Date started: 11/17/98
Purpose: Schedules and runs the model routines.
- ------------- Copyright (C) 1999 Jon S. Berndt (jsb@hal-pc.org) -------------
+ ------------- Copyright (C) 1999 Jon S. Berndt (jon@jsbsim.org) -------------
This program is free software; you can redistribute it and/or modify it under
the terms of the GNU Lesser General Public License as published by the Free Software
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
#include "FGFDMExec.h"
-#include "FGState.h"
-#include <models/FGAtmosphere.h>
-#include <models/atmosphere/FGMSIS.h>
-#include <models/atmosphere/FGMars.h>
-#include <models/FGFCS.h>
-#include <models/FGPropulsion.h>
-#include <models/FGMassBalance.h>
-#include <models/FGGroundReactions.h>
-#include <models/FGExternalReactions.h>
-#include <models/FGBuoyantForces.h>
-#include <models/FGAerodynamics.h>
-#include <models/FGInertial.h>
-#include <models/FGAircraft.h>
-#include <models/FGPropagate.h>
-#include <models/FGAuxiliary.h>
-#include <models/FGInput.h>
-#include <models/FGOutput.h>
-#include <initialization/FGInitialCondition.h>
-//#include <initialization/FGTrimAnalysis.h> // Remove until later
-#include <input_output/FGPropertyManager.h>
-#include <input_output/FGScript.h>
+#include "models/FGAtmosphere.h"
+#include "models/atmosphere/FGMSIS.h"
+#include "models/atmosphere/FGMars.h"
+#include "models/FGFCS.h"
+#include "models/FGPropulsion.h"
+#include "models/FGMassBalance.h"
+#include "models/FGGroundReactions.h"
+#include "models/FGExternalReactions.h"
+#include "models/FGBuoyantForces.h"
+#include "models/FGAerodynamics.h"
+#include "models/FGInertial.h"
+#include "models/FGAircraft.h"
+#include "models/FGPropagate.h"
+#include "models/FGAuxiliary.h"
+#include "models/FGInput.h"
+#include "models/FGOutput.h"
+#include "initialization/FGInitialCondition.h"
+//#include "initialization/FGTrimAnalysis.h" // Remove until later
+#include "input_output/FGPropertyManager.h"
+#include "input_output/FGScript.h"
#include <iostream>
#include <iterator>
+#include <cstdlib>
+
+using namespace std;
namespace JSBSim {
-static const char *IdSrc = "$Id$";
+static const char *IdSrc = "$Id: FGFDMExec.cpp,v 1.84 2011/01/16 16:26:14 bcoconni Exp $";
static const char *IdHdr = ID_FDMEXEC;
-/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-GLOBAL DECLARATIONS
-%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
-
-unsigned int FGFDMExec::FDMctr = 0;
-FGPropertyManager* FGFDMExec::master=0;
-
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
CLASS IMPLEMENTATION
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
-void checkTied ( FGPropertyManager *node )
-{
- int N = node->nChildren();
- string name;
-
- for (int i=0; i<N; i++) {
- if (node->getChild(i)->nChildren() ) {
-// cout << "Untieing " << node->getChild(i)->getName() << " property branch." << endl;
- checkTied( (FGPropertyManager*)node->getChild(i) );
- } else if ( node->getChild(i)->isTied() ) {
- name = ((FGPropertyManager*)node->getChild(i))->GetFullyQualifiedName();
- node->Untie(name);
- }
- }
-}
-
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
// Constructor
-FGFDMExec::FGFDMExec(FGPropertyManager* root) : Root(root)
+FGFDMExec::FGFDMExec(FGPropertyManager* root, unsigned int* fdmctr) : Root(root), FDMctr(fdmctr)
{
Frame = 0;
- FirstModel = 0;
Error = 0;
GroundCallback = 0;
- State = 0;
Atmosphere = 0;
FCS = 0;
Propulsion = 0;
Trim = 0;
Script = 0;
+ RootDir = "";
+
modelLoaded = false;
- IsSlave = false;
+ IsChild = false;
holding = false;
Terminate = false;
+ StandAlone = false;
- // Multiple FDM's are stopped for now. We need to ensure that
- // the "user" instance always gets the zeroeth instance number,
- // because there may be instruments or scripts tied to properties
- // in the jsbsim[0] node.
