-/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%\r
-\r
-Module: FGColumnVector3.cpp\r
-Author: Originally by Tony Peden [formatted here (and broken??) by JSB]\r
-Date started: 1998\r
-Purpose: FGColumnVector3 class\r
-Called by: Various\r
-\r
-FUNCTIONAL DESCRIPTION\r
---------------------------------------------------------------------------------\r
-\r
-HISTORY\r
---------------------------------------------------------------------------------\r
-??/??/?? TP Created\r
-03/16/2000 JSB Added exception throwing\r
-\r
-%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%\r
-INCLUDES\r
-%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/\r
-\r
-#include "FGColumnVector3.h"\r
-\r
-namespace JSBSim {\r
-\r
-static const char *IdSrc = "$Id$";\r
-static const char *IdHdr = ID_COLUMNVECTOR3;\r
-\r
-/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%\r
-CLASS IMPLEMENTATION\r
-%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/\r
-\r
-FGColumnVector3::FGColumnVector3(void)\r
-{\r
- data[0] = data[1] = data[2] = 0.0;\r
- Debug(0);\r
-}\r
-\r
-//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%\r
-\r
-FGColumnVector3 FGColumnVector3::operator/(const double scalar) const\r
-{\r
- if (scalar != 0.0)\r
- return operator*( 1.0/scalar );\r
-\r
- cerr << "Attempt to divide by zero in method "\r
- "FGColumnVector3::operator/(const double scalar), "\r
- "object " << this << endl; \r
- return FGColumnVector3();\r
-}\r
-\r
-//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%\r
-\r
-FGColumnVector3& FGColumnVector3::operator/=(const double scalar)\r
-{\r
- if (scalar != 0.0)\r
- operator*=( 1.0/scalar );\r
- else\r
- cerr << "Attempt to divide by zero in method "\r
- "FGColumnVector3::operator/=(const double scalar), "\r
- "object " << this << endl;\r
-\r
- return *this;\r
-}\r
-\r
-//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%\r
-\r
-double FGColumnVector3::Magnitude(void) const\r
-{\r
- if (data[1] == 0.0 && data[2] == 0.0 && data[3] == 0.0)\r
- return 0.0;\r
- else\r
- return sqrt( Entry(1)*Entry(1) + Entry(2)*Entry(2) + Entry(3)*Entry(3) );\r
-}\r
-\r
-//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%\r
-\r
-FGColumnVector3& FGColumnVector3::Normalize(void)\r
-{\r
- double Mag = Magnitude();\r
-\r
- if (Mag != 0.0)\r
- operator*=( 1.0/Mag );\r
-\r
- return *this;\r
-}\r
-\r
-//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%\r
-\r
-FGColumnVector3 FGColumnVector3::multElementWise(const FGColumnVector3& V) const\r
-{\r
- return FGColumnVector3(Entry(1) * V(1), Entry(2) * V(2), Entry(3) * V(3));\r
-}\r
-\r
-//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%\r
-\r
-ostream& operator<<(ostream& os, const FGColumnVector3& col)\r
-{\r
- os << col(1) << " , " << col(2) << " , " << col(3);\r
- return os;\r
-} \r
-\r
-/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/\r
-// The bitmasked value choices are as follows:\r
-// unset: In this case (the default) JSBSim would only print\r
-// out the normally expected messages, essentially echoing\r
-// the config files as they are read. If the environment\r
-// variable is not set, debug_lvl is set to 1 internally\r
-// 0: This requests JSBSim not to output any messages\r
-// whatsoever.\r
-// 1: This value explicity requests the normal JSBSim\r
-// startup messages\r
-// 2: This value asks for a message to be printed out when\r
-// a class is instantiated\r
-// 4: When this value is set, a message is displayed when a\r
-// FGModel object executes its Run() method\r
-// 8: When this value is set, various runtime state variables\r
-// are printed out periodically\r
-// 16: When set various parameters are sanity checked and\r
-// a message is printed out when they go out of bounds\r
-\r
-void FGColumnVector3::Debug(int from)\r
-{\r
- if (debug_lvl <= 0) return;\r
-\r
- if (debug_lvl & 1) { // Standard console startup message output\r
- }\r
- if (debug_lvl & 2 ) { // Instantiation/Destruction notification\r
- if (from == 0) cout << "Instantiated: FGColumnVector3" << endl;\r
- if (from == 1) cout << "Destroyed: FGColumnVector3" << endl;\r
- }\r
- if (debug_lvl & 4 ) { // Run() method entry print for FGModel-derived objects\r
- }\r
- if (debug_lvl & 8 ) { // Runtime state variables\r
- }\r
- if (debug_lvl & 16) { // Sanity checking\r
- }\r
- if (debug_lvl & 64) {\r
- if (from == 0) { // Constructor\r
- cout << IdSrc << endl;\r
- cout << IdHdr << endl;\r
- }\r
- }\r
-}\r
-\r
-} // namespace JSBSim\r
