Author: Jon S. Berndt
Date started: 11/17/98
Purpose: Schedules and runs the model routines.
- Called by: The GUI.
------------- Copyright (C) 1999 Jon S. Berndt (jsb@hal-pc.org) -------------
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
#ifdef FGFS
-# include <time.h>
# include <simgear/compiler.h>
# include STL_IOSTREAM
# include STL_ITERATOR
#else
-# if defined(sgi) && !defined(__GNUC__)
+# if defined(sgi) && !defined(__GNUC__) && (_COMPILER_VERSION < 740)
# include <iostream.h>
-# include <time.h>
# else
# include <iostream>
-# include <ctime>
# endif
# include <iterator>
#endif
#include "FGAuxiliary.h"
#include "FGOutput.h"
#include "FGConfigFile.h"
+#include "FGInitialCondition.h"
+#include "FGPropertyManager.h"
+
+namespace JSBSim {
static const char *IdSrc = "$Id$";
static const char *IdHdr = ID_FDMEXEC;
GLOBAL DECLARATIONS
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
-short debug_lvl; // This describes to any interested entity the debug level
- // requested by setting the JSBSIM_DEBUG environment variable.
- // The bitmasked value choices are as follows:
- // a) unset: In this case (the default) JSBSim would only print
- // out the normally expected messages, essentially echoing
- // the config files as they are read. If the environment
- // variable is not set, debug_lvl is set to 1 internally
- // b) 0: This requests JSBSim not to output any messages
- // whatsoever.
- // c) 1: This value explicity requests the normal JSBSim
- // startup messages
- // d) 2: This value asks for a message to be printed out when
- // a class is instantiated
- // e) 4: When this value is set, a message is displayed when a
- // FGModel object executes its Run() method
- // f) 8: When this value is set, various runtime state variables
- // are printed out periodically
- // g) 16: When set various parameters are sanity checked and
- // a message is printed out when they go out of bounds.
-
unsigned int FGFDMExec::FDMctr = 0;
+FGPropertyManager* FGFDMExec::master=0;
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
CLASS IMPLEMENTATION
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
+void checkTied ( FGPropertyManager *node )
+{
+ int N = node->nChildren();
+ string name;
+
+ for (int i=0; i<N; i++) {
+ if (node->getChild(i)->nChildren() ) {
+ checkTied( (FGPropertyManager*)node->getChild(i) );
+ } else if ( node->getChild(i)->isTied() ) {
+ name = ((FGPropertyManager*)node->getChild(i))->GetFullyQualifiedName();
+ cerr << name << " is tied" << endl;
+ }
+ }
+}
+
+//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
// Constructor
-FGFDMExec::FGFDMExec(void)
+FGFDMExec::FGFDMExec(FGPropertyManager* root)
{
+
Frame = 0;
FirstModel = 0;
Error = 0;
Position = 0;
Auxiliary = 0;
Output = 0;
+ IC = 0;
+ Trim = 0;
terminate = false;
frozen = false;
modelLoaded = false;
- Scripted = false;
+ IsSlave = false;
IdFDM = FDMctr;
FDMctr++;
try {
char* num = getenv("JSBSIM_DEBUG");
- if (!num) debug_lvl = 1;
- else debug_lvl = atoi(num); // set debug level
+ if (num) debug_lvl = atoi(num); // set debug level
} catch (...) { // if error set to 1
debug_lvl = 1;
}
- if (debug_lvl > 0) {
- cout << "\n\n " << highint << underon << "JSBSim Flight Dynamics Model v"
- << JSBSim_version << underoff << normint << endl;
- cout << halfint << " [cfg file spec v" << needed_cfg_version << "]\n\n";
- cout << normint << "JSBSim startup beginning ...\n\n";
- }
+ if (root == 0) master= new FGPropertyManager;
+ else master = root;
- if (debug_lvl & 2) cout << "Instantiated: FGFDMExec" << endl;
+ instance = master->GetNode("/fdm/jsbsim",IdFDM,true);
- Allocate();
+
+ Debug(0);
+
+ // this is here to catch errors in binding member functions
+ // to the property tree.