- // ToDo: it could be that when JSBSim is reset and a new FDM is wanted, that
- // process might try setting FDMctr = 0. Then the line below would not need
- // to be commented out.
- IdFDM = FDMctr;
- //FDMctr++;
+ sim_time = 0.0;
+ dT = 1.0/120.0; // a default timestep size. This is needed for when JSBSim is
+ // run in standalone mode with no initialization file.
try {
char* num = getenv("JSBSIM_DEBUG");
if (num) debug_lvl = atoi(num); // set debug level
- } catch (...) { // if error set to 1
+ } catch (...) { // if error set to 1
debug_lvl = 1;
}
- if (Root == 0) {
- if (master == 0)
- master = new FGPropertyManager;
- Root = master;
+ if (Root == 0) { // Then this is the root FDM
+ Root = new FGPropertyManager; // Create the property manager
+ StandAlone = true;
+ }
+
+ if (FDMctr == 0) {
+ FDMctr = new unsigned int; // Create and initialize the child FDM counter
+ (*FDMctr) = 0;
}
+ // Store this FDM's ID
+ IdFDM = (*FDMctr); // The main (parent) JSBSim instance is always the "zeroth"
+
+ // Prepare FDMctr for the next child FDM id
+ (*FDMctr)++; // instance. "child" instances are loaded last.
+
instance = Root->GetNode("/fdm/jsbsim",IdFDM,true);
Debug(0);
// this is to catch errors in binding member functions to the property tree.
typedef int (FGFDMExec::*iPMF)(void) const;
// instance->Tie("simulation/do_trim_analysis", this, (iPMF)0, &FGFDMExec::DoTrimAnalysis);
instance->Tie("simulation/do_simple_trim", this, (iPMF)0, &FGFDMExec::DoTrim);
+ instance->Tie("simulation/reset", this, (iPMF)0, &FGFDMExec::ResetToInitialConditions);
instance->Tie("simulation/terminate", (int *)&Terminate);
+ instance->Tie("simulation/sim-time-sec", this, &FGFDMExec::GetSimTime);
+ instance->Tie("simulation/jsbsim-debug", this, &FGFDMExec::GetDebugLevel, &FGFDMExec::SetDebugLevel);
+
Constructing = false;
}
FGFDMExec::~FGFDMExec()
{
try {
- checkTied( instance );
+ Unbind();
DeAllocate();
- if (Root == 0) delete master;
+
+ if (IdFDM == 0) { // Meaning this is no child FDM
+ if(Root != 0) {
+ if(StandAlone)
+ delete Root;
+ Root = 0;
+ }
+ if(FDMctr != 0) {
+ delete FDMctr;
+ FDMctr = 0;
+ }
+ }
} catch ( string msg ) {
cout << "Caught error: " << msg << endl;
}
- for (unsigned int i=1; i<SlaveFDMList.size(); i++) delete SlaveFDMList[i]->exec;
- SlaveFDMList.clear();
+ for (unsigned int i=1; i<ChildFDMList.size(); i++) delete ChildFDMList[i]->exec;
+ ChildFDMList.clear();
+
+ PropertyCatalog.clear();
- //ToDo remove property catalog.
+ FDMctr--;
Debug(1);
}
Auxiliary = new FGAuxiliary(this);
Input = new FGInput(this);
- State = new FGState(this); // This must be done here, as the FGState
- // class needs valid pointers to the above
- // model classes
-
- // Initialize models so they can communicate with each other
-
- Atmosphere->InitModel();
- FCS->InitModel();
- Propulsion->InitModel();
- MassBalance->InitModel();
- Aerodynamics->InitModel();
- Inertial->InitModel();
- GroundReactions->InitModel();
- ExternalReactions->InitModel();
- BuoyantForces->InitModel();
- Aircraft->InitModel();
- Propagate->InitModel();
- Auxiliary->InitModel();
- Input->InitModel();
-
- IC = new FGInitialCondition(this);
-
// Schedule a model. The second arg (the integer) is the pass number. For
- // instance, the atmosphere model could get executed every fifth pass it is called
- // by the executive. IC and Trim objects are NOT scheduled.
-
+ // instance, the atmosphere model could get executed every fifth pass it is called.
