]> git.mxchange.org Git - flightgear.git/blobdiff - src/FDM/JSBSim/FGEngine.cpp
Rob Deters: UIUC updates from March 1, 2004.
[flightgear.git] / src / FDM / JSBSim / FGEngine.cpp
index 38b16a9097c6e7877ebdcd16a4b9f21adb858e8c..bc73911a8630af43e1d3871c2a41b003d6adbb72 100644 (file)
@@ -46,192 +46,174 @@ INCLUDES
 #    include <fstream.h>
 #  endif
 #else
-#  include <fstream>
+#  if defined(sgi) && !defined(__GNUC__) && (_COMPILER_VERSION < 740)
+#    include <fstream.h>
+#  else
+#    include <fstream>
+#  endif
 #endif
 
 #include "FGEngine.h"
-#include "FGState.h"
-#include "FGFDMExec.h"
-#include "FGAtmosphere.h"
-#include "FGFCS.h"
-#include "FGAircraft.h"
-#include "FGTranslation.h"
-#include "FGRotation.h"
-#include "FGPosition.h"
-#include "FGAuxiliary.h"
-#include "FGOutput.h"
-#include "FGDefs.h"
-
-static const char *IdSrc = "$Header$";
-static const char *IdHdr = "ID_ENGINE";
+#include "FGTank.h"
+
+namespace JSBSim {
+
+static const char *IdSrc = "$Id$";
+static const char *IdHdr = ID_ENGINE;
 
 /*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
 CLASS IMPLEMENTATION
 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
 
 
-FGEngine::FGEngine(FGFDMExec* fdex, string enginePath, string engineName, int num) {
-  string fullpath;
-  string tag;
-
-  FDMExec = fdex;
-
-  State       = FDMExec->GetState();
-  Atmosphere  = FDMExec->GetAtmosphere();
-  FCS         = FDMExec->GetFCS();
-  Aircraft    = FDMExec->GetAircraft();
+FGEngine::FGEngine(FGFDMExec* exec)
+{
+  Name = "";
+  Type = etUnknown;
+  X = Y = Z = 0.0;
+  EnginePitch = EngineYaw = 0.0;
+  SLFuelFlowMax = SLOxiFlowMax = 0.0;
+  MaxThrottle = 1.0;
+  MinThrottle = 0.0;
+  Thrust = 0.0;
+  Throttle = 0.0;
+  Mixture = 1.0;
+  Starter = false;
+  FuelNeed = OxidizerNeed = 0.0;
+  Starved = Running = Cranking = false;
+  PctPower = 0.0;
+  EngineNumber = -1;
+  TrimMode = false;
+  FuelFlow_gph = 0.0;
+  FuelFlow_pph = 0.0;
+
+  FDMExec = exec;
+  State = FDMExec->GetState();
+  Atmosphere = FDMExec->GetAtmosphere();
+  FCS = FDMExec->GetFCS();
+  Propulsion = FDMExec->GetPropulsion();
+  Aircraft = FDMExec->GetAircraft();
   Translation = FDMExec->GetTranslation();
-  Rotation    = FDMExec->GetRotation();
-  Position    = FDMExec->GetPosition();
-  Auxiliary   = FDMExec->GetAuxiliary();
-  Output      = FDMExec->GetOutput();
-
-  Name = engineName;
-
-# ifndef macintosh  
-    fullpath = enginePath + "/" + engineName + ".xml";
-# else
-    fullpath = enginePath + ";" + engineName + ".xml";
-# endif
-      
-  cout << "    Reading engine: " << engineName << " from file: " << fullpath << endl;
-  ifstream enginefile(fullpath.c_str());
-
-  if (enginefile) {
-    enginefile >> tag;
-
-    if      (tag == "ROCKET")    Type = etRocket;
-    else if (tag == "PISTON")    Type = etPiston;
-    else if (tag == "TURBOPROP") Type = etTurboProp;
-    else if (tag == "TURBOJET")  Type = etTurboJet;
-    else                         Type = etUnknown;
-
-    switch(Type) {
-    case etTurboProp:
-    case etTurboJet: 
-      cerr << "Unsupported Engine type" << tag << endl;
-      break;
-    case etUnknown:
-      cerr << "Unknown engine type: " << tag << endl;
-      break;
-    case etPiston:
-      enginefile >> X;
-      enginefile >> Y;
-      enginefile >> Z;
-      enginefile >> EnginePitch;
-      enginefile >> EngineYaw;
-      enginefile >> BrakeHorsePower;
-      enginefile >> MaxThrottle;
-      enginefile >> MinThrottle;
-      enginefile >> SLFuelFlowMax;
-      enginefile >> SpeedSlope;
-      enginefile >> SpeedIntercept;
-      enginefile >> AltitudeSlope;
-
-      break;
-    case etRocket:
-      enginefile >> X;
-      enginefile >> Y;
-      enginefile >> Z;
-      enginefile >> EnginePitch;
-      enginefile >> EngineYaw;
-      enginefile >> SLThrustMax;
-      enginefile >> VacThrustMax;
-      enginefile >> MaxThrottle;
-      enginefile >> MinThrottle;
-      enginefile >> SLFuelFlowMax;
-      enginefile >> SLOxiFlowMax;
-      break;
-    }
-
-    enginefile.close();
-  } else {
-    cerr << "Unable to open engine definition file " << fullpath.c_str() << endl;
-  }
-
-  EngineNumber = num;
-  Thrust = PctPower = 0.0;
-  Starved = Flameout = false;
-  Running = true;
+  Rotation = FDMExec->GetRotation();
+  Position = FDMExec->GetPosition();
+  Auxiliary = FDMExec->GetAuxiliary();
+  Output = FDMExec->GetOutput();
+  
+  PropertyManager = FDMExec->GetPropertyManager();
+
+  Debug(0);
 }
 