+ try {
+ Allocate();
+ } catch ( string msg ) {
+ cout << "Caught error: " << msg << endl;
+ exit(1);
+ }
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-FGFDMExec::~FGFDMExec() {
- DeAllocate();
- if (debug_lvl & 2) cout << "Destroyed: FGFDMExec" << endl;
+FGFDMExec::~FGFDMExec()
+{
+ try {
+ DeAllocate();
+ checkTied( instance );
+ } catch ( string msg ) {
+ cout << "Caught error: " << msg << endl;
+ }
+
+ for (unsigned int i=1; i<SlaveFDMList.size(); i++) delete SlaveFDMList[i]->exec;
+ SlaveFDMList.clear();
+
+ Debug(1);
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-bool FGFDMExec::Allocate(void) {
-
+bool FGFDMExec::Allocate(void)
+{
bool result=true;
Atmosphere = new FGAtmosphere(this);
if (!Aircraft->InitModel()) {
cerr << fgred << "Aircraft model init failed" << fgdef << endl;
Error+=128;}
- if (!Translation->InitModel()){
+ if (!Translation->InitModel()) {
cerr << fgred << "Translation model init failed" << fgdef << endl;
Error+=256;}
if (!Rotation->InitModel()) {
Error+=4096;}
if (Error > 0) result = false;
-
+
+ IC = new FGInitialCondition(this);
+
// Schedule a model. The second arg (the integer) is the pass number. For
// instance, the atmosphere model gets executed every fifth pass it is called
// by the executive. Everything else here gets executed each pass.
+ // IC and Trim objects are NOT scheduled.
Schedule(Atmosphere, 1);
Schedule(FCS, 1);
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-bool FGFDMExec::DeAllocate(void) {
-
- if ( Atmosphere != 0 ) delete Atmosphere;
- if ( FCS != 0 ) delete FCS;
- if ( Propulsion != 0) delete Propulsion;
- if ( MassBalance != 0) delete MassBalance;
- if ( Aerodynamics != 0) delete Aerodynamics;
- if ( Inertial != 0) delete Inertial;
- if ( GroundReactions != 0) delete GroundReactions;
- if ( Aircraft != 0 ) delete Aircraft;
- if ( Translation != 0 ) delete Translation;
- if ( Rotation != 0 ) delete Rotation;
- if ( Position != 0 ) delete Position;
- if ( Auxiliary != 0 ) delete Auxiliary;
- if ( Output != 0 ) delete Output;
- if ( State != 0 ) delete State;
-
+bool FGFDMExec::DeAllocate(void)
+{
+ delete Atmosphere;
+ delete FCS;
+ delete Propulsion;
+ delete MassBalance;
+ delete Aerodynamics;
+ delete Inertial;
+ delete GroundReactions;
+ delete Aircraft;
+ delete Translation;
+ delete Rotation;
+ delete Position;
+ delete Auxiliary;
+ delete Output;
+ delete State;
+
+ delete IC;
+ delete Trim;
+
FirstModel = 0L;
Error = 0;
model_iterator = FirstModel;
if (model_iterator == 0L) return false;
- if (Scripted) {
- RunScript();
- if (State->Getsim_time() >= EndTime) return false;
- }
+ Debug(2);
- if (debug_lvl & 4)
- cout << "================== Frame: " << Frame << " Time: "
- << State->Getsim_time() << endl;
+ for (unsigned int i=1; i<SlaveFDMList.size(); i++) {
+// SlaveFDMList[i]->exec->State->Initialize(); // Transfer state to the slave FDM
+// SlaveFDMList[i]->exec->Run();
+ }
- while (!model_iterator->Run()) {
+ while (model_iterator != 0L) {
