%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
#ifdef FGFS
+# include <time.h>
# include <simgear/compiler.h>
-# ifdef FG_HAVE_STD_INCLUDES
-# include <iostream>
-# include <ctime>
-# include <iterator>
-# else
-# include <iostream.h>
-# include <time.h>
-# include <iterator.h>
-# endif
+# include STL_IOSTREAM
+# include STL_ITERATOR
#else
# include <iostream>
# include <ctime>
#include "FGAtmosphere.h"
#include "FGFCS.h"
#include "FGPropulsion.h"
+#include "FGMassBalance.h"
+#include "FGAerodynamics.h"
+#include "FGInertial.h"
#include "FGAircraft.h"
#include "FGTranslation.h"
#include "FGRotation.h"
#include "FGConfigFile.h"
static const char *IdSrc = "$Id$";
-static const char *IdHdr = "ID_FDMEXEC";
+static const char *IdHdr = ID_FDMEXEC;
char highint[5] = {27, '[', '1', 'm', '\0' };
char halfint[5] = {27, '[', '2', 'm', '\0' };
// FGModel object executes its Run() method
// f) 8: When this value is set, various runtime state variables
// are printed out periodically
+ // g) 16: When set various parameters are sanity checked and
+ // a message is printed out when they go out of bounds.
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
CLASS IMPLEMENTATION
FGFDMExec::FGFDMExec(void)
{
- FirstModel = 0;
- Error = 0;
- State = 0;
- Atmosphere = 0;
- FCS = 0;
- Propulsion = 0;
- Aircraft = 0;
- Translation = 0;
- Rotation = 0;
- Position = 0;
- Auxiliary = 0;
- Output = 0;
+ Frame = 0;
+ FirstModel = 0;
+ Error = 0;
+ State = 0;
+ Atmosphere = 0;
+ FCS = 0;
+ Propulsion = 0;
+ MassBalance = 0;
+ Aerodynamics = 0;
+ Inertial = 0;
+ Aircraft = 0;
+ Translation = 0;
+ Rotation = 0;
+ Position = 0;
+ Auxiliary = 0;
+ Output = 0;
terminate = false;
frozen = false;
modelLoaded = false;
Scripted = false;
- cout << "\n\n " << highint << underon << "JSBSim Flight Dynamics Model v"
- << JSBSIM_VERSION << underoff << normint << endl;
- cout << halfint << " [cfg file spec v" << NEEDED_CFG_VERSION << "]\n\n";
- cout << normint << "JSBSim startup beginning ...\n\n";
-
try {
char* num = getenv("JSBSIM_DEBUG");
if (!num) debug_lvl = 1;
debug_lvl = 1;
}
+ if (debug_lvl > 0) {
+ cout << "\n\n " << highint << underon << "JSBSim Flight Dynamics Model v"
+ << JSBSIM_VERSION << underoff << normint << endl;
+ cout << halfint << " [cfg file spec v" << NEEDED_CFG_VERSION << "]\n\n";
+ cout << normint << "JSBSim startup beginning ...\n\n";
+ }
+
if (debug_lvl & 2) cout << "Instantiated: FGFDMExec" << endl;
Allocate();
bool result=true;
- Atmosphere = new FGAtmosphere(this);
- FCS = new FGFCS(this);
- Propulsion = new FGPropulsion(this);
- Aircraft = new FGAircraft(this);
- Translation = new FGTranslation(this);
- Rotation = new FGRotation(this);
- Position = new FGPosition(this);
- Auxiliary = new FGAuxiliary(this);
- Output = new FGOutput(this);
-
- State = new FGState(this);
+ Atmosphere = new FGAtmosphere(this);
+ FCS = new FGFCS(this);
+ Propulsion = new FGPropulsion(this);
+ MassBalance = new FGMassBalance(this);
+ Aerodynamics = new FGAerodynamics (this);
+ Inertial = new FGInertial(this);
+ Aircraft = new FGAircraft(this);
+ Translation = new FGTranslation(this);
+ Rotation = new FGRotation(this);