+//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
 
-FGEngine::~FGEngine(void) {}
-
-
-float FGEngine::CalcRocketThrust(void) {
-  float lastThrust;
-
-  Throttle = FCS->GetThrottlePos(EngineNumber);
-  lastThrust = Thrust;                 // last actual thrust
-
-  if (Throttle < MinThrottle || Starved) {
-    PctPower = Thrust = 0.0; // desired thrust
-    Flameout = true;
-  } else {
-    PctPower = Throttle / MaxThrottle;
-    Thrust = PctPower*((1.0 - Atmosphere->GetDensityRatio())*(VacThrustMax - SLThrustMax) +
-                       SLThrustMax); // desired thrust
-    Flameout = false;
-  }
-
+FGEngine::~FGEngine()
+{
+  Debug(1);
+}
 
-  if(State->Getdt() > 0.0) {
-    Thrust -= 0.8*(Thrust - lastThrust); // actual thrust
+//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+// This base class function should be called from within the
+// derived class' Calculate() function before any other calculations are done.
+// This base class method removes fuel from the fuel tanks as appropriate,
+// and sets the starved flag if necessary.
+
+void FGEngine::ConsumeFuel(void)
+{
+  double Fshortage, Oshortage;
+  FGTank* Tank;
+
+  if (TrimMode) return;
+  Fshortage = Oshortage = 0.0;
+  for (unsigned int i=0; i<SourceTanks.size(); i++) {
+    Tank = Propulsion->GetTank(SourceTanks[i]);
+    if (Tank->GetType() == FGTank::ttFUEL) {
+      Fshortage += Tank->Reduce(CalcFuelNeed()/Propulsion->GetnumSelectedFuelTanks());
+    } else {
+      Oshortage += Tank->Reduce(CalcOxidizerNeed()/Propulsion->GetnumSelectedOxiTanks());
+    }
   }
 