+
Schedule(Input, 1);
Schedule(Atmosphere, 1);
Schedule(FCS, 1);
Schedule(Propagate, 1);
Schedule(Auxiliary, 1);
+ // Initialize models so they can communicate with each other
+
+ vector <FGModel*>::iterator it;
+ for (it = Models.begin(); it != Models.end(); ++it) (*it)->InitModel();
+
+ IC = new FGInitialCondition(this);
+
modelLoaded = false;
return result;
delete Aircraft;
delete Propagate;
delete Auxiliary;
- delete State;
delete Script;
for (unsigned i=0; i<Outputs.size(); i++) delete Outputs[i];
delete GroundCallback;
- FirstModel = 0L;
Error = 0;
- State = 0;
Input = 0;
Atmosphere = 0;
FCS = 0;
Auxiliary = 0;
Script = 0;
+ Models.clear();
+
modelLoaded = false;
return modelLoaded;
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-int FGFDMExec::Schedule(FGModel* model, int rate)
+void FGFDMExec::Schedule(FGModel* model, int rate)
{
- FGModel* model_iterator;
-
- model_iterator = FirstModel;
-
- if (model_iterator == 0L) { // this is the first model
-
- FirstModel = model;
- FirstModel->NextModel = 0L;
- FirstModel->SetRate(rate);
-
- } else { // subsequent model
-
- while (model_iterator->NextModel != 0L) {
- model_iterator = model_iterator->NextModel;
- }
- model_iterator->NextModel = model;
- model_iterator->NextModel->SetRate(rate);
-
- }
-
- return 0;
+ model->SetRate(rate);
+ Models.push_back(model);
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
bool FGFDMExec::Run(void)
{
bool success=true;
- FGModel* model_iterator;
-
- model_iterator = FirstModel;
- if (model_iterator == 0L) return false;
Debug(2);
- for (unsigned int i=1; i<SlaveFDMList.size(); i++) {
-// SlaveFDMList[i]->exec->State->Initialize(); // Transfer state to the slave FDM
-// SlaveFDMList[i]->exec->Run();
+ for (unsigned int i=1; i<ChildFDMList.size(); i++) {
+ ChildFDMList[i]->AssignState(Propagate); // Transfer state to the child FDM
+ ChildFDMList[i]->Run();
}
- // returns true if success
- // false if complete
- if (Script != 0 && !State->IntegrationSuspended()) success = Script->RunScript();
+ // returns true if success, false if complete
+ if (Script != 0 && !IntegrationSuspended()) success = Script->RunScript();
- while (model_iterator != 0L) {
- model_iterator->Run();
- model_iterator = model_iterator->NextModel;
- }
+ vector <FGModel*>::iterator it;
+ for (it = Models.begin(); it != Models.end(); ++it) (*it)->Run();
Frame++;
- if (!Holding()) State->IncrTime();
+ if (!Holding()) IncrTime();
if (Terminate) success = false;
return (success);
bool FGFDMExec::RunIC(void)
{
- State->SuspendIntegration();
- State->Initialize(IC);
+ SuspendIntegration(); // saves the integration rate, dt, then sets it to 0.0.
+ Initialize(IC);
Run();
- State->ResumeIntegration();
+ ResumeIntegration(); // Restores the integration rate to what it was.
return true;
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-void FGFDMExec::ResetToInitialConditions(void)
+void FGFDMExec::Initialize(FGInitialCondition *FGIC)
{
- FGModel* model_iterator;
+ Propagate->SetInitialState( FGIC );
- model_iterator = FirstModel;
- if (model_iterator == 0L) return;
+ Atmosphere->Run();
+ Atmosphere->SetWindNED( FGIC->GetWindNFpsIC(),
+ FGIC->GetWindEFpsIC(),
+ FGIC->GetWindDFpsIC() );
- while (model_iterator != 0L) {
- model_iterator->InitModel();
- model_iterator = model_iterator->NextModel;
- }
+ FGColumnVector3 vAeroUVW;
+ vAeroUVW = Propagate->GetUVW() + Propagate->GetTl2b()*Atmosphere->GetTotalWindNED();
- RunIC();
- if (Script) Script->ResetEvents();
+ double alpha, beta;
+ if (vAeroUVW(eW) != 0.0)
+ alpha = vAeroUVW(eU)*vAeroUVW(eU) > 0.0 ? atan2(vAeroUVW(eW), vAeroUVW(eU)) : 0.0;
+ else
+ alpha = 0.0;
+ if (vAeroUVW(eV) != 0.0)
+ beta = vAeroUVW(eU)*vAeroUVW(eU)+vAeroUVW(eW)*vAeroUVW(eW) > 0.0 ? atan2(vAeroUVW(eV), (fabs(vAeroUVW(eU))/vAeroUVW(eU))*sqrt(vAeroUVW(eU)*vAeroUVW(eU) + vAeroUVW(eW)*vAeroUVW(eW))) : 0.0;
+ else
+ beta = 0.0;
+
+ Auxiliary->SetAB(alpha, beta);
+
+ double Vt = vAeroUVW.Magnitude();
+ Auxiliary->SetVt(Vt);
+
+ Auxiliary->SetMach(Vt/Atmosphere->GetSoundSpeed());
+
+ double qbar = 0.5*Vt*Vt*Atmosphere->GetDensity();
+ Auxiliary->Setqbar(qbar);
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+//
+// A private, internal function call for Tie-ing to a property, so it needs an
+// argument.
