-/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%\r
- Header: FGFDMExec.h\r
- Author: Jon Berndt\r
- Date started: 11/17/98\r
-\r
- ------------- Copyright (C) 1999 Jon S. Berndt (jsb@hal-pc.org) -------------\r
-\r
- This program is free software; you can redistribute it and/or modify it under\r
- the terms of the GNU General Public License as published by the Free Software\r
- Foundation; either version 2 of the License, or (at your option) any later\r
- version.\r
-\r
- This program is distributed in the hope that it will be useful, but WITHOUT\r
- ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS\r
- FOR A PARTICULAR PURPOSE. See the GNU General Public License for more\r
- details.\r
-\r
- You should have received a copy of the GNU General Public License along with\r
- this program; if not, write to the Free Software Foundation, Inc., 59 Temple\r
- Place - Suite 330, Boston, MA 02111-1307, USA.\r
-\r
- Further information about the GNU General Public License can also be found on\r
- the world wide web at http://www.gnu.org.\r
-\r
-HISTORY\r
---------------------------------------------------------------------------------\r
-11/17/98 JSB Created\r
-7/31/99 TP Added RunIC function that runs the sim so that every frame\r
- begins with the IC values from the given FGInitialCondition\r
- object and dt=0.\r
-\r
-%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%\r
-SENTRY\r
-%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/\r
-\r
-#ifndef FGFDMEXEC_HEADER_H\r
-#define FGFDMEXEC_HEADER_H\r
-\r
-/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%\r
-INCLUDES\r
-%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/\r
-\r
-#ifdef FGFS\r
-# include <simgear/compiler.h>\r
-# ifdef FG_HAVE_STD_INCLUDES\r
-# include <vector>\r
-# else\r
-# include <vector.h>\r
-# endif\r
-#else\r
-# include <vector>\r
-#endif\r
-\r
-#include "FGModel.h"\r
-#include "FGInitialCondition.h"\r
-\r
-/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%\r
-DEFINITIONS\r
-%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/\r
-\r
-#define ID_FDMEXEC "$Id$"\r
-\r
-/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%\r
-FORWARD DECLARATIONS\r
-%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/\r
-\r
-class FGState;\r
-class FGAtmosphere;\r
-class FGFCS;\r
-class FGPropulsion;\r
-class FGAircraft;\r
-class FGTranslation;\r
-class FGRotation;\r
-class FGPosition;\r
-class FGAuxiliary;\r
-class FGOutput;\r
-class FGInitialCondition;\r
-\r
-struct condition {\r
- vector <eParam> TestParam;\r
- vector <eParam> SetParam;\r
- vector <float> TestValue;\r
- vector <float> SetValue;\r
- vector <string> Comparison;\r
- vector <float> TC;\r
- vector <bool> Persistent;\r
- vector <eAction> Action;\r
- vector <eType> Type;\r
- vector <bool> Triggered;\r
- vector <float> newValue;\r
- vector <float> OriginalValue;\r
- vector <float> StartTime;\r
- vector <float> EndTime;\r
-\r
- condition() {\r
- }\r
-};\r
-\r
-/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%\r
-COMMENTS, REFERENCES, and NOTES [use "class documentation" below for API docs]\r
-%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/\r
-\r
-/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%\r
-CLASS DOCUMENTATION\r
-%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/\r
-\r
-/** Encapsulates the JSBSim simulation executive.\r
- @author Jon S. Berndt\r
- @version $Id$\r
-\r
- @doc This class is the interface class through which all other simulation classes\r
- are instantiated, initialized, and run. When integrated with FlightGear (or\r
- other flight simulator) this class is typically instantiated by an interface\r
- class on the simulator side.\r
-\r
- <h4>Scripting support provided in the Executive</h4>\r
-\r
- <p>There is simple scripting support provided in the FGFDMExec\r
- class. Commands are specified using the <u>Simple Scripting\r
- Directives for JSBSim</u> (SSDJ). The script file is in XML\r
- format. A test condition (or conditions) can be set up in the\r
- script and when the condition evaluates to true, the specified\r
