Date started: 11/17/98
Purpose: Schedules and runs the model routines.
- ------------- Copyright (C) 1999 Jon S. Berndt (jsb@hal-pc.org) -------------
+ ------------- Copyright (C) 1999 Jon S. Berndt (jon@jsbsim.org) -------------
This program is free software; you can redistribute it and/or modify it under
- the terms of the GNU General Public License as published by the Free Software
+ the terms of the GNU Lesser General Public License as published by the Free Software
Foundation; either version 2 of the License, or (at your option) any later
version.
This program is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
+ FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
details.
- You should have received a copy of the GNU General Public License along with
+ You should have received a copy of the GNU Lesser General Public License along with
this program; if not, write to the Free Software Foundation, Inc., 59 Temple
Place - Suite 330, Boston, MA 02111-1307, USA.
- Further information about the GNU General Public License can also be found on
+ Further information about the GNU Lesser General Public License can also be found on
the world wide web at http://www.gnu.org.
FUNCTIONAL DESCRIPTION
INCLUDES
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
-#ifdef FGFS
-# include <simgear/compiler.h>
-# include STL_IOSTREAM
-# include STL_ITERATOR
-#else
-# if defined(sgi) && !defined(__GNUC__) && (_COMPILER_VERSION < 740)
-# include <iostream.h>
-# else
-# include <iostream>
-# endif
-# include <iterator>
-#endif
-
#include "FGFDMExec.h"
-#include "FGState.h"
-#include "FGAtmosphere.h"
-#include "FGFCS.h"
-#include "FGGroundCallback.h"
-#include "FGPropulsion.h"
-#include "FGMassBalance.h"
-#include "FGGroundReactions.h"
-#include "FGAerodynamics.h"
-#include "FGInertial.h"
-#include "FGAircraft.h"
-#include "FGPropagate.h"
-#include "FGAuxiliary.h"
-#include "FGOutput.h"
-#include "FGConfigFile.h"
-#include "FGInitialCondition.h"
-#include "FGPropertyManager.h"
+#include "models/FGAtmosphere.h"
+#include "models/atmosphere/FGMSIS.h"
+#include "models/atmosphere/FGMars.h"
+#include "models/FGFCS.h"
+#include "models/FGPropulsion.h"
+#include "models/FGMassBalance.h"
+#include "models/FGGroundReactions.h"
+#include "models/FGExternalReactions.h"
+#include "models/FGBuoyantForces.h"
+#include "models/FGAerodynamics.h"
+#include "models/FGInertial.h"
+#include "models/FGAircraft.h"
+#include "models/FGPropagate.h"
+#include "models/FGAuxiliary.h"
+#include "models/FGInput.h"
+#include "models/FGOutput.h"
+#include "initialization/FGInitialCondition.h"
+//#include "initialization/FGTrimAnalysis.h" // Remove until later
+#include "input_output/FGPropertyManager.h"
+#include "input_output/FGScript.h"
+
+#include <iostream>
+#include <iterator>
+#include <cstdlib>
+
+using namespace std;
namespace JSBSim {
-static const char *IdSrc = "$Id$";
+static const char *IdSrc = "$Id: FGFDMExec.cpp,v 1.84 2011/01/16 16:26:14 bcoconni Exp $";
static const char *IdHdr = ID_FDMEXEC;
-/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-GLOBAL DECLARATIONS
-%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
-
-unsigned int FGFDMExec::FDMctr = 0;
-FGPropertyManager* FGFDMExec::master=0;
-
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
CLASS IMPLEMENTATION
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
-void checkTied ( FGPropertyManager *node )
-{
- int N = node->nChildren();
- string name;
-
- for (int i=0; i<N; i++) {
- if (node->getChild(i)->nChildren() ) {
- checkTied( (FGPropertyManager*)node->getChild(i) );
- } else if ( node->getChild(i)->isTied() ) {
- name = ((FGPropertyManager*)node->getChild(i))->GetFullyQualifiedName();
- cerr << name << " is tied" << endl;
- }
- }
-}
-
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
// Constructor
-FGFDMExec::FGFDMExec(FGPropertyManager* root)
+FGFDMExec::FGFDMExec(FGPropertyManager* root, unsigned int* fdmctr) : Root(root), FDMctr(fdmctr)
{
Frame = 0;
- FirstModel = 0;
Error = 0;
- State = 0;
+ GroundCallback = 0;
Atmosphere = 0;
FCS = 0;
Propulsion = 0;
Aerodynamics = 0;
Inertial = 0;
GroundReactions = 0;
+ ExternalReactions = 0;
+ BuoyantForces = 0;
Aircraft = 0;
- GroundCallback = 0;
Propagate = 0;
Auxiliary = 0;
- Output = 0;
+ Input = 0;
IC = 0;
Trim = 0;
+ Script = 0;
+
+ RootDir = "";
- terminate = false;
- frozen = false;
modelLoaded = false;
- IsSlave = false;
+ IsChild = false;
+ holding = false;
+ Terminate = false;
+ StandAlone = false;
- // Multiple FDM's are stopped for now. We need to ensure that
- // the "user" instance always gets the zeroeth instance number,
- // because there may be instruments or scripts tied to properties
- // in the jsbsim[0] node.
- IdFDM = FDMctr;
- //FDMctr++;
+ sim_time = 0.0;
+ dT = 1.0/120.0; // a default timestep size. This is needed for when JSBSim is
+ // run in standalone mode with no initialization file.
try {
char* num = getenv("JSBSIM_DEBUG");
if (num) debug_lvl = atoi(num); // set debug level
- } catch (...) { // if error set to 1
+ } catch (...) { // if error set to 1
debug_lvl = 1;
}
- if (root == 0) master= new FGPropertyManager;
- else master = root;
+ if (Root == 0) { // Then this is the root FDM
+ Root = new FGPropertyManager; // Create the property manager
+ StandAlone = true;
+ }
- instance = master->GetNode("/fdm/jsbsim",IdFDM,true);
+ if (FDMctr == 0) {
+ FDMctr = new unsigned int; // Create and initialize the child FDM counter
+ (*FDMctr) = 0;
+ }
+ // Store this FDM's ID
+ IdFDM = (*FDMctr); // The main (parent) JSBSim instance is always the "zeroth"
+
+ // Prepare FDMctr for the next child FDM id
+ (*FDMctr)++; // instance. "child" instances are loaded last.