-void FGFDMExec::SetGroundCallback(FGGroundCallback* p)
+void FGFDMExec::ResetToInitialConditions(int mode)
{
- delete GroundCallback;
- GroundCallback = p;
+ if (mode == 1) {
+ for (unsigned int i=0; i<Outputs.size(); i++) {
+ Outputs[i]->SetStartNewFile(true);
+ }
+ }
+
+ ResetToInitialConditions();
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-double FGFDMExec::GetSimTime(void)
+void FGFDMExec::ResetToInitialConditions(void)
{
- return (State->Getsim_time());
+ if (Constructing) return;
+
+ vector <FGModel*>::iterator it;
+ for (it = Models.begin(); it != Models.end(); ++it) (*it)->InitModel();
+
+ RunIC();
+ if (Script) Script->ResetEvents();
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-double FGFDMExec::GetDeltaT(void)
+void FGFDMExec::SetGroundCallback(FGGroundCallback* p)
{
- return (State->Getdt());
+ delete GroundCallback;
+ GroundCallback = p;
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
FDMList.push_back(Aircraft->GetAircraftName());
- for (unsigned int i=1; i<SlaveFDMList.size(); i++) {
- FDMList.push_back(SlaveFDMList[i]->exec->GetAircraft()->GetAircraftName());
+ for (unsigned int i=1; i<ChildFDMList.size(); i++) {
+ FDMList.push_back(ChildFDMList[i]->exec->GetAircraft()->GetAircraftName());
}
return FDMList;
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-bool FGFDMExec::LoadScript(string script)
+bool FGFDMExec::LoadScript(const string& script, double deltaT)
{
bool result;
Script = new FGScript(this);
- result = Script->LoadScript(script);
+ result = Script->LoadScript(RootDir + script, deltaT);
return result;
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-bool FGFDMExec::LoadModel(string AircraftPath, string EnginePath, string SystemsPath,
- string model, bool addModelToPath)
+bool FGFDMExec::LoadModel(const string& AircraftPath, const string& EnginePath, const string& SystemsPath,
+ const string& model, bool addModelToPath)
{
- FGFDMExec::AircraftPath = AircraftPath;
- FGFDMExec::EnginePath = EnginePath;
- FGFDMExec::SystemsPath = SystemsPath;
+ FGFDMExec::AircraftPath = RootDir + AircraftPath;
+ FGFDMExec::EnginePath = RootDir + EnginePath;
+ FGFDMExec::SystemsPath = RootDir + SystemsPath;
return LoadModel(model, addModelToPath);
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-bool FGFDMExec::LoadModel(string model, bool addModelToPath)
+bool FGFDMExec::LoadModel(const string& model, bool addModelToPath)
{
string token;
string aircraftCfgFileName;
- string separator = "/";
Element* element = 0L;
bool result = false; // initialize result to false, indicating input file not yet read
}
FullAircraftPath = AircraftPath;
- if (addModelToPath) FullAircraftPath += separator + model;
- aircraftCfgFileName = FullAircraftPath + separator + model + ".xml";
+ if (addModelToPath) FullAircraftPath += "/" + model;
+ aircraftCfgFileName = FullAircraftPath + "/" + model + ".xml";
if (modelLoaded) {
DeAllocate();
Allocate();
}
+ int saved_debug_lvl = debug_lvl;
+
document = LoadXMLDocument(aircraftCfgFileName); // "document" is a class member
if (document) {
+ if (IsChild) debug_lvl = 0;
+
ReadPrologue(document);
- element = document->GetElement();
-
- result = true;
- while (element && result) {
- string element_name = element->GetName();
- if (element_name == "fileheader" ) result = ReadFileHeader(element);
- else if (element_name == "slave") result = ReadSlave(element);
- else if (element_name == "metrics") result = Aircraft->Load(element);
- else if (element_name == "mass_balance") result = MassBalance->Load(element);
- else if (element_name == "ground_reactions") result = GroundReactions->Load(element);
- else if (element_name == "external_reactions") result = ExternalReactions->Load(element);