+ model_iterator->Run();
model_iterator = model_iterator->NextModel;
- if (model_iterator == 0L) break;
}
frame = Frame++;
State->IncrTime();
-
return true;
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-bool FGFDMExec::RunIC(FGInitialCondition *fgic)
+bool FGFDMExec::RunIC(void)
{
State->Suspend();
- State->Initialize(fgic);
+ State->Initialize(IC);
Run();
State->Resume();
+
return true;
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-bool FGFDMExec::LoadModel(string APath, string EPath, string model)
+vector <string> FGFDMExec::EnumerateFDMs(void)
{
- bool result = false;
+ vector <string> FDMList;
- string aircraftCfgFileName;
+ FDMList.push_back(Aircraft->GetAircraftName());
+
+ for (unsigned int i=1; i<SlaveFDMList.size(); i++) {
+ FDMList.push_back(SlaveFDMList[i]->exec->GetAircraft()->GetAircraftName());
+ }
+
+ return FDMList;
+}
+
+//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
- AircraftPath = APath;
- EnginePath = EPath;
+bool FGFDMExec::LoadModel(string AircraftPath, string EnginePath, string model)
+{
+ FGFDMExec::AircraftPath = AircraftPath;
+ FGFDMExec::EnginePath = EnginePath;
+ return LoadModel(model);
+}
+
+//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+
+bool FGFDMExec::LoadModel(string model)
+{
+ bool result = true;
+ string token;
+ string aircraftCfgFileName;
+
+ if( AircraftPath.empty() || EnginePath.empty() ) {
+ cerr << "Error: attempted to load aircraft with undefined ";
+ cerr << "aircraft and engine paths" << endl;
+ return false;
+ }
+
# ifndef macintosh
aircraftCfgFileName = AircraftPath + "/" + model + "/" + model + ".xml";
# else
FGConfigFile AC_cfg(aircraftCfgFileName);
if (!AC_cfg.IsOpen()) return false;
-
+
+ modelName = model;
+
if (modelLoaded) {
DeAllocate();
Allocate();
}
- result = Aircraft->Load(&AC_cfg);
+ if (!ReadPrologue(&AC_cfg)) return false;
+
+ while ((AC_cfg.GetNextConfigLine() != string("EOF")) &&
+ (token = AC_cfg.GetValue()) != string("/FDM_CONFIG")) {
+ if (token == "METRICS") {
+ if (debug_lvl > 0) cout << fgcyan << "\n Reading Metrics" << fgdef << endl;
+ if (!ReadMetrics(&AC_cfg)) result = false;
+ } else if (token == "SLAVE") {
+ if (debug_lvl > 0) cout << fgcyan << "\n Reading Slave flight vehicle: " << fgdef
+ << AC_cfg.GetValue("NAME") << endl;
+ if (!ReadSlave(&AC_cfg)) result = false;
+ } else if (token == "AERODYNAMICS") {
+ if (debug_lvl > 0) cout << fgcyan << "\n Reading Aerodynamics" << fgdef << endl;
+ if (!ReadAerodynamics(&AC_cfg)) result = false;
+ } else if (token == "UNDERCARRIAGE") {
+ if (debug_lvl > 0) cout << fgcyan << "\n Reading Landing Gear" << fgdef << endl;
+ if (!ReadUndercarriage(&AC_cfg)) result = false;
+ } else if (token == "PROPULSION") {
+ if (debug_lvl > 0) cout << fgcyan << "\n Reading Propulsion" << fgdef << endl;
+ if (!ReadPropulsion(&AC_cfg)) result = false;
+ } else if (token == "FLIGHT_CONTROL") {
+ if (debug_lvl > 0) cout << fgcyan << "\n Reading Flight Control" << fgdef << endl;
+ if (!ReadFlightControls(&AC_cfg)) result = false;