- action[s] is/are taken. A test condition can be <em>persistent</em>,\r
- meaning that if a test condition evaluates to true, then passes\r
- and evaluates to false, the condition is reset and may again be\r
- triggered. When the set of tests evaluates to true for a given\r
- condition, an item may be set to another value. This value might\r
- be a boolean, a value, or a delta value, and the change from the\r
- current value to the new value can be either via a step function,\r
- a ramp, or an exponential approach. The speed of a ramp or\r
- approach is specified via the time constant. Here is the format\r
- of the script file:</p>\r
-\r
- <pre><strong><?xml version="1.0"?>\r
- <runscript name="C172-01A">\r
-\r
- <!--\r
- This run is for testing C172 runs\r
- -->\r
-\r
- <use aircraft="c172">\r
- <use initialize="reset00">\r
-\r
- <run start="0.0" end="4.5" dt="0.05">\r
- <when>\r
- <parameter name="FG_TIME" comparison="ge" value="0.25">\r
- <parameter name="FG_TIME" comparison="le" value="0.50">\r
- <set name="FG_AILERON_CMD" type="FG_VALUE" value="0.25"\r
- action="FG_STEP" persistent="false" tc ="0.25">\r
- </when>\r
- <when>\r
- <parameter name="FG_TIME" comparison="ge" value="0.5">\r
- <parameter name="FG_TIME" comparison="le" value="1.5">\r
- <set name="FG_AILERON_CMD" type="FG_DELTA" value="0.5"\r
- action="FG_EXP" persistent="false" tc ="0.5">\r
- </when>\r
- <when>\r
- <parameter name="FG_TIME" comparison="ge" value="1.5">\r
- <parameter name="FG_TIME" comparison="le" value="2.5">\r
- <set name="FG_RUDDER_CMD" type="FG_DELTA" value="0.5"\r
- action="FG_RAMP" persistent="false" tc ="0.5">\r
- </when>\r
- </run>\r
-\r
- </runscript></strong></pre>\r
-\r
- <p>The first line must always be present. The second line\r
- identifies this file as a script file, and gives a descriptive\r
- name to the script file. Comments are next, delineated by the\r
- <!-- and --> symbols. The aircraft and initialization files\r
- to be used are specified in the "use" lines. Next,\r
- comes the "run" section, where the conditions are\r
- described in "when" clauses.</p>\r
-\r
- <h4>JSBSim Debugging Directives</h4>\r
-\r
- This describes to any interested entity the debug level\r
- requested by setting the JSBSIM_DEBUG environment variable.\r
- The bitmasked value choices are as follows:<ol>\r
- <li><b>unset</b>: In this case (the default) JSBSim would only print\r
- out the normally expected messages, essentially echoing\r
- the config files as they are read. If the environment\r
- variable is not set, debug_lvl is set to 1 internally</li>\r
- <li><b>0</b>: This requests JSBSim not to output any messages\r
- whatsoever.</li>\r
- <li><b>1</b>: This value explicity requests the normal JSBSim\r
- startup messages</li>\r
- <li><b>2</b>: This value asks for a message to be printed out when\r
- a class is instantiated</li>\r
- <li><b>4</b>: When this value is set, a message is displayed when a\r
- FGModel object executes its Run() method</li>\r
- <li><b>8</b>: When this value is set, various runtime state variables\r
- are printed out periodically</li>\r
- </ol>\r
-\r
-*/\r
-\r
-/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%\r
-CLASS DECLARATION\r
-%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/\r
-\r
-class FGFDMExec\r
-{\r
-public:\r
- /// Default constructor\r
- FGFDMExec(void);\r
-\r
- /// Default destructor\r
- ~FGFDMExec();\r
-\r
- /** This routine places a model into the runlist at the specified rate. The\r
- "rate" is not really a clock rate. It represents how many calls to the\r
- FGFDMExec::Run() method must be made before the model is executed. A\r
- value of 1 means that the model will be executed for each call to the\r
- exec's Run() method. A value of 5 means that the model will only be\r
- executed every 5th call to the exec's Run() method.\r
- @param model A pointer to the model being scheduled.\r
- @param rate The rate at which to execute the model as described above.\r
- @return Currently returns 0 always. */\r
- int Schedule(FGModel* model, int rate);\r
-\r
- /** This executes each scheduled model in succession, as well as running any\r
