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[flightgear.git] / src / FDM / JSBSim / FGFDMExec.cpp
index 9f4adfa80eaabe15242519689b812d81b70220d7..536baeee84c9690ae019d303e0d991ec7db326fd 100644 (file)
@@ -1,10 +1,9 @@
-/*******************************************************************************
+/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
 
  Module:       FGFDMExec.cpp
  Author:       Jon S. Berndt
  Date started: 11/17/98
  Purpose:      Schedules and runs the model routines.
- Called by:    The GUI.
 
  ------------- Copyright (C) 1999  Jon S. Berndt (jsb@hal-pc.org) -------------
 
@@ -34,98 +33,297 @@ HISTORY
 --------------------------------------------------------------------------------
 11/17/98   JSB   Created
 
-********************************************************************************
+%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+COMMENTS, REFERENCES,  and NOTES
+%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+
+%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
 INCLUDES
-*******************************************************************************/
+%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
 
 #ifdef FGFS
-#  include <Include/compiler.h>
-#  ifdef FG_HAVE_STD_INCLUDES
-#    include <iostream>
-#    include <ctime>
-#  else
+#  include <simgear/compiler.h>
+#  include STL_IOSTREAM
+#  include STL_ITERATOR
+#else
+#  if defined(sgi) && !defined(__GNUC__) && (_COMPILER_VERSION < 740)
 #    include <iostream.h>
-#    include <time.h>
+#  else
+#    include <iostream>
 #  endif
-#else
-#  include <iostream>
-#  include <ctime>
+#  include <iterator>
 #endif
 
 #include "FGFDMExec.h"
 #include "FGState.h"
-#include "FGAtmosphere.h"
-#include "FGFCS.h"
-#include "FGAircraft.h"
-#include "FGTranslation.h"
-#include "FGRotation.h"
-#include "FGPosition.h"
-#include "FGAuxiliary.h"
-#include "FGOutput.h"
+#include <models/FGAtmosphere.h>
+#include <models/atmosphere/FGMSIS.h>
+#include <models/atmosphere/FGMars.h>
+#include <models/FGFCS.h>
+#include <models/FGPropulsion.h>
+#include <models/FGMassBalance.h>
+#include <models/FGGroundReactions.h>
+#include <models/FGAerodynamics.h>
+#include <models/FGInertial.h>
+#include <models/FGAircraft.h>
+#include <models/FGPropagate.h>
+#include <models/FGAuxiliary.h>
+#include <models/FGInput.h>
+#include <models/FGOutput.h>
+#include <initialization/FGInitialCondition.h>
+#include <input_output/FGPropertyManager.h>
+
+namespace JSBSim {
+
+static const char *IdSrc = "$Id$";
+static const char *IdHdr = ID_FDMEXEC;
+
+/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+GLOBAL DECLARATIONS
+%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
+
+unsigned int FGFDMExec::FDMctr = 0;
+FGPropertyManager* FGFDMExec::master=0;
+
+/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+CLASS IMPLEMENTATION
+%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
+
+void checkTied ( FGPropertyManager *node )
+{
+  int N = node->nChildren();
+  string name;
+
+  for (int i=0; i<N; i++) {
+    if (node->getChild(i)->nChildren() ) {
+      checkTied( (FGPropertyManager*)node->getChild(i) );
+    } else if ( node->getChild(i)->isTied() ) {
+      name = ((FGPropertyManager*)node->getChild(i))->GetFullyQualifiedName();
+      cerr << name << " is tied" << endl;
+    }
+  }
+}
 
-/*******************************************************************************
-************************************ CODE **************************************
-*******************************************************************************/
+//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+// Constructor
 
