void FGAuxiliary::bind(void)
{
+ typedef double (FGAuxiliary::*PMF)(int) const;
PropertyManager->Tie("velocities/vc-fps", this,
&FGAuxiliary::GetVcalibratedFPS);
PropertyManager->Tie("velocities/vc-kts", this,
PropertyManager->Tie("velocities/ve-kts", this,
&FGAuxiliary::GetVequivalentKTS);
PropertyManager->Tie("accelerations/a-pilot-x-ft_sec2", this,1,
- &FGAuxiliary::GetPilotAccel);
+ (PMF)&FGAuxiliary::GetPilotAccel);
PropertyManager->Tie("accelerations/a-pilot-y-ft_sec2", this,2,
- &FGAuxiliary::GetPilotAccel);
+ (PMF)&FGAuxiliary::GetPilotAccel);
PropertyManager->Tie("accelerations/a-pilot-z-ft_sec2", this,3,
- &FGAuxiliary::GetPilotAccel);
+ (PMF)&FGAuxiliary::GetPilotAccel);
PropertyManager->Tie("accelerations/n-pilot-x-norm", this,1,
- &FGAuxiliary::GetNpilot);
+ (PMF)&FGAuxiliary::GetNpilot);
PropertyManager->Tie("accelerations/n-pilot-y-norm", this,2,
- &FGAuxiliary::GetNpilot);
+ (PMF)&FGAuxiliary::GetNpilot);
PropertyManager->Tie("accelerations/n-pilot-z-norm", this,3,
- &FGAuxiliary::GetNpilot);
+ (PMF)&FGAuxiliary::GetNpilot);
PropertyManager->Tie("position/epa-rad", this,
&FGAuxiliary::GetEarthPositionAngle);
/* PropertyManager->Tie("atmosphere/headwind-fps", this,