+ instance = Root->GetNode("/fdm/jsbsim",IdFDM,true);
Debug(0);
-
- // this is here to catch errors in binding member functions
- // to the property tree.
+ // this is to catch errors in binding member functions to the property tree.
try {
Allocate();
} catch ( string msg ) {
cout << "Caught error: " << msg << endl;
exit(1);
}
+
+ trim_status = false;
+ ta_mode = 99;
+
+ Constructing = true;
+ typedef int (FGFDMExec::*iPMF)(void) const;
+// instance->Tie("simulation/do_trim_analysis", this, (iPMF)0, &FGFDMExec::DoTrimAnalysis);
+ instance->Tie("simulation/do_simple_trim", this, (iPMF)0, &FGFDMExec::DoTrim);
+ instance->Tie("simulation/reset", this, (iPMF)0, &FGFDMExec::ResetToInitialConditions);
+ instance->Tie("simulation/terminate", (int *)&Terminate);
+ instance->Tie("simulation/sim-time-sec", this, &FGFDMExec::GetSimTime);
+ instance->Tie("simulation/jsbsim-debug", this, &FGFDMExec::GetDebugLevel, &FGFDMExec::SetDebugLevel);
+
+ Constructing = false;
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
FGFDMExec::~FGFDMExec()
{
try {
+ Unbind();
DeAllocate();
- checkTied( instance );
+
+ if (IdFDM == 0) { // Meaning this is no child FDM
+ if(Root != 0) {
+ if(StandAlone)
+ delete Root;
+ Root = 0;
+ }
+ if(FDMctr != 0) {
+ delete FDMctr;
+ FDMctr = 0;
+ }
+ }
} catch ( string msg ) {
cout << "Caught error: " << msg << endl;
}
- for (unsigned int i=1; i<SlaveFDMList.size(); i++) delete SlaveFDMList[i]->exec;
- SlaveFDMList.clear();
+ for (unsigned int i=1; i<ChildFDMList.size(); i++) delete ChildFDMList[i]->exec;
+ ChildFDMList.clear();
+
+ PropertyCatalog.clear();
+
+ FDMctr--;
Debug(1);
}
MassBalance = new FGMassBalance(this);
Aerodynamics = new FGAerodynamics (this);
Inertial = new FGInertial(this);
+
+ GroundCallback = new FGGroundCallback(Inertial->GetRefRadius());
+
GroundReactions = new FGGroundReactions(this);
+ ExternalReactions = new FGExternalReactions(this);
+ BuoyantForces = new FGBuoyantForces(this);
Aircraft = new FGAircraft(this);
- GroundCallback = new FGGroundCallback();
Propagate = new FGPropagate(this);
Auxiliary = new FGAuxiliary(this);
- Output = new FGOutput(this);
-
- State = new FGState(this); // This must be done here, as the FGState
- // class needs valid pointers to the above
- // model classes
-
- // Initialize models so they can communicate with each other
-
- if (!Atmosphere->InitModel()) {
- cerr << fgred << "Atmosphere model init failed" << fgdef << endl;
- Error+=1;}
- if (!FCS->InitModel()) {
- cerr << fgred << "FCS model init failed" << fgdef << endl;
- Error+=2;}
- if (!Propulsion->InitModel()) {
- cerr << fgred << "FGPropulsion model init failed" << fgdef << endl;
- Error+=4;}
- if (!MassBalance->InitModel()) {
- cerr << fgred << "FGMassBalance model init failed" << fgdef << endl;
- Error+=8;}
- if (!Aerodynamics->InitModel()) {
- cerr << fgred << "FGAerodynamics model init failed" << fgdef << endl;
- Error+=16;}
- if (!Inertial->InitModel()) {
- cerr << fgred << "FGInertial model init failed" << fgdef << endl;
- Error+=32;}
- if (!GroundReactions->InitModel()) {
- cerr << fgred << "Ground Reactions model init failed" << fgdef << endl;
- Error+=64;}
- if (!Aircraft->InitModel()) {
- cerr << fgred << "Aircraft model init failed" << fgdef << endl;
- Error+=128;}
- if (!Propagate->InitModel()) {
- cerr << fgred << "Propagate model init failed" << fgdef << endl;
- Error+=512;}
- if (!Auxiliary->InitModel()) {
- cerr << fgred << "Auxiliary model init failed" << fgdef << endl;
- Error+=2058;}
- if (!Output->InitModel()) {
- cerr << fgred << "Output model init failed" << fgdef << endl;
- Error+=4096;}
-
- if (Error > 0) result = false;
-
- IC = new FGInitialCondition(this);
+ Input = new FGInput(this);
// Schedule a model. The second arg (the integer) is the pass number. For
- // instance, the atmosphere model gets executed every fifth pass it is called
- // by the executive. Everything else here gets executed each pass.
- // IC and Trim objects are NOT scheduled.
-
+ // instance, the atmosphere model could get executed every fifth pass it is called.