+ } else if (token == "AUTOPILOT") {
+ if (debug_lvl > 0) cout << fgcyan << "\n Reading Autopilot" << fgdef << endl;
+ if (!ReadFlightControls(&AC_cfg)) result = false;
+ } else if (token == "OUTPUT") {
+ if (debug_lvl > 0) cout << fgcyan << "\n Reading Output directives" << fgdef << endl;
+ if (!ReadOutput(&AC_cfg)) result = false;
+ }
+ }
if (result) {
modelLoaded = true;
+ Debug(3);
} else {
cerr << fgred
- << "FGFDMExec: Failed to load aircraft and/or engine model"
+ << " FGFDMExec: Failed to load aircraft and/or engine model"
<< fgdef << endl;
}
- if (debug_lvl > 0) cout << "\n\nJSBSim startup complete\n\n";
return result;
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-bool FGFDMExec::LoadScript(string script)
+bool FGFDMExec::ReadPrologue(FGConfigFile* AC_cfg)
{
- FGConfigFile Script(script);
- string token="";
- string aircraft="";
- string initialize="";
- bool result=false;
- double dt=0.0;
- int i;
- struct condition *newCondition;
-
- if (!Script.IsOpen()) return false;
-
- Script.GetNextConfigLine();
- ScriptName = Script.GetValue("name");
- Scripted = true;
- if (debug_lvl > 0) cout << "Reading Script File " << ScriptName << endl;
-
- while (Script.GetNextConfigLine() != string("EOF") && Script.GetValue() != string("/runscript")) {
- token = Script.GetValue();
- if (token == "use") {
- if ((token = Script.GetValue("aircraft")) != string("")) {
- aircraft = token;
- if (debug_lvl > 0) cout << " Use aircraft: " << token << endl;
- } else if ((token = Script.GetValue("initialize")) != string("")) {
- initialize = token;
- if (debug_lvl > 0) cout << " Use reset file: " << token << endl;
- } else {
- cerr << "Unknown 'use' keyword: \"" << token << "\"" << endl;
- }
- } else if (token == "run") {
- StartTime = strtod(Script.GetValue("start").c_str(), NULL);
- State->Setsim_time(StartTime);
- EndTime = strtod(Script.GetValue("end").c_str(), NULL);
- dt = strtod(Script.GetValue("dt").c_str(), NULL);
- State->Setdt(dt);
- Script.GetNextConfigLine();
- token = Script.GetValue();
- while (token != string("/run")) {
-
- if (token == "when") {
- Script.GetNextConfigLine();
- token = Script.GetValue();
- newCondition = new struct condition();
- while (token != string("/when")) {
- if (token == "parameter") {
- newCondition->TestParam.push_back(State->GetParameterIndex(Script.GetValue("name")));
- newCondition->TestValue.push_back(strtod(Script.GetValue("value").c_str(), NULL));
- newCondition->Comparison.push_back(Script.GetValue("comparison"));
- } else if (token == "set") {
- newCondition->SetParam.push_back(State->GetParameterIndex(Script.GetValue("name")));
- newCondition->SetValue.push_back(strtod(Script.GetValue("value").c_str(), NULL));
- newCondition->Triggered.push_back(false);
- newCondition->OriginalValue.push_back(0.0);
- newCondition->newValue.push_back(0.0);
- newCondition->StartTime.push_back(0.0);
- newCondition->EndTime.push_back(0.0);
- string tempCompare = Script.GetValue("type");