+ Position = new FGPosition(this);
+ Auxiliary = new FGAuxiliary(this);
+ Output = new FGOutput(this);
+
+ State = new FGState(this); // This must be done here, as the FGState
+ // class needs valid pointers to the above
+ // model classes
// Initialize models so they can communicate with each other
if (!Propulsion->InitModel()) {
cerr << fgred << "FGPropulsion model init failed" << fgdef << endl;
Error+=4;}
+ if (!MassBalance->InitModel()) {
+ cerr << fgred << "FGMassBalance model init failed" << fgdef << endl;
+ Error+=8;}
+ if (!Aerodynamics->InitModel()) {
+ cerr << fgred << "FGAerodynamics model init failed" << fgdef << endl;
+ Error+=16;}
+ if (!Inertial->InitModel()) {
+ cerr << fgred << "FGInertial model init failed" << fgdef << endl;
+ Error+=32;}
if (!Aircraft->InitModel()) {
cerr << fgred << "Aircraft model init failed" << fgdef << endl;
- Error+=8;}
+ Error+=64;}
if (!Translation->InitModel()){
cerr << fgred << "Translation model init failed" << fgdef << endl;
- Error+=16;}
+ Error+=128;}
if (!Rotation->InitModel()) {
cerr << fgred << "Rotation model init failed" << fgdef << endl;
- Error+=32;}
+ Error+=256;}
if (!Position->InitModel()) {
cerr << fgred << "Position model init failed" << fgdef << endl;
- Error+=64;}
+ Error+=512;}
if (!Auxiliary->InitModel()) {
cerr << fgred << "Auxiliary model init failed" << fgdef << endl;
- Error+=128;}
+ Error+=1024;}
if (!Output->InitModel()) {
cerr << fgred << "Output model init failed" << fgdef << endl;
- Error+=256;}
+ Error+=2048;}
if (Error > 0) result = false;
// instance, the atmosphere model gets executed every fifth pass it is called
// by the executive. Everything else here gets executed each pass.
- Schedule(Atmosphere, 1);
- Schedule(FCS, 1);
- Schedule(Propulsion, 1);
- Schedule(Aircraft, 1);
- Schedule(Rotation, 1);
- Schedule(Translation, 1);
- Schedule(Position, 1);
- Schedule(Auxiliary, 1);
- Schedule(Output, 1);
+ Schedule(Atmosphere, 1);
+ Schedule(FCS, 1);
+ Schedule(Propulsion, 1);
+ Schedule(MassBalance, 1);
+ Schedule(Aerodynamics, 1);
+ Schedule(Inertial, 1);
+ Schedule(Aircraft, 1);
+ Schedule(Rotation, 1);
+ Schedule(Translation, 1);
+ Schedule(Position, 1);
+ Schedule(Auxiliary, 1);
+ Schedule(Output, 1);
modelLoaded = false;
if ( Atmosphere != 0 ) delete Atmosphere;
if ( FCS != 0 ) delete FCS;
if ( Propulsion != 0) delete Propulsion;
+ if ( MassBalance != 0) delete MassBalance;
+ if ( Aerodynamics != 0) delete Aerodynamics;
+ if ( Inertial != 0) delete Inertial;
if ( Aircraft != 0 ) delete Aircraft;
if ( Translation != 0 ) delete Translation;
if ( Rotation != 0 ) delete Rotation;
FirstModel = 0L;
Error = 0;
- State = 0;
- Atmosphere = 0;
- FCS = 0;
- Propulsion = 0;
- Aircraft = 0;
- Translation = 0;
- Rotation = 0;
- Position = 0;
- Auxiliary = 0;
- Output = 0;
+ State = 0;
+ Atmosphere = 0;
+ FCS = 0;
+ Propulsion = 0;
+ MassBalance = 0;
+ Aerodynamics = 0;
+ Inertial = 0;
+ Aircraft = 0;
+ Translation = 0;
+ Rotation = 0;
+ Position = 0;
+ Auxiliary = 0;
+ Output = 0;
modelLoaded = false;
return modelLoaded;
model_iterator = FirstModel;
if (model_iterator == 0L) return false;
- if (Scripted) {
+ if (Scripted) {
RunScript();
