]> git.mxchange.org Git - flightgear.git/blobdiff - src/FDM/JSBSim/FGAtmosphere.cpp
Updated to match changes in radiostack.[ch]xx
[flightgear.git] / src / FDM / JSBSim / FGAtmosphere.cpp
index 3f6f9f2e8f8ff9b4e04505922b5433a25a240afe..e2ea8131d1aababaae5576e0a6f8ee43ea2ce97e 100644 (file)
@@ -36,6 +36,7 @@ HISTORY
 11/24/98   JSB   Created
 07/23/99   TP    Added implementation of 1959 Standard Atmosphere
                  Moved calculation of Mach number to FGTranslation
+                 Later updated to '76 model
 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
 COMMENTS, REFERENCES,  and NOTES
 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
@@ -59,6 +60,7 @@ INCLUDES
 #include "FGMatrix33.h"
 #include "FGColumnVector3.h"
 #include "FGColumnVector4.h"
+#include "FGPropertyManager.h"
 
 static const char *IdSrc = "$Id$";
 static const char *IdHdr = ID_ATMOSPHERE;
@@ -71,8 +73,9 @@ CLASS IMPLEMENTATION
 FGAtmosphere::FGAtmosphere(FGFDMExec* fdmex) : FGModel(fdmex)
 {
   Name = "FGAtmosphere";
-  lastIndex=0;
-  h = 0;
+  lastIndex = 0;
+  h = 0.0;
+  psiw = 0.0;
   htab[0]=0;
   htab[1]=36089.239;
   htab[2]=65616.798;
@@ -86,7 +89,8 @@ FGAtmosphere::FGAtmosphere(FGFDMExec* fdmex) : FGModel(fdmex)
   turbType = ttNone;
 //  turbType = ttBerndt; // temporarily disable turbulence until fully tested
   TurbGain = 100.0;
-
+  
+  bind();
   Debug(0);
 }
 
@@ -94,6 +98,7 @@ FGAtmosphere::FGAtmosphere(FGFDMExec* fdmex) : FGModel(fdmex)
 
 FGAtmosphere::~FGAtmosphere()
 {
+  unbind();
   Debug(1);
 }
 
@@ -104,14 +109,18 @@ bool FGAtmosphere::InitModel(void)
   FGModel::InitModel();
 
   Calculate(h);
-  SLtemperature = temperature;
-  SLpressure    = pressure;
-  SLdensity     = density;
-  SLsoundspeed  = sqrt(SHRatio*Reng*temperature);
-  rSLtemperature = 1.0/temperature;
-  rSLpressure    = 1.0/pressure;
-  rSLdensity     = 1.0/density;
+  SLtemperature = intTemperature;
+  SLpressure    = intPressure;
+  SLdensity     = intDensity;
+  SLsoundspeed  = sqrt(SHRatio*Reng*intTemperature);
+  rSLtemperature = 1.0/intTemperature;
+  rSLpressure    = 1.0/intPressure;
+  rSLdensity     = 1.0/intDensity;
   rSLsoundspeed  = 1.0/SLsoundspeed;
+  temperature=&intTemperature;
+  pressure=&intPressure;
+  density=&intDensity;
+  
   useExternal=false;
   
   return true;
@@ -126,11 +135,7 @@ bool FGAtmosphere::Run(void)
     if (!useExternal) {
       h = Position->Geth();
       Calculate(h);
-    } else {
-      density = exDensity;
-      pressure = exPressure;
-      temperature = exTemperature;
-    }
+    } 
 
     if (turbType != ttNone) {
       Turbulence();
@@ -141,7 +146,7 @@ bool FGAtmosphere::Run(void)
 
     if (psiw < 0) psiw += 2*M_PI;
 
-    soundspeed = sqrt(SHRatio*Reng*temperature);
+    soundspeed = sqrt(SHRatio*Reng*(*temperature));
 
     State->Seta(soundspeed);
 
@@ -171,13 +176,13 @@ void FGAtmosphere::Calculate(double altitude)
        i = lastIndex-1;
        while (htab[i] > altitude) i--;
     }   
-  } else if (altitude > htab[lastIndex+1]){
-    if (altitude >= htab[7]){
+  } else if (altitude > htab[lastIndex+1]) {
+    if (altitude >= htab[7]) {
       i = 7;
       altitude = htab[7];
     } else {
       i = lastIndex+1;
-      while(htab[i+1] < altitude) i++;
+      while (htab[i+1] < altitude) i++;
     }  
   } 
 
