) cout << "Destroyed: FGAtmosphere" << endl;
+
+ return true;
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
temperature = exTemperature;
}
+ if (turbType != ttNone) {
+ Turbulence();
+ vWindNED += vTurbulence;
+ }
+
if (vWindNED(1) != 0.0) psiw = atan2( vWindNED(2), vWindNED(1) );
if (psiw < 0) psiw += 2*M_PI;
- soundspeed = sqrt(SHRATIO*Reng*temperature);
+ soundspeed = sqrt(SHRatio*Reng*temperature);
State->Seta(soundspeed);
+ Debug(2);
+
} else { // skip Run() execution this time
}
+
return false;
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+//
+// See reference 1
-void FGAtmosphere::Calculate(float altitude)
+void FGAtmosphere::Calculate(double altitude)
{
- //see reference [1]
+ double slope, reftemp, refpress;
+ int i = 0;
- float slope,reftemp,refpress;
- int i=0; bool lookup = false;
- // cout << "Atmosphere: h=" << altitude << " rho= " << density << endl;
- i=lastIndex;
- if(altitude < htab[lastIndex]) {
+ i = lastIndex;
+ if (altitude < htab[lastIndex]) {
if (altitude <= 0) {
- i=0; altitude=0;
+ i = 0;
+ altitude=0;
} else {
- i=lastIndex-1;
- while (htab[i] > altitude) { i--; }
+ i = lastIndex-1;
+ while (htab[i] > altitude) i--;
}
} else if (altitude > htab[lastIndex+1]){
if (altitude >= htab[7]){
- i = 7; altitude = htab[7];
+ i = 7;
+ altitude = htab[7];
} else {
- i=lastIndex+1;
- while(htab[i+1] < altitude) { i++; }
+ i = lastIndex+1;
+ while(htab[i+1] < altitude) i++;
}
}
switch(i) {
- case 0: // sea level
- slope = -0.00356616; // R/ft.
- reftemp = 518.67; // R
- refpress = 2116.22; // psf
- //refdens = 0.00237767; // slugs/cubic ft.
- break;
case 1: // 36089 ft.
slope = 0;
reftemp = 389.97;
refpress = 0.000122276;
//refdens = 2.19541e-10;
break;
+ case 0:
+ default: // sea level
+ slope = -0.00356616; // R/ft.
+ reftemp = 518.67; // R
+ refpress = 2116.22; // psf
+ //refdens = 0.00237767; // slugs/cubic ft.
+ break;
+
}
if (slope == 0) {
temperature = reftemp;
- pressure = refpress*exp(-GRAVITY/(reftemp*Reng)*(altitude-htab[i]));
- //density = refdens*exp(-GRAVITY/(reftemp*Reng)*(altitude-htab[i]));
+ pressure = refpress*exp(-Inertial->SLgravity()/(reftemp*Reng)*(altitude-htab[i]));
+ //density = refdens*exp(-Inertial->SLgravity()/(reftemp*Reng)*(altitude-htab[i]));
density = pressure/(Reng*temperature);
} else {
temperature = reftemp+slope*(altitude-htab[i]);
- pressure = refpress*pow(temperature/reftemp,-GRAVITY/(slope*Reng));
- //density = refdens*pow(temperature/reftemp,-(GRAVITY/(slope*Reng)+1));
+ pressure = refpress*pow(temperature/reftemp,-Inertial->SLgravity()/(slope*Reng));
+ //density = refdens*pow(temperature/reftemp,-(Inertial->SLgravity()/(slope*Reng)+1));
density = pressure/(Reng*temperature);
}
lastIndex=i;
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-void FGAtmosphere::Debug(void)
+void FGAtmosphere::Turbulence(void)
+{
+ switch (turbType) {
+ case ttBerndt:
+ vDirectiondAccelDt(eX) = 1 - 2.0*(((double)(rand()))/RAND_MAX);
+ vDirectiondAccelDt(eY) = 1 - 2.0*(((double)(rand()))/RAND_MAX);
+ vDirectiondAccelDt(eZ) = 1 - 2.0*(((double)(rand()))/RAND_MAX);