+FGFDMExec::FGFDMExec(FGPropertyManager* root) : Root(root)
+{
 
-// Constructor
+  Frame           = 0;
+  FirstModel      = 0;
+  Error           = 0;
+  GroundCallback  = 0;
+  State           = 0;
+  Atmosphere      = 0;
+  FCS             = 0;
+  Propulsion      = 0;
+  MassBalance     = 0;
+  Aerodynamics    = 0;
+  Inertial        = 0;
+  GroundReactions = 0;
+  Aircraft        = 0;
+  Propagate       = 0;
+  Auxiliary       = 0;
+  Input           = 0;
+  IC              = 0;
+  Trim            = 0;
+
+  terminate = false;
+  modelLoaded = false;
+  IsSlave = false;
+  holding = false;
+
+
+  // Multiple FDM's are stopped for now.  We need to ensure that
+  // the "user" instance always gets the zeroeth instance number,
+  // because there may be instruments or scripts tied to properties
+  // in the jsbsim[0] node.
+  // ToDo: it could be that when JSBSim is reset and a new FDM is wanted, that
+  // process might try setting FDMctr = 0. Then the line below would not need
+  // to be commented out.
+  IdFDM = FDMctr;
+  //FDMctr++;
+
+  try {
+    char* num = getenv("JSBSIM_DEBUG");
+    if (num) debug_lvl = atoi(num); // set debug level
+  } catch (...) {               // if error set to 1
+    debug_lvl = 1;
+  }
+
+  if (Root == 0)  master= new FGPropertyManager;
+  else            master = Root;
+
+  instance = master->GetNode("/fdm/jsbsim",IdFDM,true);
+  Debug(0);
+  // this is to catch errors in binding member functions to the property tree.
+  try {
+    Allocate();
+  } catch ( string msg ) {
+    cout << "Caught error: " << msg << endl;
+    exit(1);
+  }
+
+  Constructing = true;
+  typedef int (FGFDMExec::*iPMF)(void) const;
+  instance->Tie("simulation/do_trim", this, (iPMF)0, &FGFDMExec::DoTrim);
+  Constructing = false;
+}
+
+//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
 
-FGFDMExec::FGFDMExec(void)
+FGFDMExec::~FGFDMExec()
 {
-  FirstModel  = 0;
-  Error       = 0;
-  State       = 0;
-  Atmosphere  = 0;
-  FCS         = 0;
-  Aircraft    = 0;
-  Translation = 0;
-  Rotation    = 0;
-  Position    = 0;
-  Auxiliary   = 0;
-  Output      = 0;
-
-  // Instantiate this FDM Executive's Models
-
-  Atmosphere  = new FGAtmosphere(this);
-  FCS         = new FGFCS(this);
-  Aircraft    = new FGAircraft(this);
-  Translation = new FGTranslation(this);
-  Rotation    = new FGRotation(this);
-  Position    = new FGPosition(this);
-  Auxiliary   = new FGAuxiliary(this);
-  Output      = new FGOutput(this);
-
-  State       = new FGState(this);
+  instance->Untie("simulation/do_trim");
+
+  try {
+    DeAllocate();
+    checkTied( instance );
+    if (Root == 0)  delete master;
+  } catch ( string msg ) {
+    cout << "Caught error: " << msg << endl;
+  }
 
-  // Initialize models so they can communicate with each other
+  for (unsigned int i=1; i<SlaveFDMList.size(); i++) delete SlaveFDMList[i]->exec;
+  SlaveFDMList.clear();
 
-  if (!Atmosphere->InitModel()) {cerr << "Atmosphere model init failed"; Error+=1;}
-  if (!FCS->InitModel())        {cerr << "FCS model init failed"; Error+=2;}
-  if (!Aircraft->InitModel())   {cerr << "Aircraft model init failed"; Error+=4;}
-  if (!Translation->InitModel()){cerr << "Translation model init failed"; Error+=8;}
-  if (!Rotation->InitModel())   {cerr << "Rotation model init failed"; Error+=16;}
-  if (!Position->InitModel())   {cerr << "Position model init failed"; Error+=32;}
-  if (!Auxiliary->InitModel())  {cerr << "Auxiliary model init failed"; Error+=64;}
-  if (!Output->InitModel())     {cerr << "Output model init failed"; Error+=128;}
-
-  Schedule(Atmosphere,  5);
-  Schedule(FCS,         1);
-  Schedule(Aircraft,    1);
-  Schedule(Rotation,    1);
-  Schedule(Translation, 1);
-  Schedule(Position,    1);
-  Schedule(Auxiliary,   1);
-  Schedule(Output,      5);
+  Debug(1);
+}
 