@@ -235,18 +240,18 @@ void FGAtmosphere::Calculate(double altitude)
   }
  
   if (slope == 0) {
-    temperature = reftemp;
-    pressure = refpress*exp(-Inertial->SLgravity()/(reftemp*Reng)*(altitude-htab[i]));
-    //density = refdens*exp(-Inertial->SLgravity()/(reftemp*Reng)*(altitude-htab[i]));
-    density = pressure/(Reng*temperature);
+    intTemperature = reftemp;
+    intPressure = refpress*exp(-Inertial->SLgravity()/(reftemp*Reng)*(altitude-htab[i]));
+    //intDensity = refdens*exp(-Inertial->SLgravity()/(reftemp*Reng)*(altitude-htab[i]));
+    intDensity = intPressure/(Reng*intTemperature);
   } else {
-    temperature = reftemp+slope*(altitude-htab[i]);
-    pressure = refpress*pow(temperature/reftemp,-Inertial->SLgravity()/(slope*Reng));
-    //density = refdens*pow(temperature/reftemp,-(Inertial->SLgravity()/(slope*Reng)+1));
-    density = pressure/(Reng*temperature);
+    intTemperature = reftemp+slope*(altitude-htab[i]);
+    intPressure = refpress*pow(intTemperature/reftemp,-Inertial->SLgravity()/(slope*Reng));
+    //intDensity = refdens*pow(intTemperature/reftemp,-(Inertial->SLgravity()/(slope*Reng)+1));
+    intDensity = intPressure/(Reng*intTemperature);
   }
   lastIndex=i;
-  //cout << "Atmosphere:  h=" << altitude << " rho= " << density << endl;
+  //cout << "Atmosphere:  h=" << altitude << " rho= " << intDensity << endl;
 }
 
 //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
@@ -290,6 +295,86 @@ void FGAtmosphere::Turbulence(void)
   }
 }
 
+//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+
+void FGAtmosphere::UseExternal(void) {
+  temperature=&exTemperature;
+  pressure=&exPressure;
+  density=&exDensity;
+  useExternal=true;
+}
+
+//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+
+void FGAtmosphere::UseInternal(void) {
+  temperature=&intTemperature;
+  pressure=&intPressure;
+  density=&intDensity;
+  useExternal=false;
+}
+  
+
+//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+
+void FGAtmosphere::bind(void)
+{
+  typedef double (FGAtmosphere::*PMF)(int) const;
+  PropertyManager->Tie("atmosphere/T-R", this,
+                       &FGAtmosphere::GetTemperature);
+  PropertyManager->Tie("atmosphere/rho-slugs_ft3", this,
+                       &FGAtmosphere::GetDensity);
+  PropertyManager->Tie("atmosphere/P-psf", this,
+                       &FGAtmosphere::GetPressure);
+  PropertyManager->Tie("atmosphere/a-fps", this,
+                       &FGAtmosphere::GetSoundSpeed);
+  PropertyManager->Tie("atmosphere/T-sl-R", this,
+                       &FGAtmosphere::GetTemperatureSL);
+  PropertyManager->Tie("atmosphere/rho-sl-slugs_ft3", this,
+                       &FGAtmosphere::GetDensitySL);
+  PropertyManager->Tie("atmosphere/P-sl-psf", this,
+                       &FGAtmosphere::GetPressureSL);
+  PropertyManager->Tie("atmosphere/a-sl-fps", this,
+                       &FGAtmosphere::GetSoundSpeedSL);
+  PropertyManager->Tie("atmosphere/theta-norm", this,
+                       &FGAtmosphere::GetTemperatureRatio);
+  PropertyManager->Tie("atmosphere/sigma-norm", this,
+                       &FGAtmosphere::GetDensityRatio);
+  PropertyManager->Tie("atmosphere/delta-norm", this,
+                       &FGAtmosphere::GetPressureRatio);
+  PropertyManager->Tie("atmosphere/a-norm", this,
+                       &FGAtmosphere::GetSoundSpeedRatio);
+  PropertyManager->Tie("atmosphere/psiw-rad", this,
+                       &FGAtmosphere::GetWindPsi);
+  PropertyManager->Tie("atmosphere/p-turb-rad_sec", this,1,
+                       (PMF)&FGAtmosphere::GetTurbPQR);
+  PropertyManager->Tie("atmosphere/q-turb-rad_sec", this,2,
+                       (PMF)&FGAtmosphere::GetTurbPQR);
+  PropertyManager->Tie("atmosphere/r-turb-rad_sec", this,3,
+                       (PMF)&FGAtmosphere::GetTurbPQR);
+}
+
+//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+
+void FGAtmosphere::unbind(void)
+{
+  PropertyManager->Untie("atmosphere/T-R");
+  PropertyManager->Untie("atmosphere/rho-slugs_ft3");
+  PropertyManager->Untie("atmosphere/P-psf");
+  PropertyManager->Untie("atmosphere/a-fps");
+  PropertyManager->Untie("atmosphere/T-sl-R");
+  PropertyManager->Untie("atmosphere/rho-sl-slugs_ft3");
+  PropertyManager->Untie("atmosphere/P-sl-psf");
+  PropertyManager->Untie("atmosphere/a-sl-fps");
+  PropertyManager->Untie("atmosphere/theta-norm");
+  PropertyManager->Untie("atmosphere/sigma-norm");
+  PropertyManager->Untie("atmosphere/delta-norm");
+  PropertyManager->Untie("atmosphere/a-norm");
+  PropertyManager->Untie("atmosphere/psiw-rad");
+  PropertyManager->Untie("atmosphere/p-turb-rad_sec");
+  PropertyManager->Untie("atmosphere/q-turb-rad_sec");
+  PropertyManager->Untie("atmosphere/r-turb-rad_sec");
+}
+
 //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
 //    The bitmasked value choices are as follows:
 //    unset: In this case (the default) JSBSim would only print