inline FGColumnVector GetPilotAccel(void) { return vPilotAccel; }
inline FGColumnVector GetNpilot(void) { return vPilotAccel*INVGRAVITY; }
+ inline float GetEarthPositionAngle(void) { return earthPosAngle; }
+
protected:
FGColumnVector vPilotAccel;
+
+ float earthPosAngle;
void GetState(void);
};