- if (tempCompare == "FG_DELTA") newCondition->Type.push_back(FG_DELTA);
- else if (tempCompare == "FG_BOOL") newCondition->Type.push_back(FG_BOOL);
- else if (tempCompare == "FG_VALUE") newCondition->Type.push_back(FG_VALUE);
- else newCondition->Type.push_back((eType)0);
- tempCompare = Script.GetValue("action");
- if (tempCompare == "FG_RAMP") newCondition->Action.push_back(FG_RAMP);
- else if (tempCompare == "FG_STEP") newCondition->Action.push_back(FG_STEP);
- else if (tempCompare == "FG_EXP") newCondition->Action.push_back(FG_EXP);
- else newCondition->Action.push_back((eAction)0);
-
- if (Script.GetValue("persistent") == "true")
- newCondition->Persistent.push_back(true);
- else
- newCondition->Persistent.push_back(false);
-
- newCondition->TC.push_back(strtod(Script.GetValue("tc").c_str(), NULL));
-
- } else {
- cerr << "Unrecognized keyword in script file: \" [when] " << token << "\"" << endl;
- }
- Script.GetNextConfigLine();
- token = Script.GetValue();
- }
- Conditions.push_back(*newCondition);
- Script.GetNextConfigLine();
- token = Script.GetValue();
-
- } else {
- cerr << "Error reading script file: expected \"when\", got \"" << token << "\"" << endl;
- }
-
- }
- } else {
- cerr << "Unrecognized keyword in script file: \"" << token << "\" [runscript] " << endl;
- }
+ string token = AC_cfg->GetValue();
+ string scratch;
+ string AircraftName;
+
+ AircraftName = AC_cfg->GetValue("NAME");
+ Aircraft->SetAircraftName(AircraftName);
+
+ if (debug_lvl > 0) cout << underon << "Reading Aircraft Configuration File"
+ << underoff << ": " << highint << AircraftName << normint << endl;
+ scratch = AC_cfg->GetValue("VERSION").c_str();
+
+ CFGVersion = AC_cfg->GetValue("VERSION");
+ Release = AC_cfg->GetValue("RELEASE");
+
+ if (debug_lvl > 0)
+ cout << " Version: " << highint << CFGVersion
+ << normint << endl;
+ if (CFGVersion != needed_cfg_version) {
+ cerr << endl << fgred << "YOU HAVE AN INCOMPATIBLE CFG FILE FOR THIS AIRCRAFT."
+ " RESULTS WILL BE UNPREDICTABLE !!" << endl;
+ cerr << "Current version needed is: " << needed_cfg_version << endl;
+ cerr << " You have version: " << CFGVersion << endl << fgdef << endl;
+ return false;
+ }
+
+ if (Release == "ALPHA") {
+ system("banner ALPHA");
+ cout << endl << endl
+ << highint << "This aircraft model is an " << fgred << Release
+ << reset << highint << " release!!!" << endl << endl << reset
+ << "This aircraft model may not even properly load, and probably"
+ << " will not fly as expected." << endl << endl
+ << fgred << highint << "Use this model for development purposes ONLY!!!"
+ << normint << reset << endl << endl;
+ } else if (Release == "BETA") {
+ system("banner BETA");
+ cout << endl << endl
+ << highint << "This aircraft model is a " << fgred << Release
+ << reset << highint << " release!!!" << endl << endl << reset
+ << "This aircraft model probably will not fly as expected." << endl << endl
+ << fgblue << highint << "Use this model for development purposes ONLY!!!"