+
+ Schedule(Input, 1);
Schedule(Atmosphere, 1);
Schedule(FCS, 1);
Schedule(Propulsion, 1);
Schedule(Aerodynamics, 1);
Schedule(Inertial, 1);
Schedule(GroundReactions, 1);
+ Schedule(ExternalReactions, 1);
+ Schedule(BuoyantForces, 1);
Schedule(Aircraft, 1);
Schedule(Propagate, 1);
Schedule(Auxiliary, 1);
- Schedule(Output, 1);
+
+ // Initialize models so they can communicate with each other
+
+ vector <FGModel*>::iterator it;
+ for (it = Models.begin(); it != Models.end(); ++it) (*it)->InitModel();
+
+ IC = new FGInitialCondition(this);
modelLoaded = false;
bool FGFDMExec::DeAllocate(void)
{
+ delete Input;
delete Atmosphere;
delete FCS;
delete Propulsion;
delete Aerodynamics;
delete Inertial;
delete GroundReactions;
+ delete ExternalReactions;
+ delete BuoyantForces;
delete Aircraft;
delete Propagate;
delete Auxiliary;
- delete Output;
- delete State;
+ delete Script;
+
+ for (unsigned i=0; i<Outputs.size(); i++) delete Outputs[i];
+ Outputs.clear();
delete IC;
delete Trim;
delete GroundCallback;
- FirstModel = 0L;
Error = 0;
- State = 0;
+ Input = 0;
Atmosphere = 0;
FCS = 0;
Propulsion = 0;
Aerodynamics = 0;
Inertial = 0;
GroundReactions = 0;
+ ExternalReactions = 0;
+ BuoyantForces = 0;
Aircraft = 0;
Propagate = 0;
Auxiliary = 0;
- Output = 0;
+ Script = 0;
+
+ Models.clear();
modelLoaded = false;
return modelLoaded;
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-int FGFDMExec::Schedule(FGModel* model, int rate)
+void FGFDMExec::Schedule(FGModel* model, int rate)
{
- FGModel* model_iterator;
+ model->SetRate(rate);
+ Models.push_back(model);
+}
- model_iterator = FirstModel;
+//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
- if (model_iterator == 0L) { // this is the first model
+bool FGFDMExec::Run(void)
+{
+ bool success=true;
- FirstModel = model;
- FirstModel->NextModel = 0L;
- FirstModel->SetRate(rate);
+ Debug(2);
- } else { // subsequent model
+ for (unsigned int i=1; i<ChildFDMList.size(); i++) {
+ ChildFDMList[i]->AssignState(Propagate); // Transfer state to the child FDM
+ ChildFDMList[i]->Run();
+ }
- while (model_iterator->NextModel != 0L) {
- model_iterator = model_iterator->NextModel;
- }
- model_iterator->NextModel = model;
- model_iterator->NextModel->SetRate(rate);
+ // returns true if success, false if complete
+ if (Script != 0 && !IntegrationSuspended()) success = Script->RunScript();
- }
+ vector <FGModel*>::iterator it;
+ for (it = Models.begin(); it != Models.end(); ++it) (*it)->Run();
- return 0;
+ Frame++;
+ if (!Holding()) IncrTime();
+ if (Terminate) success = false;
+
+ return (success);
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+// This call will cause the sim time to reset to 0.0
-bool FGFDMExec::Run(void)
+bool FGFDMExec::RunIC(void)
{
- FGModel* model_iterator;
+ SuspendIntegration(); // saves the integration rate, dt, then sets it to 0.0.
+ Initialize(IC);
+ Run();
+ ResumeIntegration(); // Restores the integration rate to what it was.
- if (frozen) return true;
+ return true;
+}
- model_iterator = FirstModel;
- if (model_iterator == 0L) return false;
+//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
- Debug(2);
+void FGFDMExec::Initialize(FGInitialCondition *FGIC)
+{
+ Propagate->SetInitialState( FGIC );
- for (unsigned int i=1; i<SlaveFDMList.size(); i++) {
-// SlaveFDMList[i]->exec->State->Initialize(); // Transfer state to the slave FDM
-// SlaveFDMList[i]->exec->Run();
- }
+ Atmosphere->Run();
+ Atmosphere->SetWindNED( FGIC->GetWindNFpsIC(),
+ FGIC->GetWindEFpsIC(),
+ FGIC->GetWindDFpsIC() );
- while (model_iterator != 0L) {
- model_iterator->Run();
- model_iterator = model_iterator->NextModel;
- }
+ FGColumnVector3 vAeroUVW;
+ vAeroUVW = Propagate->GetUVW() + Propagate->GetTl2b()*Atmosphere->GetTotalWindNED();
- frame = Frame++;
- State->IncrTime();
- return true;
+ double alpha, beta;
+ if (vAeroUVW(eW) != 0.0)
+ alpha = vAeroUVW(eU)*vAeroUVW(eU) > 0.0 ? atan2(vAeroUVW(eW), vAeroUVW(eU)) : 0.0;
+ else
+ alpha = 0.0;
+ if (vAeroUVW(eV) != 0.0)
+ beta = vAeroUVW(eU)*vAeroUVW(eU)+vAeroUVW(eW)*vAeroUVW(eW) > 0.0 ? atan2(vAeroUVW(eV), (fabs(vAeroUVW(eU))/vAeroUVW(eU))*sqrt(vAeroUVW(eU)*vAeroUVW(eU) + vAeroUVW(eW)*vAeroUVW(eW))) : 0.0;
+ else
+ beta = 0.0;
+
+ Auxiliary->SetAB(alpha, beta);
+
+ double Vt = vAeroUVW.Magnitude();
+ Auxiliary->SetVt(Vt);
+
+ Auxiliary->SetMach(Vt/Atmosphere->GetSoundSpeed());
+
+ double qbar = 0.5*Vt*Vt*Atmosphere->GetDensity();
+ Auxiliary->Setqbar(qbar);
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+//
+// A private, internal function call for Tie-ing to a property, so it needs an
+// argument.