-  terminate = false;
-  frozen = false;
+//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+
+bool FGFDMExec::Allocate(void)
+{
+  bool result=true;
+
+  Atmosphere      = new FGAtmosphere(this);
+  FCS             = new FGFCS(this);
+  Propulsion      = new FGPropulsion(this);
+  MassBalance     = new FGMassBalance(this);
+  Aerodynamics    = new FGAerodynamics (this);
+  Inertial        = new FGInertial(this);
+  GroundReactions = new FGGroundReactions(this);
+  Aircraft        = new FGAircraft(this);
+  Propagate       = new FGPropagate(this);
+  Auxiliary       = new FGAuxiliary(this);
+  Input           = new FGInput(this);
+
+  GroundCallback  = new FGGroundCallback();
+  State           = new FGState(this); // This must be done here, as the FGState
+                                       // class needs valid pointers to the above
+                                       // model classes
+
+  // Initialize models so they can communicate with each other
+
+  if (!Atmosphere->InitModel()) {
+    cerr << fgred << "Atmosphere model init failed" << fgdef << endl;
+    Error+=1;}
+  if (!FCS->InitModel())        {
+    cerr << fgred << "FCS model init failed" << fgdef << endl;
+    Error+=2;}
+  if (!Propulsion->InitModel()) {
+    cerr << fgred << "FGPropulsion model init failed" << fgdef << endl;
+    Error+=4;}
+  if (!MassBalance->InitModel()) {
+    cerr << fgred << "FGMassBalance model init failed" << fgdef << endl;
+    Error+=8;}
+  if (!Aerodynamics->InitModel()) {
+    cerr << fgred << "FGAerodynamics model init failed" << fgdef << endl;
+    Error+=16;}
+  if (!Inertial->InitModel()) {
+    cerr << fgred << "FGInertial model init failed" << fgdef << endl;
+    Error+=32;}
+  if (!GroundReactions->InitModel())   {
+    cerr << fgred << "Ground Reactions model init failed" << fgdef << endl;
+    Error+=64;}
+  if (!Aircraft->InitModel())   {
+    cerr << fgred << "Aircraft model init failed" << fgdef << endl;
+    Error+=128;}
+  if (!Propagate->InitModel())   {
+    cerr << fgred << "Propagate model init failed" << fgdef << endl;
+    Error+=256;}
+  if (!Auxiliary->InitModel())  {
+    cerr << fgred << "Auxiliary model init failed" << fgdef << endl;
+    Error+=512;}
+  if (!Input->InitModel())  {
+    cerr << fgred << "Input model init failed" << fgdef << endl;
+    Error+=1024;}
+
+  if (Error > 0) result = false;
+
+  IC = new FGInitialCondition(this);
+
+  // Schedule a model. The second arg (the integer) is the pass number. For
+  // instance, the atmosphere model could get executed every fifth pass it is called
+  // by the executive. IC and Trim objects are NOT scheduled.
+
+  Schedule(Input,           1);
+  Schedule(Atmosphere,      1);
+  Schedule(FCS,             1);
+  Schedule(Propulsion,      1);
+  Schedule(MassBalance,     1);
+  Schedule(Aerodynamics,    1);
+  Schedule(Inertial,        1);
+  Schedule(GroundReactions, 1);
+  Schedule(Aircraft,        1);
+  Schedule(Propagate,       1);
+  Schedule(Auxiliary,       1);
+
+  modelLoaded = false;
+
+  return result;
 }
 
+//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
 
-FGFDMExec::~FGFDMExec(void)
+bool FGFDMExec::DeAllocate(void)
 {
+  delete Input;
+  delete Atmosphere;
+  delete FCS;
+  delete Propulsion;
+  delete MassBalance;
+  delete Aerodynamics;
+  delete Inertial;
+  delete GroundReactions;
+  delete Aircraft;
+  delete Propagate;
+  delete Auxiliary;
+  delete State;
+
+  for (int i=0; i<Outputs.size(); i++) {
+    if (Outputs[i]) delete Outputs[i];
+  }
+
+  Outputs.clear();
+
+  delete IC;
+  delete Trim;
+
+  delete GroundCallback;
+
+  FirstModel  = 0L;
+  Error       = 0;
+
+  State           = 0;
+  Input           = 0;
+  Atmosphere      = 0;
+  FCS             = 0;
+  Propulsion      = 0;
+  MassBalance     = 0;
+  Aerodynamics    = 0;
+  Inertial        = 0;
+  GroundReactions = 0;
+  Aircraft        = 0;
+  Propagate       = 0;
+  Auxiliary       = 0;
+
+  modelLoaded = false;
+  return modelLoaded;
 }
 