+ << normint << reset << endl << endl;
}
- if (aircraft == "") {
- cerr << "Aircraft file not loaded in script" << endl;
- exit(-1);
+ return true;
+}
+
+//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+
+bool FGFDMExec::ReadSlave(FGConfigFile* AC_cfg)
+{
+ // Add a new slaveData object to the slave FDM list
+ // Populate that slaveData element with a new FDMExec object
+ // Set the IsSlave flag for that FDMExec object
+ // Get the aircraft name
+ // set debug level to print out no additional data for slave objects
+ // Load the model given the aircraft name
+ // reset debug level to prior setting
+
+ int saved_debug_lvl = debug_lvl;
+ string token;
+
+ SlaveFDMList.push_back(new slaveData);
+ SlaveFDMList.back()->exec = new FGFDMExec();
+ SlaveFDMList.back()->exec->SetSlave();
+
+ string AircraftName = AC_cfg->GetValue("FILE");
+
+ debug_lvl = 0; // turn off debug output for slave vehicle
+
+ SlaveFDMList.back()->exec->SetAircraftPath( AircraftPath );
+ SlaveFDMList.back()->exec->SetEnginePath( EnginePath );
+ SlaveFDMList.back()->exec->LoadModel(AircraftName);
+ debug_lvl = saved_debug_lvl; // turn debug output back on for master vehicle
+
+ AC_cfg->GetNextConfigLine();
+ while ((token = AC_cfg->GetValue()) != string("/SLAVE")) {
+ *AC_cfg >> token;
+ if (token == "XLOC") { *AC_cfg >> SlaveFDMList.back()->x; }
+ else if (token == "YLOC") { *AC_cfg >> SlaveFDMList.back()->y; }
+ else if (token == "ZLOC") { *AC_cfg >> SlaveFDMList.back()->z; }
+ else if (token == "PITCH") { *AC_cfg >> SlaveFDMList.back()->pitch;}
+ else if (token == "YAW") { *AC_cfg >> SlaveFDMList.back()->yaw; }
+ else if (token == "ROLL") { *AC_cfg >> SlaveFDMList.back()->roll; }
+ else cerr << "Unknown identifier: " << token << " in slave vehicle definition" << endl;
}
- // print out conditions for double-checking if requested
-
- if (debug_lvl > 0) {
- vector <struct condition>::iterator iterConditions = Conditions.begin();
- int count=0;
-
- cout << "\n Script goes from " << StartTime << " to " << EndTime
- << " with dt = " << dt << endl << endl;
-
- while (iterConditions < Conditions.end()) {
- cout << " Condition: " << count++ << endl;
- cout << " if (";
-
- for (i=0; i<iterConditions->TestValue.size(); i++) {
- if (i>0) cout << " and" << endl << " ";
- cout << "(" << State->paramdef[iterConditions->TestParam[i]]
- << iterConditions->Comparison[i] << " "
- << iterConditions->TestValue[i] << ")";
- }
- cout << ") then {";
-
- for (i=0; i<iterConditions->SetValue.size(); i++) {
- cout << endl << " set" << State->paramdef[iterConditions->SetParam[i]]
- << "to " << iterConditions->SetValue[i];
-
- switch (iterConditions->Type[i]) {
- case FG_VALUE:
- cout << " (constant";
- break;
- case FG_DELTA:
- cout << " (delta";
- break;
- case FG_BOOL:
- cout << " (boolean";
- break;
- default:
- cout << " (unspecified type";
- }
-
- switch (iterConditions->Action[i]) {
- case FG_RAMP:
- cout << " via ramp";
- break;
- case FG_STEP:
- cout << " via step";
- break;
- case FG_EXP:
- cout << " via exponential approach";
- break;
- default:
- cout << " via unspecified action";
- }
-
- if (!iterConditions->Persistent[i]) cout << endl
- << " once";
- else cout << endl
- << " repeatedly";
-
- if (iterConditions->Action[i] == FG_RAMP ||
- iterConditions->Action[i] == FG_EXP) cout << endl
- << " with time constant "
- << iterConditions->TC[i];
- }
- cout << ")" << endl << " }" << endl << endl;
-
- iterConditions++;
- }
+ if (debug_lvl > 0) {
+ cout << " X = " << SlaveFDMList.back()->x << endl;