-bool FGFDMExec::RunIC(void)
+void FGFDMExec::ResetToInitialConditions(int mode)
{
- State->Suspend();
- State->Initialize(IC);
- Run();
- State->Resume();
+ if (mode == 1) {
+ for (unsigned int i=0; i<Outputs.size(); i++) {
+ Outputs[i]->SetStartNewFile(true);
+ }
+ }
+
+ ResetToInitialConditions();
+}
- return true;
+//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+
+void FGFDMExec::ResetToInitialConditions(void)
+{
+ if (Constructing) return;
+
+ vector <FGModel*>::iterator it;
+ for (it = Models.begin(); it != Models.end(); ++it) (*it)->InitModel();
+
+ RunIC();
+ if (Script) Script->ResetEvents();
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-void FGFDMExec::SetGroundCallback(FGGroundCallback* p) {
- if (GroundCallback)
- delete GroundCallback;
+void FGFDMExec::SetGroundCallback(FGGroundCallback* p)
+{
+ delete GroundCallback;
GroundCallback = p;
}
FDMList.push_back(Aircraft->GetAircraftName());
- for (unsigned int i=1; i<SlaveFDMList.size(); i++) {
- FDMList.push_back(SlaveFDMList[i]->exec->GetAircraft()->GetAircraftName());
+ for (unsigned int i=1; i<ChildFDMList.size(); i++) {
+ FDMList.push_back(ChildFDMList[i]->exec->GetAircraft()->GetAircraftName());
}
return FDMList;
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-bool FGFDMExec::LoadModel(string AircraftPath, string EnginePath, string model,
- bool addModelToPath)
+bool FGFDMExec::LoadScript(const string& script, double deltaT)
{
+ bool result;
- FGFDMExec::AircraftPath = AircraftPath;
- FGFDMExec::EnginePath = EnginePath;
+ Script = new FGScript(this);
+ result = Script->LoadScript(RootDir + script, deltaT);
- return LoadModel(model, addModelToPath);
+ return result;
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+bool FGFDMExec::LoadModel(const string& AircraftPath, const string& EnginePath, const string& SystemsPath,
+ const string& model, bool addModelToPath)
+{
+ FGFDMExec::AircraftPath = RootDir + AircraftPath;
+ FGFDMExec::EnginePath = RootDir + EnginePath;
+ FGFDMExec::SystemsPath = RootDir + SystemsPath;
+
+ return LoadModel(model, addModelToPath);
+}
-bool FGFDMExec::LoadModel(string model, bool addModelToPath)
+//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+
+bool FGFDMExec::LoadModel(const string& model, bool addModelToPath)
{
-
- bool result = true;
string token;
string aircraftCfgFileName;
+ Element* element = 0L;
+ bool result = false; // initialize result to false, indicating input file not yet read
- if( AircraftPath.empty() || EnginePath.empty() ) {
+ modelName = model; // Set the class modelName attribute
+
+ if( AircraftPath.empty() || EnginePath.empty() || SystemsPath.empty()) {
cerr << "Error: attempted to load aircraft with undefined ";
- cerr << "aircraft and engine paths" << endl;
+ cerr << "aircraft, engine, and system paths" << endl;
return false;
}
- aircraftCfgFileName = AircraftPath;
-# ifndef macintosh
- if (addModelToPath) aircraftCfgFileName += "/" + model;
- aircraftCfgFileName += "/" + model + ".xml";
-# else
- if (addModelToPath) aircraftCfgFileName += ";" + model;
- aircraftCfgFileName += ";" + model + ".xml";
-# endif
-
- FGConfigFile AC_cfg(aircraftCfgFileName);
- if (!AC_cfg.IsOpen()) return false;
-
- modelName = model;
+ FullAircraftPath = AircraftPath;
+ if (addModelToPath) FullAircraftPath += "/" + model;
+ aircraftCfgFileName = FullAircraftPath + "/" + model + ".xml";
if (modelLoaded) {
DeAllocate();
Allocate();
}
- if (!ReadPrologue(&AC_cfg)) return false;
-
- while ((AC_cfg.GetNextConfigLine() != string("EOF")) &&
- (token = AC_cfg.GetValue()) != string("/FDM_CONFIG")) {
- if (token == "METRICS") {
- if (debug_lvl > 0) cout << fgcyan << "\n Reading Metrics" << fgdef << endl;
- if (!ReadMetrics(&AC_cfg)) result = false;
- } else if (token == "SLAVE") {
- if (debug_lvl > 0) cout << fgcyan << "\n Reading Slave flight vehicle: " << fgdef
- << AC_cfg.GetValue("NAME") << endl;
- if (!ReadSlave(&AC_cfg)) result = false;
- } else if (token == "AERODYNAMICS") {
- if (debug_lvl > 0) cout << fgcyan << "\n Reading Aerodynamics" << fgdef << endl;
- if (!ReadAerodynamics(&AC_cfg)) result = false;
- } else if (token == "UNDERCARRIAGE") {
- if (debug_lvl > 0) cout << fgcyan << "\n Reading Landing Gear" << fgdef << endl;
- if (!ReadUndercarriage(&AC_cfg)) result = false;
- } else if (token == "PROPULSION") {
- if (debug_lvl > 0) cout << fgcyan << "\n Reading Propulsion" << fgdef << endl;
- if (!ReadPropulsion(&AC_cfg)) result = false;
- } else if (token == "FLIGHT_CONTROL") {
- if (debug_lvl > 0) cout << fgcyan << "\n Reading Flight Control" << fgdef << endl;
- if (!ReadFlightControls(&AC_cfg)) result = false;
- } else if (token == "AUTOPILOT") {
- if (debug_lvl > 0) cout << fgcyan << "\n Reading Autopilot" << fgdef << endl;
- if (!ReadFlightControls(&AC_cfg)) result = false;
- } else if (token == "OUTPUT") {
- if (debug_lvl > 0) cout << fgcyan << "\n Reading Output directives" << fgdef << endl;
- if (!ReadOutput(&AC_cfg)) result = false;
+ int saved_debug_lvl = debug_lvl;
+
+ document = LoadXMLDocument(aircraftCfgFileName); // "document" is a class member
+ if (document) {
+ if (IsChild) debug_lvl = 0;
+
+ ReadPrologue(document);
+
+ if (IsChild) debug_lvl = saved_debug_lvl;
+
+ // Process the fileheader element in the aircraft config file. This element is OPTIONAL.