- scripts which are loaded.\r
- @return true if successful, false if sim should be ended */\r
- bool Run(void);\r
-\r
- /** Initializes the sim with a set of initial conditions.\r
- @param fgic A pointer to a filled out initial conditions class which\r
- describes the desired initial conditions.\r
- @return true if successful\r
- */\r
- bool RunIC(FGInitialCondition *fgic);\r
-\r
- /// Freezes the sim\r
- void Freeze(void) {frozen = true;}\r
-\r
- /// Resumes the sim\r
- void Resume(void) {frozen = false;}\r
-\r
- /** Loads an aircraft model.\r
- @param AircraftPath path to the aircraft directory. For instance:\r
- "aircraft". Under aircraft, then, would be directories for various\r
- modeled aircraft such as C172/, x15/, etc.\r
- @param EnginePath path to the directory under which engine config\r
- files are kept, for instance "engine"\r
- @param model the name of the aircraft model itself. This file will\r
- be looked for in the directory specified in the AircraftPath variable,\r
- and in turn under the directory with the same name as the model. For\r
- instance: "aircraft/x15/x15.xml"\r
- @return true if successful*/\r
- bool LoadModel(string AircraftPath, string EnginePath, string model);\r
-\r
- /** Loads a script to drive JSBSim (usually in standalone mode).\r
- The language is the Simple Script Directives for JSBSim (SSDJ).\r
- @param script the filename (including path name, if any) for the script.\r
- @return true if successful */\r
- bool LoadScript(string script);\r
-\r
- /** This function is called each pass through the executive Run() method IF\r
- scripting is enabled. */\r
- void RunScript(void);\r
-\r
- bool SetEnginePath(string path) {EnginePath = path; return true;}\r
- bool SetAircraftPath(string path) {AircraftPath = path; return true;}\r
- bool SetScriptPath(string path) {ScriptPath = path; return true;}\r
-\r
- /// @name Top-level executive State and Model retrieval mechanism\r
- //@{\r
- /// Returns the FGState pointer.\r
- inline FGState* GetState(void) {return State;}\r
- /// Returns the FGAtmosphere pointer.\r
- inline FGAtmosphere* GetAtmosphere(void) {return Atmosphere;}\r
- /// Returns the FGFCS pointer.\r
- inline FGFCS* GetFCS(void) {return FCS;}\r
- /// Returns the FGPropulsion pointer.\r
- inline FGPropulsion* GetPropulsion(void) {return Propulsion;}\r
- /// Returns the FGAircraft pointer.\r
- inline FGAircraft* GetAircraft(void) {return Aircraft;}\r
- /// Returns the FGTranslation pointer.\r
- inline FGTranslation* GetTranslation(void) {return Translation;}\r
- /// Returns the FGRotation pointer.\r
- inline FGRotation* GetRotation(void) {return Rotation;}\r
- /// Returns the FGPosition pointer.\r
- inline FGPosition* GetPosition(void) {return Position;}\r
- /// Returns the FGAuxiliary pointer.\r
- inline FGAuxiliary* GetAuxiliary(void) {return Auxiliary;}\r
- /// Returns the FGOutput pointer.\r
- inline FGOutput* GetOutput(void) {return Output;}\r
- //@}\r
-\r
- /// Retrieves the engine path.\r
- inline string GetEnginePath(void) {return EnginePath;}\r
- /// Retrieves the aircraft path.\r
- inline string GetAircraftPath(void) {return AircraftPath;}\r
-\r
-private:\r
- FGModel* FirstModel;\r
-\r
- bool frozen;\r
- bool terminate;\r
- int Error;\r
- bool modelLoaded;\r
- bool Scripted;\r
-\r
- string AircraftPath;\r
- string EnginePath;\r
- string ScriptPath;\r
- string ScriptName;\r
- float StartTime;\r
- float EndTime;\r
- vector <struct condition> Conditions;\r
-\r
- FGState* State;\r
- FGAtmosphere* Atmosphere;\r
- FGFCS* FCS;\r
- FGPropulsion* Propulsion;\r
- FGAircraft* Aircraft;\r
- FGTranslation* Translation;\r
- FGRotation* Rotation;\r
- FGPosition* Position;\r
- FGAuxiliary* Auxiliary;\r
- FGOutput* Output;\r
-\r
- bool Allocate(void);\r
- bool DeAllocate(void);\r
- void Debug(void);\r
-};\r
-\r
-//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%\r
-#endif\r
-\r
+/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+ Header: FGFDMExec.h
+ Author: Jon Berndt
+ Date started: 11/17/98
+ file The header file for the JSBSim executive.