+ cout << " Y = " << SlaveFDMList.back()->y << endl;
+ cout << " Z = " << SlaveFDMList.back()->z << endl;
+ cout << " Pitch = " << SlaveFDMList.back()->pitch << endl;
+ cout << " Yaw = " << SlaveFDMList.back()->yaw << endl;
+ cout << " Roll = " << SlaveFDMList.back()->roll << endl;
+ }
- cout << endl;
+ return true;
+}
+
+//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+
+bool FGFDMExec::ReadPropulsion(FGConfigFile* AC_cfg)
+{
+ if (!Propulsion->Load(AC_cfg)) {
+ cerr << " Propulsion not successfully loaded" << endl;
+ return false;
}
+ return true;
+}
- result = LoadModel("aircraft", "engine", aircraft);
- if (!result) {
- cerr << "Aircraft file " << aircraft << " was not found" << endl;
- exit(-1);
+//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+
+bool FGFDMExec::ReadFlightControls(FGConfigFile* AC_cfg)
+{
+ if (!FCS->Load(AC_cfg)) {
+ cerr << " Flight Controls not successfully loaded" << endl;
+ return false;
}
- if ( ! State->Reset("aircraft", aircraft, initialize))
- State->Initialize(2000,0,0,0,0,0,0.5,0.5,40000,0,0,0);
+ return true;
+}
+
+//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+bool FGFDMExec::ReadAerodynamics(FGConfigFile* AC_cfg)
+{
+ if (!Aerodynamics->Load(AC_cfg)) {
+ cerr << " Aerodynamics not successfully loaded" << endl;
+ return false;
+ }
return true;
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-void FGFDMExec::RunScript(void)
+bool FGFDMExec::ReadUndercarriage(FGConfigFile* AC_cfg)
{
- vector <struct condition>::iterator iC = Conditions.begin();
- bool truth;
- bool WholeTruth;
- int i;
-
- int count=0;
-
- double currentTime = State->Getsim_time();
- double newSetValue;
-
- while (iC < Conditions.end()) {
- // determine whether the set of conditional tests for this condition equate
- // to true
- for (i=0; i<iC->TestValue.size(); i++) {
- if (iC->Comparison[i] == "lt")
- truth = State->GetParameter(iC->TestParam[i]) < iC->TestValue[i];
- else if (iC->Comparison[i] == "le")
- truth = State->GetParameter(iC->TestParam[i]) <= iC->TestValue[i];
- else if (iC->Comparison[i] == "eq")
- truth = State->GetParameter(iC->TestParam[i]) == iC->TestValue[i];
- else if (iC->Comparison[i] == "ge")
- truth = State->GetParameter(iC->TestParam[i]) >= iC->TestValue[i];
- else if (iC->Comparison[i] == "gt")
- truth = State->GetParameter(iC->TestParam[i]) > iC->TestValue[i];
- else if (iC->Comparison[i] == "ne")
- truth = State->GetParameter(iC->TestParam[i]) != iC->TestValue[i];
- else
- cerr << "Bad comparison" << endl;
-
- if (i == 0) WholeTruth = truth;
- else WholeTruth = WholeTruth && truth;
-
- if (!truth && iC->Persistent[i] && iC->Triggered[i]) iC->Triggered[i] = false;
- }
+ if (!GroundReactions->Load(AC_cfg)) {
+ cerr << " Ground Reactions not successfully loaded" << endl;
+ return false;
+ }
+ return true;
+}
- // if the conditions are true, do the setting of the desired parameters
-
- if (WholeTruth) {
- for (i=0; i<iC->SetValue.size(); i++) {
- if ( ! iC->Triggered[i]) {
- iC->OriginalValue[i] = State->GetParameter(iC->SetParam[i]);
- switch (iC->Type[i]) {
- case FG_VALUE:
- iC->newValue[i] = iC->SetValue[i];
- break;
- case FG_DELTA:
- iC->newValue[i] = iC->OriginalValue[i] + iC->SetValue[i];
- break;
- case FG_BOOL:
- break;
- default:
- cerr << "Invalid Type specified" << endl;
- break;
- }
- iC->Triggered[i] = true;
- iC->StartTime[i] = currentTime;
- }
-
- switch (iC->Action[i]) {
- case FG_RAMP:
- newSetValue = (currentTime - iC->StartTime[i])/(iC->TC[i])