+ element = document->FindElement("fileheader");
+ if (element) {
+ result = ReadFileHeader(element);
+ if (!result) {
+ cerr << endl << "Aircraft fileheader element has problems in file " << aircraftCfgFileName << endl;
+ return result;
+ }
+ }
+
+ if (IsChild) debug_lvl = 0;
+
+ // Process the metrics element. This element is REQUIRED.
+ element = document->FindElement("metrics");
+ if (element) {
+ result = Aircraft->Load(element);
+ if (!result) {
+ cerr << endl << "Aircraft metrics element has problems in file " << aircraftCfgFileName << endl;
+ return result;
+ }
+ } else {
+ cerr << endl << "No metrics element was found in the aircraft config file." << endl;
+ return false;
+ }
+
+ // Process the mass_balance element. This element is REQUIRED.
+ element = document->FindElement("mass_balance");
+ if (element) {
+ result = MassBalance->Load(element);
+ if (!result) {
+ cerr << endl << "Aircraft mass_balance element has problems in file " << aircraftCfgFileName << endl;
+ return result;
+ }
+ } else {
+ cerr << endl << "No mass_balance element was found in the aircraft config file." << endl;
+ return false;
+ }
+
+ // Process the ground_reactions element. This element is REQUIRED.
+ element = document->FindElement("ground_reactions");
+ if (element) {
+ result = GroundReactions->Load(element);
+ if (!result) {
+ cerr << endl << "Aircraft ground_reactions element has problems in file " << aircraftCfgFileName << endl;
+ return result;
+ }
+ } else {
+ cerr << endl << "No ground_reactions element was found in the aircraft config file." << endl;
+ return false;
+ }
+
+ // Process the external_reactions element. This element is OPTIONAL.
+ element = document->FindElement("external_reactions");
+ if (element) {
+ result = ExternalReactions->Load(element);
+ if (!result) {
+ cerr << endl << "Aircraft external_reactions element has problems in file " << aircraftCfgFileName << endl;
+ return result;
+ }
+ }
+
+ // Process the buoyant_forces element. This element is OPTIONAL.
+ element = document->FindElement("buoyant_forces");
+ if (element) {
+ result = BuoyantForces->Load(element);
+ if (!result) {
+ cerr << endl << "Aircraft buoyant_forces element has problems in file " << aircraftCfgFileName << endl;
+ return result;
+ }
+ }
+
+ // Process the propulsion element. This element is OPTIONAL.
+ element = document->FindElement("propulsion");
+ if (element) {
+ result = Propulsion->Load(element);
+ if (!result) {
+ cerr << endl << "Aircraft propulsion element has problems in file " << aircraftCfgFileName << endl;
+ return result;
+ }
+ }
+
+ // Process the system element[s]. This element is OPTIONAL, and there may be more than one.
+ element = document->FindElement("system");
+ while (element) {
+ result = FCS->Load(element, FGFCS::stSystem);
+ if (!result) {
+ cerr << endl << "Aircraft system element has problems in file " << aircraftCfgFileName << endl;
+ return result;
+ }
+ element = document->FindNextElement("system");
+ }
+
+ // Process the autopilot element. This element is OPTIONAL.
+ element = document->FindElement("autopilot");
+ if (element) {
+ result = FCS->Load(element, FGFCS::stAutoPilot);
+ if (!result) {
+ cerr << endl << "Aircraft autopilot element has problems in file " << aircraftCfgFileName << endl;
+ return result;
+ }
+ }
+
+ // Process the flight_control element. This element is OPTIONAL.
+ element = document->FindElement("flight_control");
+ if (element) {
+ result = FCS->Load(element, FGFCS::stFCS);
+ if (!result) {
+ cerr << endl << "Aircraft flight_control element has problems in file " << aircraftCfgFileName << endl;
+ return result;
+ }
+ }
+
+ // Process the aerodynamics element. This element is OPTIONAL, but almost always expected.
+ element = document->FindElement("aerodynamics");
+ if (element) {
+ result = Aerodynamics->Load(element);
+ if (!result) {
+ cerr << endl << "Aircraft aerodynamics element has problems in file " << aircraftCfgFileName << endl;
+ return result;
+ }
+ } else {
+ cerr << endl << "No expected aerodynamics element was found in the aircraft config file." << endl;
+ }
+
+ // Process the input element. This element is OPTIONAL.
+ element = document->FindElement("input");
+ if (element) {
+ result = Input->Load(element);
+ if (!result) {
+ cerr << endl << "Aircraft input element has problems in file " << aircraftCfgFileName << endl;
+ return result;
+ }
+ }
+
+ // Process the output element[s]. This element is OPTIONAL, and there may be more than one.
+ unsigned int idx=0;
+ typedef int (FGOutput::*iOPMF)(void) const;
+ element = document->FindElement("output");
+ while (element) {
+ if (debug_lvl > 0) cout << endl << " Output data set: " << idx << " ";
+ FGOutput* Output = new FGOutput(this);
+ Output->InitModel();
+ Schedule(Output, 1);
+ result = Output->Load(element);
+ if (!result) {
+ cerr << endl << "Aircraft output element has problems in file " << aircraftCfgFileName << endl;
+ return result;
+ } else {
+ Outputs.push_back(Output);
+ string outputProp = CreateIndexedPropertyName("simulation/output",idx);
+ instance->Tie(outputProp+"/log_rate_hz", Output, (iOPMF)0, &FGOutput::SetRate);
+ idx++;
+ }
+ element = document->FindNextElement("output");
+ }
+
+ // Lastly, process the child element. This element is OPTIONAL - and NOT YET SUPPORTED.