if (State->Getsim_time() >= EndTime) return false;
}
- if (debug_lvl & 4) cout << "=========================" << endl;
+ if (debug_lvl & 4)
+ cout << "================== Frame: " << Frame << " Time: "
+ << State->Getsim_time() << endl;
while (!model_iterator->Run()) {
model_iterator = model_iterator->NextModel;
if (model_iterator == 0L) break;
}
+ Frame++;
State->IncrTime();
return true;
bool FGFDMExec::LoadModel(string APath, string EPath, string model)
{
bool result = false;
-
+
+ string aircraftCfgFileName;
+
+ AircraftPath = APath;
+ EnginePath = EPath;
+
+# ifndef macintosh
+ aircraftCfgFileName = AircraftPath + "/" + model + "/" + model + ".xml";
+# else
+ aircraftCfgFileName = AircraftPath + ";" + model + ";" + model + ".xml";
+# endif
+
+ FGConfigFile AC_cfg(aircraftCfgFileName);
+ if (!AC_cfg.IsOpen()) return false;
+
if (modelLoaded) {
DeAllocate();
Allocate();
}
-
- AircraftPath = APath;
- EnginePath = EPath;
- result = Aircraft->LoadAircraft(AircraftPath, EnginePath, model);
+
+ result = Aircraft->Load(&AC_cfg);
if (result) {
modelLoaded = true;
<< fgdef << endl;
}
- cout << "\n\nJSBSim startup complete\n\n";
+ if (debug_lvl > 0) cout << "\n\nJSBSim startup complete\n\n";
return result;
}
string initialize="";
bool result=false;
float dt=0.0;
+ int i;
struct condition *newCondition;
if (!Script.IsOpen()) return false;
Script.GetNextConfigLine();
ScriptName = Script.GetValue("name");
Scripted = true;
- cout << "Reading Script File " << ScriptName << endl;
+ if (debug_lvl > 0) cout << "Reading Script File " << ScriptName << endl;
while (Script.GetNextConfigLine() != "EOF" && Script.GetValue() != "/runscript") {
token = Script.GetValue();
if (token == "use") {
if ((token = Script.GetValue("aircraft")) != "") {
aircraft = token;
- cout << " Use aircraft: " << token << endl;
+ if (debug_lvl > 0) cout << " Use aircraft: " << token << endl;
} else if ((token = Script.GetValue("initialize")) != "") {
initialize = token;
- cout << " Use reset file: " << token << endl;
+ if (debug_lvl > 0) cout << " Use reset file: " << token << endl;
} else {
cerr << "Unknown 'use' keyword: \"" << token << "\"" << endl;
}
exit(-1);
}
- // print out conditions for double-checking
-
- vector <struct condition>::iterator iterConditions = Conditions.begin();
+ // print out conditions for double-checking if requested
- int count=0;
+ if (debug_lvl > 0) {
+ vector <struct condition>::iterator iterConditions = Conditions.begin();
+ int count=0;
- cout << "\n Script goes from " << StartTime << " to " << EndTime
- << " with dt = " << dt << endl << endl;
+ cout << "\n Script goes from " << StartTime << " to " << EndTime
+ << " with dt = " << dt << endl << endl;
- while (iterConditions < Conditions.end()) {
- cout << " Condition: " << count++ << endl;
- cout << " if (";
+ while (iterConditions < Conditions.end()) {
+ cout << " Condition: " << count++ << endl;
+ cout << " if (";
- for (int i=0; i<iterConditions->TestValue.size(); i++) {
- if (i>0) cout << " and" << endl << " ";
- cout << "(" << State->paramdef[iterConditions->TestParam[i]]
- << iterConditions->Comparison[i] << " "
- << iterConditions->TestValue[i] << ")";
- }