- * (iC->newValue[i] - iC->OriginalValue[i]) + iC->OriginalValue[i];
- if (newSetValue > iC->newValue[i]) newSetValue = iC->newValue[i];
- break;
- case FG_STEP:
- newSetValue = iC->newValue[i];
- break;
- case FG_EXP:
- newSetValue = (1 - exp(-(currentTime - iC->StartTime[i])/(iC->TC[i])))
- * (iC->newValue[i] - iC->OriginalValue[i]) + iC->OriginalValue[i];
- break;
- default:
- cerr << "Invalid Action specified" << endl;
- break;
- }
- State->SetParameter(iC->SetParam[i], newSetValue);
- if ((unsigned long int)Propulsion->GetTank(0) == 0) {
- cout << "Param # getting set: " << iC->SetParam[i] << " Value: " << newSetValue << endl;
- }
- }
- }
- iC++;
+//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+
+bool FGFDMExec::ReadMetrics(FGConfigFile* AC_cfg)
+{
+ if (!Aircraft->Load(AC_cfg)) {
+ cerr << " Aircraft metrics not successfully loaded" << endl;
+ return false;
+ }
+ return true;
+}
+
+//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+
+bool FGFDMExec::ReadOutput(FGConfigFile* AC_cfg)
+{
+ if (!Output->Load(AC_cfg)) {
+ cerr << " Output not successfully loaded" << endl;
+ return false;
}
+ return true;
+}
+
+//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+
+FGPropertyManager* FGFDMExec::GetPropertyManager(void) {
+ return instance;
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-void FGFDMExec::Debug(void)
+FGTrim* FGFDMExec::GetTrim(void) {
+ delete Trim;
+ Trim = new FGTrim(this,tNone);
+ return Trim;
+}
+
+//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+// The bitmasked value choices are as follows:
+// unset: In this case (the default) JSBSim would only print
+// out the normally expected messages, essentially echoing
+// the config files as they are read. If the environment
+// variable is not set, debug_lvl is set to 1 internally
+// 0: This requests JSBSim not to output any messages
+// whatsoever.
+// 1: This value explicity requests the normal JSBSim
+// startup messages
+// 2: This value asks for a message to be printed out when
+// a class is instantiated
+// 4: When this value is set, a message is displayed when a
+// FGModel object executes its Run() method
+// 8: When this value is set, various runtime state variables
+// are printed out periodically
+// 16: When set various parameters are sanity checked and
+// a message is printed out when they go out of bounds
+
+void FGFDMExec::Debug(int from)
{
- //TODO: Add your source code here
+ if (debug_lvl <= 0) return;
+
+ if (debug_lvl & 1 && IdFDM == 0) { // Standard console startup message output
+ if (from == 0) { // Constructor
+ cout << "\n\n " << highint << underon << "JSBSim Flight Dynamics Model v"
+ << JSBSim_version << underoff << normint << endl;
+ cout << halfint << " [cfg file spec v" << needed_cfg_version << "]\n\n";
+ cout << normint << "JSBSim startup beginning ...\n\n";
+ } else if (from == 3) {
+ cout << "\n\nJSBSim startup complete\n\n";
+ }
+ }
+ if (debug_lvl & 2 ) { // Instantiation/Destruction notification
+ if (from == 0) cout << "Instantiated: FGFDMExec" << endl;
+ if (from == 1) cout << "Destroyed: FGFDMExec" << endl;
+ }
+ if (debug_lvl & 4 ) { // Run() method entry print for FGModel-derived objects
+ if (from == 2) {
+ cout << "================== Frame: " << Frame << " Time: "
+ << State->Getsim_time() << endl;
+ }
+ }
+ if (debug_lvl & 8 ) { // Runtime state variables
+ }
+ if (debug_lvl & 16) { // Sanity checking
+ }
+ if (debug_lvl & 64) {
+ if (from == 0) { // Constructor
+ cout << IdSrc << endl;
+ cout << IdHdr << endl;
+ }
+ }
+}
}