-/*******************************************************************************
+/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Module: FGAtmosphere.cpp
Author: Jon Berndt
11/24/98 JSB Created
07/23/99 TP Added implementation of 1959 Standard Atmosphere
Moved calculation of Mach number to FGTranslation
-********************************************************************************
+%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
COMMENTS, REFERENCES, and NOTES
-********************************************************************************
+%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
[1] Anderson, John D. "Introduction to Flight, Third Edition", McGraw-Hill,
1989, ISBN 0-07-001641-0
-********************************************************************************
+%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
INCLUDES
-*******************************************************************************/
+%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
#include "FGAtmosphere.h"
#include "FGState.h"
#include "FGAuxiliary.h"
#include "FGOutput.h"
#include "FGDefs.h"
+#include "FGMatrix.h"
-/*******************************************************************************
-************************************ CODE **************************************
-*******************************************************************************/
+static const char *IdSrc = "$Id$";
+static const char *IdHdr = ID_ATMOSPHERE;
+extern short debug_lvl;
-FGAtmosphere::FGAtmosphere(FGFDMExec* fdmex) : FGModel(fdmex)
+/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+CLASS IMPLEMENTATION
+%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
+
+
+FGAtmosphere::FGAtmosphere(FGFDMExec* fdmex) : FGModel(fdmex),
+ vWindNED(3)
{
Name = "FGAtmosphere";
- h=0;
- Calculate();
+ h = 0;
+ Calculate(h);
+ SLtemperature = temperature;
+ SLpressure = pressure;
+ SLdensity = density;
+ SLsoundspeed = sqrt(SHRATIO*Reng*temperature);
+ useExternal=false;
+
+ if (debug_lvl & 2) cout << "Instantiated: " << Name << endl;
}
+//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
FGAtmosphere::~FGAtmosphere()
{
+ if (debug_lvl & 2) cout << "Destroyed: FGAtmosphere" << endl;
}
+//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
bool FGAtmosphere::Run(void)
{
+ //cout << "In FGAtmosphere::Run(void)" << endl;
if (!FGModel::Run()) { // if false then execute this Run()
- h = State->Geth();
- Calculate();
+ //do temp, pressure, and density first
+ if (!useExternal) {
+ //cout << "Atmosphere: Using internal model, altitude= ";
+ h = Position->Geth();
+
+ Calculate(h);
+ } else {
+ density = exDensity;
+ pressure = exPressure;
+ temperature = exTemperature;
+ }
+
+ if (vWindNED(1) != 0.0) psiw = atan2( vWindNED(2), vWindNED(1) );
+
+ if (psiw < 0) psiw += 2*M_PI;
+
+ soundspeed = sqrt(SHRATIO*Reng*temperature);
+ //cout << "Atmosphere: soundspeed: " << soundspeed << endl;
State->Seta(soundspeed);
+
} else { // skip Run() execution this time
}
return false;
}
+//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-float FGAtmosphere::CalcRho(float altitude)
-{
- return (0.00237 - 7.0E-08*altitude
- + 7.0E-13*altitude*altitude
- - 2.0E-18*altitude*altitude*altitude);
-}
-
-
-void FGAtmosphere::Calculate(void)
+void FGAtmosphere::Calculate(float altitude)
{
//see reference [1]
float slope,reftemp,refpress,refdens;
int i=0;
float htab[]={0,36089,82020,154198,173882,259183,295272,344484}; //ft.
-
- if (h <= htab[0]) {
- h=0;
- } else if (h >= htab[7]){
+ // cout << "Atmosphere: h=" << altitude << " rho= " << density << endl;
+ if (altitude <= htab[0]) {
+ altitude=0;
+ } else if (altitude >= htab[7]){
i = 7;
- h = htab[7];
+ altitude = htab[7];
} else {
- while (htab[i+1] < h) {
+ while (htab[i+1] < altitude) {
i++;
}
}
break;
}
-
if (slope == 0) {
temperature = reftemp;
- pressure = refpress*exp(-GRAVITY/(reftemp*Reng)*(h-htab[i]));
- density = refdens*exp(-GRAVITY/(reftemp*Reng)*(h-htab[i]));
+ pressure = refpress*exp(-GRAVITY/(reftemp*Reng)*(altitude-htab[i]));
+ density = refdens*exp(-GRAVITY/(reftemp*Reng)*(altitude-htab[i]));
} else {
- temperature = reftemp+slope*(h-htab[i]);
+ temperature = reftemp+slope*(altitude-htab[i]);
pressure = refpress*pow(temperature/reftemp,-GRAVITY/(slope*Reng));
density = refdens*pow(temperature/reftemp,-(GRAVITY/(slope*Reng)+1));
}
- soundspeed = sqrt(SHRATIO*Reng*temperature);
+ //cout << "Atmosphere: h=" << altitude << " rho= " << density << endl;
}
+//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-float FGAtmosphere::GetTemperature(float altitude)
+void FGAtmosphere::Debug(void)
{
- if (altitude != h) {
- h = altitude;
- Calculate();
- }
- return temperature;
-}
-
-
-float FGAtmosphere::GetPressure(float altitude)
-{
- if (altitude != h) {
- h = altitude;
- Calculate();
- }
-
- return pressure;
-}
-
-float FGAtmosphere::GetDensity(float altitude)
-{
- if (altitude != h) {
- h = altitude;
- Calculate();
- }
-
- return density;
-}
-
-
-float FGAtmosphere::GetSoundSpeed(float altitude)
-{
- if (altitude != h) {
- h = altitude;
- Calculate();
- }
-
- return soundspeed;
+ //TODO: Add your source code here
}