- cout << ") then {" << endl;
-
- for (int i=0; i<iterConditions->SetValue.size(); i++) {
- cout << " set" << State->paramdef[iterConditions->SetParam[i]]
- << "to " << iterConditions->SetValue[i];
-
- switch (iterConditions->Type[i]) {
- case FG_VALUE:
- cout << " (constant";
- break;
- case FG_DELTA:
- cout << " (delta";
- break;
- case FG_BOOL:
- cout << " (boolean";
- break;
- default:
- cout << " (unspecified type";
+ for (i=0; i<iterConditions->TestValue.size(); i++) {
+ if (i>0) cout << " and" << endl << " ";
+ cout << "(" << State->paramdef[iterConditions->TestParam[i]]
+ << iterConditions->Comparison[i] << " "
+ << iterConditions->TestValue[i] << ")";
}
+ cout << ") then {" << endl;
- switch (iterConditions->Action[i]) {
- case FG_RAMP:
- cout << " via ramp";
- break;
- case FG_STEP:
- cout << " via step";
- break;
- case FG_EXP:
- cout << " via exponential approach";
- break;
- default:
- cout << " via unspecified action";
- }
+ for (i=0; i<iterConditions->SetValue.size(); i++) {
+ cout << " set" << State->paramdef[iterConditions->SetParam[i]]
+ << "to " << iterConditions->SetValue[i];
+
+ switch (iterConditions->Type[i]) {
+ case FG_VALUE:
+ cout << " (constant";
+ break;
+ case FG_DELTA:
+ cout << " (delta";
+ break;
+ case FG_BOOL:
+ cout << " (boolean";
+ break;
+ default:
+ cout << " (unspecified type";
+ }
- if (!iterConditions->Persistent[i]) cout << endl
- << " once";
- else cout << endl
- << " repeatedly";
+ switch (iterConditions->Action[i]) {
+ case FG_RAMP:
+ cout << " via ramp";
+ break;
+ case FG_STEP:
+ cout << " via step";
+ break;
+ case FG_EXP:
+ cout << " via exponential approach";
+ break;
+ default:
+ cout << " via unspecified action";
+ }
+
+ if (!iterConditions->Persistent[i]) cout << endl
+ << " once";
+ else cout << endl
+ << " repeatedly";
- if (iterConditions->Action[i] == FG_RAMP ||
- iterConditions->Action[i] == FG_EXP) cout << endl
- << " with time constant "
- << iterConditions->TC[i];
+ if (iterConditions->Action[i] == FG_RAMP ||
+ iterConditions->Action[i] == FG_EXP) cout << endl
+ << " with time constant "
+ << iterConditions->TC[i];
+ }
+ cout << ")" << endl << " }" << endl << endl;
+
+ iterConditions++;
}
- cout << ")" << endl << " }" << endl << endl;
- iterConditions++;
+ cout << endl;
}
- cout << endl;
-
result = LoadModel("aircraft", "engine", aircraft);
if (!result) {
cerr << "Aircraft file " << aircraft << " was not found" << endl;
vector <struct condition>::iterator iC = Conditions.begin();
bool truth;
bool WholeTruth;
+ int i;
int count=0;
while (iC < Conditions.end()) {
// determine whether the set of conditional tests for this condition equate
// to true
- for (int i=0; i<iC->TestValue.size(); i++) {
+ for (i=0; i<iC->TestValue.size(); i++) {
if (iC->Comparison[i] == "lt")
truth = State->GetParameter(iC->TestParam[i]) < iC->TestValue[i];
else if (iC->Comparison[i] == "le")
// if the conditions are true, do the setting of the desired parameters
if (WholeTruth) {
- for (int i=0; i<iC->SetValue.size(); i++) {
+ for (i=0; i<iC->SetValue.size(); i++) {
if ( ! iC->Triggered[i]) {
iC->OriginalValue[i] = State->GetParameter(iC->SetParam[i]);
switch (iC->Type[i]) {