- else if (element_name == "buoyant_forces") result = BuoyantForces->Load(element);
- else if (element_name == "propulsion") result = Propulsion->Load(element);
- else if (element_name == "system") result = FCS->Load(element,
- FGFCS::stSystem);
- else if (element_name == "autopilot") result = FCS->Load(element,
- FGFCS::stAutoPilot);
- else if (element_name == "flight_control") result = FCS->Load(element,
- FGFCS::stFCS);
- else if (element_name == "aerodynamics") result = Aerodynamics->Load(element);
- else if (element_name == "input") result = Input->Load(element);
- else if (element_name == "output") {
- FGOutput* Output = new FGOutput(this);
- Output->InitModel();
- Schedule(Output, 1);
- result = Output->Load(element);
- Outputs.push_back(Output);
+
+ if (IsChild) debug_lvl = saved_debug_lvl;
+
+ // Process the fileheader element in the aircraft config file. This element is OPTIONAL.
+ element = document->FindElement("fileheader");
+ if (element) {
+ result = ReadFileHeader(element);
+ if (!result) {
+ cerr << endl << "Aircraft fileheader element has problems in file " << aircraftCfgFileName << endl;
+ return result;
+ }
+ }
+
+ if (IsChild) debug_lvl = 0;
+
+ // Process the metrics element. This element is REQUIRED.
+ element = document->FindElement("metrics");
+ if (element) {
+ result = Aircraft->Load(element);
+ if (!result) {
+ cerr << endl << "Aircraft metrics element has problems in file " << aircraftCfgFileName << endl;
+ return result;
}
- else {
- cerr << "Found unexpected subsystem: " << element_name << ", exiting." << endl;
- result = false;
- break;
+ } else {
+ cerr << endl << "No metrics element was found in the aircraft config file." << endl;
+ return false;
+ }
+
+ // Process the mass_balance element. This element is REQUIRED.
+ element = document->FindElement("mass_balance");
+ if (element) {
+ result = MassBalance->Load(element);
+ if (!result) {
+ cerr << endl << "Aircraft mass_balance element has problems in file " << aircraftCfgFileName << endl;
+ return result;
+ }
+ } else {
+ cerr << endl << "No mass_balance element was found in the aircraft config file." << endl;
+ return false;
+ }
+
+ // Process the ground_reactions element. This element is REQUIRED.
+ element = document->FindElement("ground_reactions");
+ if (element) {
+ result = GroundReactions->Load(element);
+ if (!result) {
+ cerr << endl << "Aircraft ground_reactions element has problems in file " << aircraftCfgFileName << endl;
+ return result;
+ }
+ } else {
+ cerr << endl << "No ground_reactions element was found in the aircraft config file." << endl;
+ return false;
+ }
+
+ // Process the external_reactions element. This element is OPTIONAL.
+ element = document->FindElement("external_reactions");
+ if (element) {
+ result = ExternalReactions->Load(element);
+ if (!result) {
+ cerr << endl << "Aircraft external_reactions element has problems in file " << aircraftCfgFileName << endl;
+ return result;
+ }
+ }
+
+ // Process the buoyant_forces element. This element is OPTIONAL.
+ element = document->FindElement("buoyant_forces");
+ if (element) {
+ result = BuoyantForces->Load(element);
+ if (!result) {
+ cerr << endl << "Aircraft buoyant_forces element has problems in file " << aircraftCfgFileName << endl;
+ return result;
+ }
+ }
+
+ // Process the propulsion element. This element is OPTIONAL.
+ element = document->FindElement("propulsion");
+ if (element) {
+ result = Propulsion->Load(element);
+ if (!result) {
+ cerr << endl << "Aircraft propulsion element has problems in file " << aircraftCfgFileName << endl;
+ return result;
+ }
+ }
+
+ // Process the system element[s]. This element is OPTIONAL, and there may be more than one.