+ element = document->FindElement("child");
+ if (element) {
+ result = ReadChild(element);
+ if (!result) {
+ cerr << endl << "Aircraft child element has problems in file " << aircraftCfgFileName << endl;
+ return result;
+ }
}
- }
- if (result) {
modelLoaded = true;
- Debug(3);
+
+ if (debug_lvl > 0) {
+ MassBalance->Run(); // Update all mass properties for the report.
+ MassBalance->GetMassPropertiesReport();
+
+ cout << endl << fgblue << highint
+ << "End of vehicle configuration loading." << endl
+ << "-------------------------------------------------------------------------------"
+ << reset << endl;
+ }
+
+ if (IsChild) debug_lvl = saved_debug_lvl;
+
} else {
cerr << fgred
- << " FGFDMExec: Failed to load aircraft and/or engine model"
+ << " JSBSim failed to open the configuration file: " << aircraftCfgFileName
<< fgdef << endl;
}
+ // Late bind previously undefined FCS inputs.
+ try {
+ FCS->LateBind();
+ } catch (string prop) {
+ cerr << endl << fgred << " Could not late bind property " << prop
+ << ". Aborting." << reset << endl;
+ result = false;
+ }
+
+ if (result) {
+ struct PropertyCatalogStructure masterPCS;
+ masterPCS.base_string = "";
+ masterPCS.node = (FGPropertyManager*)Root;
+ BuildPropertyCatalog(&masterPCS);
+ }
+
return result;
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-bool FGFDMExec::ReadPrologue(FGConfigFile* AC_cfg)
+void FGFDMExec::BuildPropertyCatalog(struct PropertyCatalogStructure* pcs)
+{
+ struct PropertyCatalogStructure* pcsNew = new struct PropertyCatalogStructure;
+ int node_idx = 0;
+
+ for (int i=0; i<pcs->node->nChildren(); i++) {
+ pcsNew->base_string = pcs->base_string + "/" + pcs->node->getChild(i)->getName();
+ node_idx = pcs->node->getChild(i)->getIndex();
+ if (node_idx != 0) {
+ pcsNew->base_string = CreateIndexedPropertyName(pcsNew->base_string, node_idx);
+ }
+ if (pcs->node->getChild(i)->nChildren() == 0) {
+ if (pcsNew->base_string.substr(0,11) == string("/fdm/jsbsim")) {
+ pcsNew->base_string = pcsNew->base_string.erase(0,12);
+ }
+ PropertyCatalog.push_back(pcsNew->base_string);
+ } else {
+ pcsNew->node = (FGPropertyManager*)pcs->node->getChild(i);
+ BuildPropertyCatalog(pcsNew);
+ }
+ }
+ delete pcsNew;
+}
+
+//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+
+string FGFDMExec::QueryPropertyCatalog(const string& in)
{
- string token = AC_cfg->GetValue();
- string scratch;
- string AircraftName;
+ string results="";
+ for (unsigned i=0; i<PropertyCatalog.size(); i++) {
+ if (PropertyCatalog[i].find(in) != string::npos) results += PropertyCatalog[i] + "\n";
+ }
+ if (results.empty()) return "No matches found\n";
+ return results;
+}
- AircraftName = AC_cfg->GetValue("NAME");
+//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+
+void FGFDMExec::PrintPropertyCatalog(void)
+{
+ cout << endl;
+ cout << " " << fgblue << highint << underon << "Property Catalog for "
+ << modelName << reset << endl << endl;
+ for (unsigned i=0; i<PropertyCatalog.size(); i++) {
+ cout << " " << PropertyCatalog[i] << endl;
+ }
+}
+
+//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+
+bool FGFDMExec::ReadFileHeader(Element* el)
+{
+ bool result = true; // true for success
+
+ if (debug_lvl == 0) return result;
+
+ if (IsChild) {
+ cout << endl <<highint << fgblue << "Reading child model: " << IdFDM << reset << endl << endl;
+ }
+
+ if (el->FindElement("description"))
+ cout << " Description: " << el->FindElement("description")->GetDataLine() << endl;
+ if (el->FindElement("author"))
+ cout << " Model Author: " << el->FindElement("author")->GetDataLine() << endl;
+ if (el->FindElement("filecreationdate"))
+ cout << " Creation Date: " << el->FindElement("filecreationdate")->GetDataLine() << endl;
+ if (el->FindElement("version"))
+ cout << " Version: " << el->FindElement("version")->GetDataLine() << endl;
+
+ return result;
+}
+
+//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+
+bool FGFDMExec::ReadPrologue(Element* el) // el for ReadPrologue is the document element
+{
+ bool result = true; // true for success
+
+ if (!el) return false;
+
+ string AircraftName = el->GetAttributeValue("name");
Aircraft->SetAircraftName(AircraftName);
- if (debug_lvl > 0) cout << underon << "Reading Aircraft Configuration File"
+ if (debug_lvl & 1) cout << underon << "Reading Aircraft Configuration File"
<< underoff << ": " << highint << AircraftName << normint << endl;
- scratch = AC_cfg->GetValue("VERSION").c_str();
- CFGVersion = AC_cfg->GetValue("VERSION");
- Release = AC_cfg->GetValue("RELEASE");
+ CFGVersion = el->GetAttributeValue("version");
+ Release = el->GetAttributeValue("release");
- if (debug_lvl > 0)
+ if (debug_lvl & 1)
cout << " Version: " << highint << CFGVersion
<< normint << endl;
if (CFGVersion != needed_cfg_version) {
return false;
}
- if (Release == "ALPHA" && debug_lvl > 0) {
-#ifndef _MSC_VER
- system("banner ALPHA");
-#endif
+ if (Release == "ALPHA" && (debug_lvl & 1)) {
cout << endl << endl
<< highint << "This aircraft model is an " << fgred << Release
<< reset << highint << " release!!!" << endl << endl << reset
<< " will not fly as expected." << endl << endl
<< fgred << highint << "Use this model for development purposes ONLY!!!"