+//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
 
 int FGFDMExec::Schedule(FGModel* model, int rate)
 {
@@ -148,27 +346,475 @@ int FGFDMExec::Schedule(FGModel* model, int rate)
     model_iterator->NextModel->SetRate(rate);
 
   }
+
   return 0;
 }
 
+//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
 
 bool FGFDMExec::Run(void)
 {
   FGModel* model_iterator;
 
-  if (frozen) return true;
-
   model_iterator = FirstModel;
   if (model_iterator == 0L) return false;
 
-  while (!model_iterator->Run())
-  {
+  Debug(2);
+
+  for (unsigned int i=1; i<SlaveFDMList.size(); i++) {
+//    SlaveFDMList[i]->exec->State->Initialize(); // Transfer state to the slave FDM
+//    SlaveFDMList[i]->exec->Run();
+  }
+
+  while (model_iterator != 0L) {
+    model_iterator->Run();
     model_iterator = model_iterator->NextModel;
-    if (model_iterator == 0L) break;
   }
 
-  State->IncrTime();
+  frame = Frame++;
+  if (!Holding()) State->IncrTime();
+  return true;
+}
+
+//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+// This call will cause the sim time to reset to 0.0
+
+bool FGFDMExec::RunIC(void)
+{
+  State->SuspendIntegration();
+  State->Initialize(IC);
+  Run();
+  State->ResumeIntegration();
+
+  return true;
+}
+
+//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+
+void FGFDMExec::SetGroundCallback(FGGroundCallback* p)
+{
+  if (GroundCallback) delete GroundCallback;
+
+  GroundCallback = p;
+}
+
+//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+
+vector <string> FGFDMExec::EnumerateFDMs(void)
+{
+  vector <string> FDMList;
+
+  FDMList.push_back(Aircraft->GetAircraftName());
+
+  for (unsigned int i=1; i<SlaveFDMList.size(); i++) {
+    FDMList.push_back(SlaveFDMList[i]->exec->GetAircraft()->GetAircraftName());
+  }
+
+  return FDMList;
+}
+
+//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+
+bool FGFDMExec::LoadModel(string AircraftPath, string EnginePath, string model,
+                bool addModelToPath)
+{
+  FGFDMExec::AircraftPath = AircraftPath;
+  FGFDMExec::EnginePath = EnginePath;
+
+  return LoadModel(model, addModelToPath);
+}
+
+//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+
+bool FGFDMExec::LoadModel(string model, bool addModelToPath)
+{
+  string token;
+  string aircraftCfgFileName;
+  string separator = "/";
+
+# ifdef macintosh
+    separator = ";";
+# endif
+
+  if( AircraftPath.empty() || EnginePath.empty() ) {
+    cerr << "Error: attempted to load aircraft with undefined ";
+    cerr << "aircraft and engine paths" << endl;
+    return false;
+  }
+
+  aircraftCfgFileName = AircraftPath;
+  if (addModelToPath) aircraftCfgFileName += separator + model;
+  aircraftCfgFileName += separator + model + ".xml";
+
+  FGXMLParse *XMLParse = new FGXMLParse();
+  Element* element = 0L;
+  Element* document;
+
+  ifstream input_file(aircraftCfgFileName.c_str());
+  readXML(input_file, *XMLParse);
+  document = XMLParse->GetDocument();
+
+  modelName = model;
+
+  if (modelLoaded) {
+    DeAllocate();
+    Allocate();
+  }
+
+  ReadPrologue(document);
+  element = document->GetElement();
+
+  bool result = true;
+  while (element && result) {
+    string element_name = element->GetName();
+    if (element_name == "fileheader" )           result = ReadFileHeader(element);
+    else if (element_name == "slave")            result = ReadSlave(element);
+    else if (element_name == "metrics")          result = Aircraft->Load(element);
+    else if (element_name == "mass_balance")     result = MassBalance->Load(element);
+    else if (element_name == "ground_reactions") result = GroundReactions->Load(element);
+    else if (element_name == "propulsion")       result = Propulsion->Load(element);
+    else if (element_name == "autopilot")        result = FCS->Load(element);
+    else if (element_name == "flight_control")   result = FCS->Load(element);
