-/*******************************************************************************
-
+/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+
Header: FGAuxiliary.h
Author: Jon Berndt
Date started: 01/26/99
-
+
------------- Copyright (C) 1999 Jon S. Berndt (jsb@hal-pc.org) -------------
-
+
This program is free software; you can redistribute it and/or modify it under
the terms of the GNU General Public License as published by the Free Software
Foundation; either version 2 of the License, or (at your option) any later
version.
-
+
This program is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
details.
-
+
You should have received a copy of the GNU General Public License along with
this program; if not, write to the Free Software Foundation, Inc., 59 Temple
Place - Suite 330, Boston, MA 02111-1307, USA.
-
+
Further information about the GNU General Public License can also be found on
the world wide web at http://www.gnu.org.
-
+
HISTORY
--------------------------------------------------------------------------------
11/22/98 JSB Created
-
-********************************************************************************
+ 1/1/00 TP Added calcs and getters for VTAS, VCAS, VEAS, Vground, in knots
+
+%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
SENTRY
-*******************************************************************************/
+%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
#ifndef FGAUXILIARY_H
#define FGAUXILIARY_H
-/*******************************************************************************
+/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
INCLUDES
-*******************************************************************************/
+%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
+
#include "FGModel.h"
+#include "FGColumnVector3.h"
+
+/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+DEFINITIONS
+%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
+
+#define ID_AUXILIARY "$Id$"
+
+/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+FORWARD DECLARATIONS
+%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
-/*******************************************************************************
-DEFINES
-*******************************************************************************/
+namespace JSBSim {
-using namespace std;
+/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+CLASS DOCUMENTATION
+%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
-/*******************************************************************************
+/** Encapsulates various uncategorized scheduled functions.
+ @author Tony Peden, Jon Berndt
+ @version $Id$
+*/
+
+/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
CLASS DECLARATION
-*******************************************************************************/
+%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
-class FGAuxiliary : public FGModel
-{
+class FGAuxiliary : public FGModel {
public:
- FGAuxiliary(FGFDMExec*);
- ~FGAuxiliary(void);
-
+ /** Constructor
+ @param Executive a pointer to the parent executive object */
+ FGAuxiliary(FGFDMExec* Executive);
+ /// Destructor
+ ~FGAuxiliary();
+
+ /** Runs the Auxiliary routines; called by the Executive
+ @return false if no error */
bool Run(void);
+
+ // Use FGInitialCondition to set these speeds
+ inline double GetVcalibratedFPS(void) const { return vcas; }
+ inline double GetVcalibratedKTS(void) const { return vcas*fpstokts; }
+ inline double GetVequivalentFPS(void) const { return veas; }
+ inline double GetVequivalentKTS(void) const { return veas*fpstokts; }
+ inline double GetMachU(void) const { return machU; }
+
+ inline double GetTotalTemperature(void) const { return tat; }
+ inline double GetTAT_C(void) const { return tatc; }
+
+ // total pressure above is freestream total pressure for subsonic only
+ // for supersonic it is the 1D total pressure behind a normal shock
+ inline double GetTotalPressure(void) const { return pt; }
+
+ inline FGColumnVector3& GetPilotAccel(void) { return vPilotAccel; }
+ inline double GetPilotAccel(int idx) const { return vPilotAccel(idx); }
+ FGColumnVector3 GetNpilot(void) const { return vPilotAccelN; }
+ double GetNpilot(int idx) const { return vPilotAccelN(idx); }
+
+ inline double GetEarthPositionAngle(void) const { return earthPosAngle; }
-protected:
+ double GetHeadWind(void);
+ double GetCrossWind(void);
+
+ void bind(void);
+ void unbind(void);
private:
+ double vcas;
+ double veas;
+ double mach;
+ double machU;
+ double qbar,rhosl,rho,p,psl,pt,tat,sat,tatc;
+
+ // Don't add a getter for pt!
+
+ FGColumnVector3 vPilotAccel;
+ FGColumnVector3 vPilotAccelN;
+ FGColumnVector3 vToEyePt;
+
+ double earthPosAngle;
+ void GetState(void);
+ void Debug(int from);
};
-/******************************************************************************/
+} // namespace JSBSim
+
+//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
#endif
+