+ element = document->FindElement("system");
+ while (element) {
+ result = FCS->Load(element, FGFCS::stSystem);
+ if (!result) {
+ cerr << endl << "Aircraft system element has problems in file " << aircraftCfgFileName << endl;
+ return result;
+ }
+ element = document->FindNextElement("system");
+ }
+
+ // Process the autopilot element. This element is OPTIONAL.
+ element = document->FindElement("autopilot");
+ if (element) {
+ result = FCS->Load(element, FGFCS::stAutoPilot);
+ if (!result) {
+ cerr << endl << "Aircraft autopilot element has problems in file " << aircraftCfgFileName << endl;
+ return result;
+ }
+ }
+
+ // Process the flight_control element. This element is OPTIONAL.
+ element = document->FindElement("flight_control");
+ if (element) {
+ result = FCS->Load(element, FGFCS::stFCS);
+ if (!result) {
+ cerr << endl << "Aircraft flight_control element has problems in file " << aircraftCfgFileName << endl;
+ return result;
+ }
+ }
+
+ // Process the aerodynamics element. This element is OPTIONAL, but almost always expected.
+ element = document->FindElement("aerodynamics");
+ if (element) {
+ result = Aerodynamics->Load(element);
+ if (!result) {
+ cerr << endl << "Aircraft aerodynamics element has problems in file " << aircraftCfgFileName << endl;
+ return result;
+ }
+ } else {
+ cerr << endl << "No expected aerodynamics element was found in the aircraft config file." << endl;
+ }
+
+ // Process the input element. This element is OPTIONAL.
+ element = document->FindElement("input");
+ if (element) {
+ result = Input->Load(element);
+ if (!result) {
+ cerr << endl << "Aircraft input element has problems in file " << aircraftCfgFileName << endl;
+ return result;
+ }
+ }
+
+ // Process the output element[s]. This element is OPTIONAL, and there may be more than one.
+ unsigned int idx=0;
+ typedef int (FGOutput::*iOPMF)(void) const;
+ element = document->FindElement("output");
+ while (element) {
+ if (debug_lvl > 0) cout << endl << " Output data set: " << idx << " ";
+ FGOutput* Output = new FGOutput(this);
+ Output->InitModel();
+ Schedule(Output, 1);
+ result = Output->Load(element);
+ if (!result) {
+ cerr << endl << "Aircraft output element has problems in file " << aircraftCfgFileName << endl;
+ return result;
+ } else {
+ Outputs.push_back(Output);
+ string outputProp = CreateIndexedPropertyName("simulation/output",idx);
+ instance->Tie(outputProp+"/log_rate_hz", Output, (iOPMF)0, &FGOutput::SetRate);
+ idx++;
+ }
+ element = document->FindNextElement("output");
+ }
+
+ // Lastly, process the child element. This element is OPTIONAL - and NOT YET SUPPORTED.
+ element = document->FindElement("child");
+ if (element) {
+ result = ReadChild(element);
+ if (!result) {
+ cerr << endl << "Aircraft child element has problems in file " << aircraftCfgFileName << endl;
+ return result;
}
- element = document->GetNextElement();
}
- } else {
- cerr << fgred
- << " JSBSim failed to load aircraft model."
- << fgdef << endl;
- return false;
- }
- if (result) {
modelLoaded = true;
- Debug(3);
+
+ if (debug_lvl > 0) {
+ MassBalance->Run(); // Update all mass properties for the report.
+ MassBalance->GetMassPropertiesReport();
+
+ cout << endl << fgblue << highint
+ << "End of vehicle configuration loading." << endl
+ << "-------------------------------------------------------------------------------"
+ << reset << endl;
+ }
+
+ if (IsChild) debug_lvl = saved_debug_lvl;
+
} else {
cerr << fgred
- << " JSBSim failed to load properly."
+ << " JSBSim failed to open the configuration file: " << aircraftCfgFileName
<< fgdef << endl;
- return false;
}
- struct PropertyCatalogStructure masterPCS;
- masterPCS.base_string = "";
- masterPCS.node = (FGPropertyManager*)Root;
+ // Late bind previously undefined FCS inputs.