+    else if (element_name == "aerodynamics")     result = Aerodynamics->Load(element);
+    else if (element_name == "input")            result = Input->Load(element);
+    else if (element_name == "output")           {
+        FGOutput* Output = new FGOutput(this);
+        Output->InitModel();
+        Schedule(Output,       1);
+        Outputs.push_back(Output);
+        result = Output->Load(element);
+    }
+    else {
+      cerr << "Found unexpected subsystem: " << element_name << ", exiting." << endl;
+      result = false;
+      break;
+    }
+    element = document->GetNextElement();
+  }
+
+  if (result) {
+    modelLoaded = true;
+    Debug(3);
+  } else {
+    cerr << fgred
+         << "  JSBSim failed to load aircraft and/or engine model"
+         << fgdef << endl;
+    return false;
+  }
+
+  struct PropertyCatalogStructure masterPCS;
+  masterPCS.base_string = "";
+  masterPCS.node = (FGPropertyManager*)master;
+
+  BuildPropertyCatalog(&masterPCS);
+
+  return result;
+}
+
+//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+
+void FGFDMExec::BuildPropertyCatalog(struct PropertyCatalogStructure* pcs)
+{
+  struct PropertyCatalogStructure* pcsNew = new struct PropertyCatalogStructure;
+  int node_idx = 0;
+  char int_buf[10];
+
+  for (int i=0; i<pcs->node->nChildren(); i++) {
+    pcsNew->base_string = pcs->base_string + "/" + pcs->node->getChild(i)->getName();
+    node_idx = pcs->node->getChild(i)->getIndex();
+    sprintf(int_buf, "[%d]", node_idx);
+    if (node_idx != 0) pcsNew->base_string += string(int_buf);
+    if (pcs->node->getChild(i)->nChildren() == 0) {
+      PropertyCatalog.push_back(pcsNew->base_string);
+    } else {
+      pcsNew->node = (FGPropertyManager*)pcs->node->getChild(i);
+      BuildPropertyCatalog(pcsNew);
+    }
+  }
+  delete pcsNew;
+}
+
+//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+
+string FGFDMExec::QueryPropertyCatalog(string in)
+{
+  string results="";
+  for (int i=0; i<PropertyCatalog.size(); i++) {
+    if (PropertyCatalog[i].find(in) != string::npos) results += PropertyCatalog[i] + "\n";
+  }
+  if (results.empty()) return "No matches found\n";
+  return results;
+}
+
+//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+
+bool FGFDMExec::ReadFileHeader(Element* el)
+{
+  bool result = true; // true for success
+
+  if (debug_lvl & ~1) return result;
+
+  if (el->FindElement("author"))
+    cout << "  Model Author:  " << el->FindElement("author")->GetDataLine() << endl;
+  if (el->FindElement("filecreationdate"))
+    cout << "  Creation Date: " << el->FindElement("filecreationdate")->GetDataLine() << endl;
+  if (el->FindElement("version"))
+    cout << "  Version:       " << el->FindElement("version")->GetDataLine() << endl;
+  if (el->FindElement("description"))
+    cout << "  Description:   " << el->FindElement("description")->GetDataLine() << endl;
+
+  return result;
+}
+
+//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+
+bool FGFDMExec::ReadPrologue(Element* el) // el for ReadPrologue is the document element
+{
+  bool result = true; // true for success
+
+  if (!el) return false;
+
+  string AircraftName = el->GetAttributeValue("name");
+  Aircraft->SetAircraftName(AircraftName);
+
+  if (debug_lvl & 1) cout << underon << "Reading Aircraft Configuration File"
+            << underoff << ": " << highint << AircraftName << normint << endl;
+
+  CFGVersion = el->GetAttributeValue("version");
+  Release    = el->GetAttributeValue("release");
+
+  if (debug_lvl & 1)
+    cout << "                            Version: " << highint << CFGVersion
+                                                    << normint << endl;
+  if (CFGVersion != needed_cfg_version) {
+    cerr << endl << fgred << "YOU HAVE AN INCOMPATIBLE CFG FILE FOR THIS AIRCRAFT."
+            " RESULTS WILL BE UNPREDICTABLE !!" << endl;
+    cerr << "Current version needed is: " << needed_cfg_version << endl;