<< normint << reset << endl << endl;
- } else if (Release == "BETA" && debug_lvl > 0) {
-#ifndef _MSC_VER
- system("banner BETA");
-#endif
+ } else if (Release == "BETA" && (debug_lvl & 1)) {
cout << endl << endl
<< highint << "This aircraft model is a " << fgred << Release
<< reset << highint << " release!!!" << endl << endl << reset
<< "This aircraft model probably will not fly as expected." << endl << endl
<< fgblue << highint << "Use this model for development purposes ONLY!!!"
<< normint << reset << endl << endl;
+ } else if (Release == "PRODUCTION" && (debug_lvl & 1)) {
+ cout << endl << endl
+ << highint << "This aircraft model is a " << fgblue << Release
+ << reset << highint << " release." << endl << endl << reset;
+ } else if (debug_lvl & 1) {
+ cout << endl << endl
+ << highint << "This aircraft model is an " << fgred << Release
+ << reset << highint << " release!!!" << endl << endl << reset
+ << "This aircraft model may not even properly load, and probably"
+ << " will not fly as expected." << endl << endl
+ << fgred << highint << "Use this model for development purposes ONLY!!!"
+ << normint << reset << endl << endl;
}
- return true;
+ return result;
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-bool FGFDMExec::ReadSlave(FGConfigFile* AC_cfg)
+bool FGFDMExec::ReadChild(Element* el)
{
- // Add a new slaveData object to the slave FDM list
- // Populate that slaveData element with a new FDMExec object
- // Set the IsSlave flag for that FDMExec object
+ // Add a new childData object to the child FDM list
+ // Populate that childData element with a new FDMExec object
+ // Set the IsChild flag for that FDMExec object
// Get the aircraft name
- // set debug level to print out no additional data for slave objects
+ // set debug level to print out no additional data for child objects
// Load the model given the aircraft name
// reset debug level to prior setting
- int saved_debug_lvl = debug_lvl;
string token;
- SlaveFDMList.push_back(new slaveData);
- SlaveFDMList.back()->exec = new FGFDMExec();
- SlaveFDMList.back()->exec->SetSlave();
+ struct childData* child = new childData;
- string AircraftName = AC_cfg->GetValue("FILE");
+ child->exec = new FGFDMExec(Root, FDMctr);
+ child->exec->SetChild(true);
- debug_lvl = 0; // turn off debug output for slave vehicle
+ string childAircraft = el->GetAttributeValue("name");
+ string sMated = el->GetAttributeValue("mated");
+ if (sMated == "false") child->mated = false; // child objects are mated by default.
+ string sInternal = el->GetAttributeValue("internal");
+ if (sInternal == "true") child->internal = true; // child objects are external by default.
- SlaveFDMList.back()->exec->SetAircraftPath( AircraftPath );
- SlaveFDMList.back()->exec->SetEnginePath( EnginePath );
- SlaveFDMList.back()->exec->LoadModel(AircraftName);
- debug_lvl = saved_debug_lvl; // turn debug output back on for master vehicle
+ child->exec->SetAircraftPath( AircraftPath );
+ child->exec->SetEnginePath( EnginePath );
+ child->exec->SetSystemsPath( SystemsPath );
+ child->exec->LoadModel(childAircraft);
- AC_cfg->GetNextConfigLine();
- while ((token = AC_cfg->GetValue()) != string("/SLAVE")) {
- *AC_cfg >> token;
- if (token == "XLOC") { *AC_cfg >> SlaveFDMList.back()->x; }
- else if (token == "YLOC") { *AC_cfg >> SlaveFDMList.back()->y; }
- else if (token == "ZLOC") { *AC_cfg >> SlaveFDMList.back()->z; }
- else if (token == "PITCH") { *AC_cfg >> SlaveFDMList.back()->pitch;}
- else if (token == "YAW") { *AC_cfg >> SlaveFDMList.back()->yaw; }
- else if (token == "ROLL") { *AC_cfg >> SlaveFDMList.back()->roll; }
- else cerr << "Unknown identifier: " << token << " in slave vehicle definition" << endl;
+ Element* location = el->FindElement("location");
+ if (location) {
+ child->Loc = location->FindElementTripletConvertTo("IN");
+ } else {
+ cerr << endl << highint << fgred << " No location was found for this child object!" << reset << endl;
+ exit(-1);
}
-
- if (debug_lvl > 0) {
- cout << " X = " << SlaveFDMList.back()->x << endl;
- cout << " Y = " << SlaveFDMList.back()->y << endl;
- cout << " Z = " << SlaveFDMList.back()->z << endl;
- cout << " Pitch = " << SlaveFDMList.back()->pitch << endl;
- cout << " Yaw = " << SlaveFDMList.back()->yaw << endl;
- cout << " Roll = " << SlaveFDMList.back()->roll << endl;
+
+ Element* orientation = el->FindElement("orient");
+ if (orientation) {
+ child->Orient = orientation->FindElementTripletConvertTo("RAD");
+ } else if (debug_lvl > 0) {
+ cerr << endl << highint << " No orientation was found for this child object! Assuming 0,0,0." << reset << endl;
}
+ ChildFDMList.push_back(child);
+
return true;
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-bool FGFDMExec::ReadPropulsion(FGConfigFile* AC_cfg)
+FGPropertyManager* FGFDMExec::GetPropertyManager(void)
{
- if (!Propulsion->Load(AC_cfg)) {