-  return Thrust;
+  if (Fshortage < 0.00 || Oshortage < 0.00) Starved = true;
+  else Starved = false;
 }
 
+//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
 
-float FGEngine::CalcPistonThrust(void) {
-  float v,h,pa;
+double FGEngine::CalcFuelNeed(void)
+{
+  FuelNeed = SLFuelFlowMax*PctPower*State->Getdt()*Propulsion->GetRate();
+  return FuelNeed;
+}
 
-  Throttle = FCS->GetThrottlePos(EngineNumber);
-  Throttle /= 100;
+//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
 
-  v = Translation->GetVt();
-  h = Position->Geth();
+double FGEngine::CalcOxidizerNeed(void)
+{
+  OxidizerNeed = SLOxiFlowMax*PctPower*State->Getdt()*Propulsion->GetRate();
+  return OxidizerNeed;
+}
 
-  if (v < 10)
-    v = 10;
-  if (h < 0)
-    h = 0;
+//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
 
-  pa=(SpeedSlope*v + SpeedIntercept)*(1 +AltitudeSlope*h)*BrakeHorsePower;
+void FGEngine::SetPlacement(double x, double y, double z, double pitch, double yaw)
+{
+  X = x;
+  Y = y;
+  Z = z;
+  EnginePitch = pitch;
+  EngineYaw = yaw;
+}
 
-  Thrust = Throttle*(pa*HPTOFTLBSSEC)/v;
+//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
 
-  return Thrust;
+void FGEngine::AddFeedTank(int tkID)
+{
+  SourceTanks.push_back(tkID);
 }
 
+//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+//    The bitmasked value choices are as follows:
+//    unset: In this case (the default) JSBSim would only print
+//       out the normally expected messages, essentially echoing
+//       the config files as they are read. If the environment
+//       variable is not set, debug_lvl is set to 1 internally
+//    0: This requests JSBSim not to output any messages
+//       whatsoever.
+//    1: This value explicity requests the normal JSBSim
+//       startup messages
+//    2: This value asks for a message to be printed out when
+//       a class is instantiated
+//    4: When this value is set, a message is displayed when a
+//       FGModel object executes its Run() method
+//    8: When this value is set, various runtime state variables
+//       are printed out periodically
+//    16: When set various parameters are sanity checked and
+//       a message is printed out when they go out of bounds
+
+void FGEngine::Debug(int from)
+{
+  if (debug_lvl <= 0) return;
+
+  if (debug_lvl & 1) { // Standard console startup message output
+    if (from == 0) { // Constructor
 
-float FGEngine::CalcThrust(void) {
-  if(Running) {
-    switch(Type) {
-    case etRocket:
-      return CalcRocketThrust();
-      // break;
-    case etPiston:
-      return CalcPistonThrust();
-      // break;
-    default:
-      return 9999.0;
-      // break;
     }
-  } else {
-    return 0;
+  }
+  if (debug_lvl & 2 ) { // Instantiation/Destruction notification
+    if (from == 0) cout << "Instantiated: FGEngine" << endl;
+    if (from == 1) cout << "Destroyed:    FGEngine" << endl;
+  }
+  if (debug_lvl & 4 ) { // Run() method entry print for FGModel-derived objects
+  }
+  if (debug_lvl & 8 ) { // Runtime state variables
+  }
+  if (debug_lvl & 16) { // Sanity checking
+  }
+  if (debug_lvl & 64) {
+    if (from == 0) { // Constructor
+      cout << IdSrc << endl;
+      cout << IdHdr << endl;
+    }
   }
 }
-
-float FGEngine::CalcFuelNeed() {
-  FuelNeed = SLFuelFlowMax*PctPower;
-  return FuelNeed;
-}
-
-
-float FGEngine::CalcOxidizerNeed() {
-  OxidizerNeed = SLOxiFlowMax*PctPower;
-  return OxidizerNeed;
 }
-