+    cerr << "         You have version: " << CFGVersion << endl << fgdef << endl;
+    return false;
+  }
+
+  if (Release == "ALPHA" && (debug_lvl & 1)) {
+    cout << endl << endl
+         << highint << "This aircraft model is an " << fgred << Release
+         << reset << highint << " release!!!" << endl << endl << reset
+         << "This aircraft model may not even properly load, and probably"
+         << " will not fly as expected." << endl << endl
+         << fgred << highint << "Use this model for development purposes ONLY!!!"
+         << normint << reset << endl << endl;
+  } else if (Release == "BETA" && (debug_lvl & 1)) {
+    cout << endl << endl
+         << highint << "This aircraft model is a " << fgred << Release
+         << reset << highint << " release!!!" << endl << endl << reset
+         << "This aircraft model probably will not fly as expected." << endl << endl
+         << fgblue << highint << "Use this model for development purposes ONLY!!!"
+         << normint << reset << endl << endl;
+  } else if (Release == "PRODUCTION" && (debug_lvl & 1)) {
+    cout << endl << endl
+         << highint << "This aircraft model is a " << fgblue << Release
+         << reset << highint << " release." << endl << endl << reset;
+  } else if (debug_lvl & 1) {
+    cout << endl << endl
+         << highint << "This aircraft model is an " << fgred << Release
+         << reset << highint << " release!!!" << endl << endl << reset
+         << "This aircraft model may not even properly load, and probably"
+         << " will not fly as expected." << endl << endl
+         << fgred << highint << "Use this model for development purposes ONLY!!!"
+         << normint << reset << endl << endl;
+  }
+
+  return result;
+}
+
+//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+
+bool FGFDMExec::ReadSlave(Element* el)
+{
+  // Add a new slaveData object to the slave FDM list
+  // Populate that slaveData element with a new FDMExec object
+  // Set the IsSlave flag for that FDMExec object
+  // Get the aircraft name
+  // set debug level to print out no additional data for slave objects
+  // Load the model given the aircraft name
+  // reset debug level to prior setting
+
+  int saved_debug_lvl = debug_lvl;
+  string token;
+
+  SlaveFDMList.push_back(new slaveData);
+  SlaveFDMList.back()->exec = new FGFDMExec();
+  SlaveFDMList.back()->exec->SetSlave();
+/*
+  string AircraftName = AC_cfg->GetValue("file");
+
+  debug_lvl = 0;                 // turn off debug output for slave vehicle
+
+  SlaveFDMList.back()->exec->SetAircraftPath( AircraftPath );
+  SlaveFDMList.back()->exec->SetEnginePath( EnginePath );
+  SlaveFDMList.back()->exec->LoadModel(AircraftName);
+  debug_lvl = saved_debug_lvl;   // turn debug output back on for master vehicle
+
+  AC_cfg->GetNextConfigLine();
+  while ((token = AC_cfg->GetValue()) != string("/SLAVE")) {
+    *AC_cfg >> token;
+    if      (token == "xloc")  { *AC_cfg >> SlaveFDMList.back()->x;    }
+    else if (token == "yloc")  { *AC_cfg >> SlaveFDMList.back()->y;    }
+    else if (token == "zloc")  { *AC_cfg >> SlaveFDMList.back()->z;    }
+    else if (token == "pitch") { *AC_cfg >> SlaveFDMList.back()->pitch;}
+    else if (token == "yaw")   { *AC_cfg >> SlaveFDMList.back()->yaw;  }
+    else if (token == "roll")  { *AC_cfg >> SlaveFDMList.back()->roll;  }
+    else cerr << "Unknown identifier: " << token << " in slave vehicle definition" << endl;
+  }
+*/
+  if (debug_lvl > 0)  {
+    cout << "      X = " << SlaveFDMList.back()->x << endl;
+    cout << "      Y = " << SlaveFDMList.back()->y << endl;
+    cout << "      Z = " << SlaveFDMList.back()->z << endl;
+    cout << "      Pitch = " << SlaveFDMList.back()->pitch << endl;
+    cout << "      Yaw = " << SlaveFDMList.back()->yaw << endl;
+    cout << "      Roll = " << SlaveFDMList.back()->roll << endl;
+  }
 
