enum EngineType {etUnknown, etRocket, etPiston, etTurboProp, etTurboJet, etTurboShaft};
- virtual float GetThrottleMin(void) { return MinThrottle; }
- virtual float GetThrottleMax(void) { return MaxThrottle; }
- float GetThrottle(void) { return Throttle; }
- float GetMixture(void) { return Mixture; }
- int GetMagnetos(void) { return Magnetos; }
- bool GetStarter(void) { return Starter; }
- float GetThrust(void) { return Thrust; }
- bool GetStarved(void) { return Starved; }
- bool GetFlameout(void) { return Flameout; }
- bool GetRunning(void) { return Running; }
- bool GetCranking(void) { return Cranking; }
- int GetType(void) { return Type; }
- string GetName(void) { return Name; }
-
- virtual float getManifoldPressure_inHg () const {
+ virtual double GetThrottleMin(void) { return MinThrottle; }
+ virtual double GetThrottleMax(void) { return MaxThrottle; }
+ virtual double GetThrottle(void) { return Throttle; }
+ virtual double GetMixture(void) { return Mixture; }
+ virtual int GetMagnetos(void) { return Magnetos; }
+ virtual bool GetStarter(void) { return Starter; }
+ virtual double GetThrust(void) { return Thrust; }
+ virtual bool GetStarved(void) { return Starved; }
+ virtual bool GetFlameout(void) { return Flameout; }
+ virtual bool GetRunning(void) { return Running; }
+ virtual bool GetCranking(void) { return Cranking; }
+ virtual int GetType(void) { return Type; }
+ virtual string GetName(void) { return Name; }
+
+ virtual double getFuelFlow_gph () const {
+ return FuelFlow_gph;
+ }
+
+ virtual double getManifoldPressure_inHg () const {
return ManifoldPressure_inHg;
}
- virtual float getExhaustGasTemp_degF () const {
+ virtual double getExhaustGasTemp_degF () const {
return (ExhaustGasTemp_degK - 273) * (9.0 / 5.0) + 32.0;
}
- virtual float getCylinderHeadTemp_degF () const {
+ virtual double getCylinderHeadTemp_degF () const {
return (CylinderHeadTemp_degK - 273) * (9.0 / 5.0) + 32.0;
}
- virtual float getOilPressure_psi () const {
+ virtual double getOilPressure_psi () const {
return OilPressure_psi;
}
- virtual float getOilTemp_degF () const {
+ virtual double getOilTemp_degF () const {
return (OilTemp_degK - 273.0) * (9.0 / 5.0) + 32.0;
}
- void SetStarved(bool tt) {Starved = tt;}
- void SetStarved(void) {Starved = true;}
+ virtual void SetStarved(bool tt) {Starved = tt;}
+ virtual void SetStarved(void) {Starved = true;}
- void SetRunning(bool bb) { Running=bb; }
- void SetName(string name) {Name = name;}
- void AddFeedTank(int tkID);
+ virtual void SetRunning(bool bb) { Running=bb; }
+ virtual void SetName(string name) {Name = name;}
+ virtual void AddFeedTank(int tkID);
- void SetMagnetos(int m) { Magnetos = m; }
- void SetStarter(bool s) { Starter = s;}
+ virtual void SetMagnetos(int m) { Magnetos = m; }
+ virtual void SetStarter(bool s) { Starter = s;}
/** Calculates the thrust of the engine, and other engine functions.
@param PowerRequired this is the power required to run the thrusting device
such as a propeller. This resisting effect must be provided to the
engine model.
@return Thrust in pounds */
- virtual float Calculate(float PowerRequired) {return 0.0;};
+ virtual double Calculate(double PowerRequired) {return 0.0;};
/** Reduces the fuel in the active tanks by the amount required.
This function should be called from within the
derived class' Calculate() function before any other calculations are
done. This base class method removes fuel from the fuel tanks as
appropriate, and sets the starved flag if necessary. */
- void ConsumeFuel(void);
+ virtual void ConsumeFuel(void);
/** The fuel need is calculated based on power levels and flow rate for that
power level. It is also turned from a rate into an actual amount (pounds)
by multiplying it by the delta T and the rate.
@return Total fuel requirement for this engine in pounds. */
- float CalcFuelNeed(void);
+ virtual double CalcFuelNeed(void);
/** The oxidizer need is calculated based on power levels and flow rate for that
power level. It is also turned from a rate into an actual amount (pounds)
by multiplying it by the delta T and the rate.
@return Total oxidizer requirement for this engine in pounds. */
- float CalcOxidizerNeed(void);
+ virtual double CalcOxidizerNeed(void);
/// Sets engine placement information
- void SetPlacement(float x, float y, float z, float pitch, float yaw);
+ virtual void SetPlacement(double x, double y, double z, double pitch, double yaw);
+
+ /// Sets the engine number
+ virtual void SetEngineNumber(int nn) {EngineNumber = nn;}
- virtual float GetPowerAvailable(void) {return 0.0;};
+ virtual double GetPowerAvailable(void) {return 0.0;};
- bool GetTrimMode(void) {return TrimMode;}
- void SetTrimMode(bool state) {TrimMode = state;}
+ virtual bool GetTrimMode(void) {return TrimMode;}
+ virtual void SetTrimMode(bool state) {TrimMode = state;}
protected:
string Name;
EngineType Type;
- float X, Y, Z;
- float EnginePitch;
- float EngineYaw;
- float SLFuelFlowMax;
- float SLOxiFlowMax;
- float MaxThrottle;
- float MinThrottle;
-
- float Thrust;
- float Throttle;
- float Mixture;
+ double X, Y, Z;
+ double EnginePitch;
+ double EngineYaw;
+ double SLFuelFlowMax;
+ double SLOxiFlowMax;
+ double MaxThrottle;
+ double MinThrottle;
+
+ double Thrust;
+ double Throttle;
+ double Mixture;
int Magnetos;
bool Starter;
- float FuelNeed, OxidizerNeed;
+ double FuelNeed, OxidizerNeed;
bool Starved;
bool Flameout;
bool Running;
bool Cranking;
- float PctPower;
+ double PctPower;
int EngineNumber;
bool TrimMode;
- float ManifoldPressure_inHg;
- float ExhaustGasTemp_degK;
- float CylinderHeadTemp_degK;
- float OilPressure_psi;
- float OilTemp_degK;
+ double FuelFlow_gph;
+ double ManifoldPressure_inHg;
+ double ExhaustGasTemp_degK;
+ double CylinderHeadTemp_degK;
+ double OilPressure_psi;
+ double OilTemp_degK;
FGFDMExec* FDMExec;
FGState* State;
FGOutput* Output;
vector <int> SourceTanks;
- void Debug(void);
+ virtual void Debug(int from);
};
#include "FGState.h"
#include "FGPosition.h"
#include "FGAuxiliary.h"
#include "FGOutput.h"
-#include "FGDefs.h"
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
#endif