+ try {
+ FCS->LateBind();
+ } catch (string prop) {
+ cerr << endl << fgred << " Could not late bind property " << prop
+ << ". Aborting." << reset << endl;
+ result = false;
+ }
- BuildPropertyCatalog(&masterPCS);
+ if (result) {
+ struct PropertyCatalogStructure masterPCS;
+ masterPCS.base_string = "";
+ masterPCS.node = (FGPropertyManager*)Root;
+ BuildPropertyCatalog(&masterPCS);
+ }
return result;
}
{
struct PropertyCatalogStructure* pcsNew = new struct PropertyCatalogStructure;
int node_idx = 0;
- char int_buf[10];
- for (unsigned int i=0; i<pcs->node->nChildren(); i++) {
+ for (int i=0; i<pcs->node->nChildren(); i++) {
pcsNew->base_string = pcs->base_string + "/" + pcs->node->getChild(i)->getName();
node_idx = pcs->node->getChild(i)->getIndex();
- sprintf(int_buf, "[%d]", node_idx);
- if (node_idx != 0) pcsNew->base_string += string(int_buf);
+ if (node_idx != 0) {
+ pcsNew->base_string = CreateIndexedPropertyName(pcsNew->base_string, node_idx);
+ }
if (pcs->node->getChild(i)->nChildren() == 0) {
if (pcsNew->base_string.substr(0,11) == string("/fdm/jsbsim")) {
pcsNew->base_string = pcsNew->base_string.erase(0,12);
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-string FGFDMExec::QueryPropertyCatalog(string in)
+string FGFDMExec::QueryPropertyCatalog(const string& in)
{
string results="";
for (unsigned i=0; i<PropertyCatalog.size(); i++) {
{
bool result = true; // true for success
- if (debug_lvl & ~1) return result;
+ if (debug_lvl == 0) return result;
+ if (IsChild) {
+ cout << endl <<highint << fgblue << "Reading child model: " << IdFDM << reset << endl << endl;
+ }
+
+ if (el->FindElement("description"))
+ cout << " Description: " << el->FindElement("description")->GetDataLine() << endl;
if (el->FindElement("author"))
cout << " Model Author: " << el->FindElement("author")->GetDataLine() << endl;
if (el->FindElement("filecreationdate"))
cout << " Creation Date: " << el->FindElement("filecreationdate")->GetDataLine() << endl;
if (el->FindElement("version"))
cout << " Version: " << el->FindElement("version")->GetDataLine() << endl;
- if (el->FindElement("description"))
- cout << " Description: " << el->FindElement("description")->GetDataLine() << endl;
return result;
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-bool FGFDMExec::ReadSlave(Element* el)
+bool FGFDMExec::ReadChild(Element* el)
{
- // Add a new slaveData object to the slave FDM list
- // Populate that slaveData element with a new FDMExec object
- // Set the IsSlave flag for that FDMExec object
+ // Add a new childData object to the child FDM list
+ // Populate that childData element with a new FDMExec object
+ // Set the IsChild flag for that FDMExec object
// Get the aircraft name
- // set debug level to print out no additional data for slave objects
+ // set debug level to print out no additional data for child objects
// Load the model given the aircraft name
// reset debug level to prior setting
- int saved_debug_lvl = debug_lvl;
string token;
- SlaveFDMList.push_back(new slaveData);
- SlaveFDMList.back()->exec = new FGFDMExec();
- SlaveFDMList.back()->exec->SetSlave(true);
-/*
- string AircraftName = AC_cfg->GetValue("file");
-
- debug_lvl = 0; // turn off debug output for slave vehicle
-
- SlaveFDMList.back()->exec->SetAircraftPath( AircraftPath );
- SlaveFDMList.back()->exec->SetEnginePath( EnginePath );
- SlaveFDMList.back()->exec->SetSystemsPath( SystemsPath );
- SlaveFDMList.back()->exec->LoadModel(AircraftName);
- debug_lvl = saved_debug_lvl; // turn debug output back on for master vehicle
-
- AC_cfg->GetNextConfigLine();
- while ((token = AC_cfg->GetValue()) != string("/SLAVE")) {
- *AC_cfg >> token;
- if (token == "xloc") { *AC_cfg >> SlaveFDMList.back()->x; }
- else if (token == "yloc") { *AC_cfg >> SlaveFDMList.back()->y; }
- else if (token == "zloc") { *AC_cfg >> SlaveFDMList.back()->z; }
- else if (token == "pitch") { *AC_cfg >> SlaveFDMList.back()->pitch;}
- else if (token == "yaw") { *AC_cfg >> SlaveFDMList.back()->yaw; }
- else if (token == "roll") { *AC_cfg >> SlaveFDMList.back()->roll; }
- else cerr << "Unknown identifier: " << token << " in slave vehicle definition" << endl;
+ struct childData* child = new childData;
+
+ child->exec = new FGFDMExec(Root, FDMctr);
+ child->exec->SetChild(true);
+
+ string childAircraft = el->GetAttributeValue("name");
+ string sMated = el->GetAttributeValue("mated");
+ if (sMated == "false") child->mated = false; // child objects are mated by default.