- cerr << " Propulsion not successfully loaded" << endl;
- return false;
- }
- return true;
+ return instance;
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-bool FGFDMExec::ReadFlightControls(FGConfigFile* AC_cfg)
+FGTrim* FGFDMExec::GetTrim(void)
{
- if (!FCS->Load(AC_cfg)) {
- cerr << " Flight Controls not successfully loaded" << endl;
- return false;
- }
- return true;
+ delete Trim;
+ Trim = new FGTrim(this,tNone);
+ return Trim;
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-bool FGFDMExec::ReadAerodynamics(FGConfigFile* AC_cfg)
+void FGFDMExec::DisableOutput(void)
{
- if (!Aerodynamics->Load(AC_cfg)) {
- cerr << " Aerodynamics not successfully loaded" << endl;
- return false;
+ for (unsigned i=0; i<Outputs.size(); i++) {
+ Outputs[i]->Disable();
}
- return true;
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-bool FGFDMExec::ReadUndercarriage(FGConfigFile* AC_cfg)
+void FGFDMExec::EnableOutput(void)
{
- if (!GroundReactions->Load(AC_cfg)) {
- cerr << " Ground Reactions not successfully loaded" << endl;
- return false;
+ for (unsigned i=0; i<Outputs.size(); i++) {
+ Outputs[i]->Enable();
}
- return true;
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-bool FGFDMExec::ReadMetrics(FGConfigFile* AC_cfg)
+bool FGFDMExec::SetOutputDirectives(const string& fname)
{
- if (!Aircraft->Load(AC_cfg)) {
- cerr << " Aircraft metrics not successfully loaded" << endl;
- return false;
+ bool result;
+
+ FGOutput* Output = new FGOutput(this);
+ Output->SetDirectivesFile(RootDir + fname);
+ Output->InitModel();
+ Schedule(Output, 1);
+ result = Output->Load(0);
+
+ if (result) {
+ Outputs.push_back(Output);
+ typedef int (FGOutput::*iOPMF)(void) const;
+ string outputProp = CreateIndexedPropertyName("simulation/output",Outputs.size()-1);
+ instance->Tie(outputProp+"/log_rate_hz", Output, (iOPMF)0, &FGOutput::SetRate);
}
- return true;
+
+ return result;
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-bool FGFDMExec::ReadOutput(FGConfigFile* AC_cfg)
+void FGFDMExec::DoTrim(int mode)
{
- if (!Output->Load(AC_cfg)) {
- cerr << " Output not successfully loaded" << endl;
- return false;
+ double saved_time;
+
+ if (Constructing) return;
+
+ if (mode < 0 || mode > JSBSim::tNone) {
+ cerr << endl << "Illegal trimming mode!" << endl << endl;
+ return;
}
- return true;
+ saved_time = sim_time;
+ FGTrim trim(this, (JSBSim::TrimMode)mode);
+ if ( !trim.DoTrim() ) cerr << endl << "Trim Failed" << endl << endl;
+ trim.Report();
+ sim_time = saved_time;
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+/*
+void FGFDMExec::DoTrimAnalysis(int mode)
+{
+ double saved_time;
+ if (Constructing) return;
-FGPropertyManager* FGFDMExec::GetPropertyManager(void) {
- return instance;
+ if (mode < 0 || mode > JSBSim::taNone) {
+ cerr << endl << "Illegal trimming mode!" << endl << endl;
+ return;
+ }
+ saved_time = sim_time;
+
+ FGTrimAnalysis trimAnalysis(this, (JSBSim::TrimAnalysisMode)mode);
+
+ if ( !trimAnalysis.Load(IC->GetInitFile(), false) ) {
+ cerr << "A problem occurred with trim configuration file " << trimAnalysis.Load(IC->GetInitFile()) << endl;
+ exit(-1);
+ }
+
+ bool result = trimAnalysis.DoTrim();
+
+ if ( !result ) cerr << endl << "Trim Failed" << endl << endl;
+
+ trimAnalysis.Report();
+ Setsim_time(saved_time);
+
+ EnableOutput();
+ cout << "\nOutput: " << GetOutputFileName() << endl;
+
+}
+*/
+//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+
+void FGFDMExec::UseAtmosphereMSIS(void)
+{
+ FGAtmosphere *oldAtmosphere = Atmosphere;
+ Atmosphere = new MSIS(this);
+ if (!Atmosphere->InitModel()) {
+ cerr << fgred << "MSIS Atmosphere model init failed" << fgdef << endl;
+ Error+=1;
+ }
+ delete oldAtmosphere;
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-FGTrim* FGFDMExec::GetTrim(void) {
- delete Trim;
- Trim = new FGTrim(this,tNone);
- return Trim;
+void FGFDMExec::UseAtmosphereMars(void)
+{
+/*
+ FGAtmosphere *oldAtmosphere = Atmosphere;
+ Atmosphere = new FGMars(this);
+ if (!Atmosphere->InitModel()) {
+ cerr << fgred << "Mars Atmosphere model init failed" << fgdef << endl;
+ Error+=1;
+ }
+ delete oldAtmosphere;
+*/
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
if (from == 0) { // Constructor
cout << "\n\n " << highint << underon << "JSBSim Flight Dynamics Model v"
<< JSBSim_version << underoff << normint << endl;
- cout << halfint << " [cfg file spec v" << needed_cfg_version << "]\n\n";
+ cout << halfint << " [JSBSim-ML v" << needed_cfg_version << "]\n\n";
cout << normint << "JSBSim startup beginning ...\n\n";
} else if (from == 3) {
cout << "\n\nJSBSim startup complete\n\n";
if (debug_lvl & 4 ) { // Run() method entry print for FGModel-derived objects
if (from == 2) {
cout << "================== Frame: " << Frame << " Time: "
- << State->Getsim_time() << endl;
+ << sim_time << " dt: " << dT << endl;
}
}
if (debug_lvl & 8 ) { // Runtime state variables
}
}
+