+/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+
+Module: FGColumnVector3.cpp
+Author: Originally by Tony Peden [formatted here (and broken??) by JSB]
+Date started: 1998
+Purpose: FGColumnVector3 class
+Called by: Various
+
+FUNCTIONAL DESCRIPTION
+--------------------------------------------------------------------------------
+
+HISTORY
+--------------------------------------------------------------------------------
+??/??/?? TP Created
+03/16/2000 JSB Added exception throwing
+
+%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+INCLUDES
+%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
+
+#ifdef HAVE_CONFIG_H
+# include <config.h>
+#endif
+
+#include "FGColumnVector3.h"
+#include <cstdio>
+
+namespace JSBSim {
+
+static const char *IdSrc = "$Id$";
+static const char *IdHdr = ID_COLUMNVECTOR3;
+
+/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+CLASS IMPLEMENTATION
+%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
+
+FGColumnVector3::FGColumnVector3(void)
+{
+ data[0] = data[1] = data[2] = 0.0;
+ Debug(0);
+}
+
+//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+
+string FGColumnVector3::Dump(string delimeter) const
+{
+ char buffer[256];
+ sprintf(buffer, "%f%s%f%s%f", Entry(1), delimeter.c_str(), Entry(2), delimeter.c_str(), Entry(3));
+ return string(buffer);
+}
+
+//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+
+FGColumnVector3 FGColumnVector3::operator/(const double scalar) const
+{
+ if (scalar != 0.0)
+ return operator*( 1.0/scalar );
+
+ cerr << "Attempt to divide by zero in method "
+ "FGColumnVector3::operator/(const double scalar), "
+ "object " << this << endl;
+ return FGColumnVector3();
+}
+
+//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+
+FGColumnVector3& FGColumnVector3::operator/=(const double scalar)
+{
+ if (scalar != 0.0)
+ operator*=( 1.0/scalar );
+ else
+ cerr << "Attempt to divide by zero in method "
+ "FGColumnVector3::operator/=(const double scalar), "
+ "object " << this << endl;
+
+ return *this;
+}
+
+//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+
+double FGColumnVector3::Magnitude(void) const
+{
+ if (Entry(1) == 0.0 && Entry(2) == 0.0 && Entry(3) == 0.0)
+ return 0.0;
+ else
+ return sqrt( Entry(1)*Entry(1) + Entry(2)*Entry(2) + Entry(3)*Entry(3) );
+}
+
+//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+
+FGColumnVector3& FGColumnVector3::Normalize(void)
+{
+ double Mag = Magnitude();
+
+ if (Mag != 0.0)
+ operator*=( 1.0/Mag );
+
+ return *this;
+}
+
+//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+
+FGColumnVector3 FGColumnVector3::multElementWise(const FGColumnVector3& V) const
+{
+ return FGColumnVector3(Entry(1) * V(1), Entry(2) * V(2), Entry(3) * V(3));
+}
+
+//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+
+ostream& operator<<(ostream& os, const FGColumnVector3& col)
+{
+ os << col(1) << " , " << col(2) << " , " << col(3);
+ return os;
+}
+
+/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
+// The bitmasked value choices are as follows:
+// unset: In this case (the default) JSBSim would only print
+// out the normally expected messages, essentially echoing
+// the config files as they are read. If the environment
+// variable is not set, debug_lvl is set to 1 internally
+// 0: This requests JSBSim not to output any messages
+// whatsoever.
+// 1: This value explicity requests the normal JSBSim
+// startup messages
+// 2: This value asks for a message to be printed out when
+// a class is instantiated
+// 4: When this value is set, a message is displayed when a
+// FGModel object executes its Run() method
+// 8: When this value is set, various runtime state variables
+// are printed out periodically
+// 16: When set various parameters are sanity checked and
+// a message is printed out when they go out of bounds
+
+void FGColumnVector3::Debug(int from)
+{
+ if (debug_lvl <= 0) return;
+
+ if (debug_lvl & 1) { // Standard console startup message output
+ }
+ if (debug_lvl & 2 ) { // Instantiation/Destruction notification
+ if (from == 0) cout << "Instantiated: FGColumnVector3" << endl;
+ if (from == 1) cout << "Destroyed: FGColumnVector3" << endl;
+ }
+ if (debug_lvl & 4 ) { // Run() method entry print for FGModel-derived objects
+ }
+ if (debug_lvl & 8 ) { // Runtime state variables
+ }
+ if (debug_lvl & 16) { // Sanity checking
+ }
+ if (debug_lvl & 64) {
+ if (from == 0) { // Constructor
+ cout << IdSrc << endl;
+ cout << IdHdr << endl;
+ }
+ }
+}
+
+} // namespace JSBSim