+ string sInternal = el->GetAttributeValue("internal");
+ if (sInternal == "true") child->internal = true; // child objects are external by default.
+
+ child->exec->SetAircraftPath( AircraftPath );
+ child->exec->SetEnginePath( EnginePath );
+ child->exec->SetSystemsPath( SystemsPath );
+ child->exec->LoadModel(childAircraft);
+
+ Element* location = el->FindElement("location");
+ if (location) {
+ child->Loc = location->FindElementTripletConvertTo("IN");
+ } else {
+ cerr << endl << highint << fgred << " No location was found for this child object!" << reset << endl;
+ exit(-1);
}
-*/
- if (debug_lvl > 0) {
- cout << " X = " << SlaveFDMList.back()->x << endl;
- cout << " Y = " << SlaveFDMList.back()->y << endl;
- cout << " Z = " << SlaveFDMList.back()->z << endl;
- cout << " Pitch = " << SlaveFDMList.back()->pitch << endl;
- cout << " Yaw = " << SlaveFDMList.back()->yaw << endl;
- cout << " Roll = " << SlaveFDMList.back()->roll << endl;
+
+ Element* orientation = el->FindElement("orient");
+ if (orientation) {
+ child->Orient = orientation->FindElementTripletConvertTo("RAD");
+ } else if (debug_lvl > 0) {
+ cerr << endl << highint << " No orientation was found for this child object! Assuming 0,0,0." << reset << endl;
}
+ ChildFDMList.push_back(child);
+
return true;
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-bool FGFDMExec::SetOutputDirectives(string fname)
+bool FGFDMExec::SetOutputDirectives(const string& fname)
{
bool result;
FGOutput* Output = new FGOutput(this);
- Output->SetDirectivesFile(fname);
+ Output->SetDirectivesFile(RootDir + fname);
Output->InitModel();
- Schedule(Output, 1);
+ Schedule(Output, 1);
result = Output->Load(0);
- Outputs.push_back(Output);
+
+ if (result) {
+ Outputs.push_back(Output);
+ typedef int (FGOutput::*iOPMF)(void) const;
+ string outputProp = CreateIndexedPropertyName("simulation/output",Outputs.size()-1);
+ instance->Tie(outputProp+"/log_rate_hz", Output, (iOPMF)0, &FGOutput::SetRate);
+ }
return result;
}
cerr << endl << "Illegal trimming mode!" << endl << endl;
return;
}
- saved_time = State->Getsim_time();
+ saved_time = sim_time;
FGTrim trim(this, (JSBSim::TrimMode)mode);
if ( !trim.DoTrim() ) cerr << endl << "Trim Failed" << endl << endl;
trim.Report();
- State->Setsim_time(saved_time);
+ sim_time = saved_time;
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
cerr << endl << "Illegal trimming mode!" << endl << endl;
return;
}
- saved_time = State->Getsim_time();
+ saved_time = sim_time;
FGTrimAnalysis trimAnalysis(this, (JSBSim::TrimAnalysisMode)mode);
if ( !result ) cerr << endl << "Trim Failed" << endl << endl;
trimAnalysis.Report();
- State->Setsim_time(saved_time);
+ Setsim_time(saved_time);
EnableOutput();
cout << "\nOutput: " << GetOutputFileName() << endl;
if (debug_lvl & 4 ) { // Run() method entry print for FGModel-derived objects
if (from == 2) {
cout << "================== Frame: " << Frame << " Time: "
- << State->Getsim_time() << " dt: " << State->Getdt() << endl;
+ << sim_time << " dt: " << dT << endl;
}
}
if (debug_lvl & 8 ) { // Runtime state variables