@return pointer to the State object */
inline FGState* GetState(void) { return State; }
- /** Retrieves all component names for inclusion in output stream */
- string GetComponentStrings(void);
-
- /** Retrieves all component outputs for inclusion in output stream */
- string GetComponentValues(void);
+ /** Retrieves all component names for inclusion in output stream
+ @param delimeter either a tab or comma string depending on output type
+ @return a string containing the descriptive names for all components */
+ string GetComponentStrings(string delimeter);
+
+ /** Retrieves all component outputs for inclusion in output stream
+ @param delimeter either a tab or comma string depending on output type
+ @return a string containing the numeric values for the current set of
+ component outputs */
+ string GetComponentValues(string delimeter);
/// @name Pilot input command setting
//@{