   return true;
 }
 
+//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+
+FGPropertyManager* FGFDMExec::GetPropertyManager(void)
+{
+  return instance;
+}
+
+//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+
+FGTrim* FGFDMExec::GetTrim(void)
+{
+  delete Trim;
+  Trim = new FGTrim(this,tNone);
+  return Trim;
+}
+
+//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+
+void FGFDMExec::DisableOutput(void)
+{
+  for (int i=0; i<Outputs.size(); i++) {
+    Outputs[i]->Disable();
+  }
+}
+
+//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+
+void FGFDMExec::EnableOutput(void)
+{
+  for (int i=0; i<Outputs.size(); i++) {
+    Outputs[i]->Enable();
+  }
+}
+
+//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+
+void FGFDMExec::DoTrim(int mode)
+{
+  double saved_time;
+
+cout << "DoTrim called" << endl;
+
+  if (Constructing) return;
+
+  if (mode < 0 || mode > JSBSim::tNone) {
+    cerr << endl << "Illegal trimming mode!" << endl << endl;
+    return;
+  }
+  saved_time = State->Getsim_time();
+  FGTrim trim(this, (JSBSim::TrimMode)mode);
+  if ( !trim.DoTrim() ) cerr << endl << "Trim Failed" << endl << endl;
+  trim.Report();
+  State->Setsim_time(saved_time);
+}
+
+//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+
+void FGFDMExec::UseAtmosphereMSIS(void)
+{
+  FGAtmosphere *oldAtmosphere = Atmosphere;
+  Atmosphere = new MSIS(this);
+  if (!Atmosphere->InitModel()) {
+    cerr << fgred << "MSIS Atmosphere model init failed" << fgdef << endl;
+    Error+=1;
+  }
+  delete oldAtmosphere;
+}
+
+//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+
+void FGFDMExec::UseAtmosphereMars(void)
+{
+/*
+  FGAtmosphere *oldAtmosphere = Atmosphere;
+  Atmosphere = new FGMars(this);
+  if (!Atmosphere->InitModel()) {
+    cerr << fgred << "Mars Atmosphere model init failed" << fgdef << endl;
+    Error+=1;
+  }
+  delete oldAtmosphere;
+*/
+}
+
+//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+//    The bitmasked value choices are as follows:
+//    unset: In this case (the default) JSBSim would only print
+//       out the normally expected messages, essentially echoing
+//       the config files as they are read. If the environment
+//       variable is not set, debug_lvl is set to 1 internally
+//    0: This requests JSBSim not to output any messages
+//       whatsoever.
+//    1: This value explicity requests the normal JSBSim
+//       startup messages
+//    2: This value asks for a message to be printed out when
+//       a class is instantiated
+//    4: When this value is set, a message is displayed when a
+//       FGModel object executes its Run() method
+//    8: When this value is set, various runtime state variables
+//       are printed out periodically
+//    16: When set various parameters are sanity checked and
+//       a message is printed out when they go out of bounds
+
+void FGFDMExec::Debug(int from)
+{
+  if (debug_lvl <= 0) return;
+
+  if (debug_lvl & 1 && IdFDM == 0) { // Standard console startup message output
+    if (from == 0) { // Constructor
+      cout << "\n\n     " << highint << underon << "JSBSim Flight Dynamics Model v"
+                                     << JSBSim_version << underoff << normint << endl;
+      cout << halfint << "            [cfg file spec v" << needed_cfg_version << "]\n\n";
+      cout << normint << "JSBSim startup beginning ...\n\n";
+    } else if (from == 3) {
+      cout << "\n\nJSBSim startup complete\n\n";
+    }
+  }
+  if (debug_lvl & 2 ) { // Instantiation/Destruction notification
+    if (from == 0) cout << "Instantiated: FGFDMExec" << endl;
+    if (from == 1) cout << "Destroyed:    FGFDMExec" << endl;
+  }
+  if (debug_lvl & 4 ) { // Run() method entry print for FGModel-derived objects
+    if (from == 2) {
+      cout << "================== Frame: " << Frame << "  Time: "
+           << State->Getsim_time() << " dt: " << State->Getdt() << endl;
+    }
+  }
+  if (debug_lvl & 8 ) { // Runtime state variables
+  }
+  if (debug_lvl & 16) { // Sanity checking
+  }
+  if (debug_lvl & 64) {
+    if (from == 0) { // Constructor
+      cout << IdSrc << endl;
+      cout << IdHdr << endl;
+    }
+  }
+}
+}
+
+