+
+ MagnitudedAccelDt = 1 - 2.0*(((double)(rand()))/RAND_MAX);
+ MagnitudeAccel += MagnitudedAccelDt*rate*State->Getdt();
+ Magnitude += MagnitudeAccel*rate*State->Getdt();
+
+ vDirectiondAccelDt.Normalize();
+ vDirectionAccel += vDirectiondAccelDt*rate*State->Getdt();
+ vDirectionAccel.Normalize();
+ vDirection += vDirectionAccel*rate*State->Getdt();
+ vDirection.Normalize();
+
+ vTurbulence = TurbGain*Magnitude * vDirection;
+ vTurbulenceGrad = TurbGain*MagnitudeAccel * vDirection;
+
+ vBodyTurbGrad = State->GetTl2b()*vTurbulenceGrad;
+ vTurbPQR(eP) = vBodyTurbGrad(eY)/Aircraft->GetWingSpan();
+ if (Aircraft->GetHTailArm() != 0.0)
+ vTurbPQR(eQ) = vBodyTurbGrad(eZ)/Aircraft->GetHTailArm();
+ else
+ vTurbPQR(eQ) = vBodyTurbGrad(eZ)/10.0;
+
+ if (Aircraft->GetVTailArm())
+ vTurbPQR(eR) = vBodyTurbGrad(eX)/Aircraft->GetVTailArm();
+ else
+ vTurbPQR(eR) = vBodyTurbGrad(eX)/10.0;
+
+ break;
+ default:
+ break;
+ }
+}
+
+//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+// The bitmasked value choices are as follows:
+// unset: In this case (the default) JSBSim would only print
+// out the normally expected messages, essentially echoing
+// the config files as they are read. If the environment
+// variable is not set, debug_lvl is set to 1 internally
+// 0: This requests JSBSim not to output any messages
+// whatsoever.
+// 1: This value explicity requests the normal JSBSim
+// startup messages
+// 2: This value asks for a message to be printed out when
+// a class is instantiated
+// 4: When this value is set, a message is displayed when a
+// FGModel object executes its Run() method
+// 8: When this value is set, various runtime state variables
+// are printed out periodically
+// 16: When set various parameters are sanity checked and
+// a message is printed out when they go out of bounds
+
+void FGAtmosphere::Debug(int from)
{
- //TODO: Add your source code here
+ if (debug_lvl <= 0) return;
+
+ if (debug_lvl & 1) { // Standard console startup message output
+ if (from == 0) { // Constructor
+ }
+ }
+ if (debug_lvl & 2 ) { // Instantiation/Destruction notification
+ if (from == 0) cout << "Instantiated: FGAtmosphere" << endl;
+ if (from == 1) cout << "Destroyed: FGAtmosphere" << endl;
+ }
+ if (debug_lvl & 4 ) { // Run() method entry print for FGModel-derived objects
+ }
+ if (debug_lvl & 8 ) { // Runtime state variables
+ }
+ if (debug_lvl & 16) { // Sanity checking
+ }
+ if (debug_lvl & 32) { // Turbulence
+ if (frame == 0 && from == 2) {
+ cout << "vTurbulence(X), vTurbulence(Y), vTurbulence(Z), "
+ << "vTurbulenceGrad(X), vTurbulenceGrad(Y), vTurbulenceGrad(Z), "
+ << "vDirection(X), vDirection(Y), vDirection(Z), "
+ << "Magnitude, "
+ << "vTurbPQR(P), vTurbPQR(Q), vTurbPQR(R), " << endl;
+ } else if (from == 2) {
+ cout << vTurbulence << ", " << vTurbulenceGrad << ", " << vDirection << ", " << Magnitude << ", " << vTurbPQR << endl;
+ }
+ }
+ if (debug_lvl & 64) {
+ if (from == 0) { // Constructor
+ cout << IdSrc << endl;
+ cout << IdHdr << endl;
+ }
+ }
}