+
+ ------------- Copyright (C) 1999 Jon S. Berndt (jon@jsbsim.org) -------------
+
+ This program is free software; you can redistribute it and/or modify it under
+ the terms of the GNU Lesser General Public License as published by the Free Software
+ Foundation; either version 2 of the License, or (at your option) any later
+ version.
+
+ This program is distributed in the hope that it will be useful, but WITHOUT
+ ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+ FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
+ details.
+
+ You should have received a copy of the GNU Lesser General Public License along with
+ this program; if not, write to the Free Software Foundation, Inc., 59 Temple
+ Place - Suite 330, Boston, MA 02111-1307, USA.
+
+ Further information about the GNU Lesser General Public License can also be found on
+ the world wide web at http://www.gnu.org.
+
+HISTORY
+--------------------------------------------------------------------------------
+11/17/98 JSB Created
+7/31/99 TP Added RunIC function that runs the sim so that every frame
+ begins with the IC values from the given FGInitialCondition
+ object and dt=0.
+
+%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+SENTRY
+%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
+
+#ifndef FGFDMEXEC_HEADER_H
+#define FGFDMEXEC_HEADER_H
+
+/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+INCLUDES
+%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
+
+#include <vector>
+#include <string>
+
+//#include "models/FGModel.h"
+#include "models/FGOutput.h"
+#include "models/FGInput.h"
+#include "initialization/FGTrim.h"
+#include "initialization/FGInitialCondition.h"
+#include "FGJSBBase.h"
+#include "input_output/FGPropertyManager.h"
+#include "input_output/FGGroundCallback.h"
+#include "input_output/FGXMLFileRead.h"
+#include "models/FGPropagate.h"
+#include "math/FGColumnVector3.h"
+
+/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+DEFINITIONS
+%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
+
+#define ID_FDMEXEC "$Id: FGFDMExec.h,v 1.56 2010/11/18 20:37:10 jberndt Exp $"
+
+/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+FORWARD DECLARATIONS
+%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
+
+namespace JSBSim {
+
+class FGScript;
+class FGTrim;
+class FGAerodynamics;
+class FGAircraft;
+class FGAtmosphere;
+class FGAuxiliary;
+class FGBuoyantForces;
+class FGExternalReactions;
+class FGGroundReactions;
+class FGFCS;
+class FGInertial;
+class FGInput;
+class FGOutput;
+class FGPropagate;
+class FGPropulsion;
+class FGMassBalance;
+
+/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+CLASS DOCUMENTATION
+%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
+
+/** Encapsulates the JSBSim simulation executive.
+ This class is the executive class through which all other simulation classes
+ are instantiated, initialized, and run. When integrated with FlightGear (or
+ other flight simulator) this class is typically instantiated by an interface
+ class on the simulator side.
+
+ At the time of simulation initialization, the interface
+ class creates an instance of this executive class. The
+ executive is subsequently directed to load the chosen aircraft specification
+ file:
+
+ @code
+ fdmex = new FGFDMExec( ... );
+ result = fdmex->LoadModel( ... );
+ @endcode
+
+ When an aircraft model is loaded, the config file is parsed and for each of the
+ sections of the config file (propulsion, flight control, etc.) the
+ corresponding Load() method is called (e.g. FGFCS::Load()).
+
+ Subsequent to the creation of the executive and loading of the model,
+ initialization is performed. Initialization involves copying control inputs
+ into the appropriate JSBSim data storage locations, configuring it for the set
+ of user supplied initial conditions, and then copying state variables from
+ JSBSim. The state variables are used to drive the instrument displays and to
+ place the vehicle model in world space for visual rendering:
+
+ @code
+ copy_to_JSBsim(); // copy control inputs to JSBSim
+ fdmex->RunIC(); // loop JSBSim once w/o integrating
+ copy_from_JSBsim(); // update the bus
+ @endcode
+
+ Once initialization is complete, cyclic execution proceeds:
+
+ @code
+ copy_to_JSBsim(); // copy control inputs to JSBSim
+ fdmex->Run(); // execute JSBSim
+ copy_from_JSBsim(); // update the bus
+ @endcode
+
+ JSBSim can be used in a standalone mode by creating a compact stub program
+ that effectively performs the same progression of steps as outlined above for
+ the integrated version, but with two exceptions. First, the copy_to_JSBSim()
+ and copy_from_JSBSim() functions are not used because the control inputs are
+ handled directly by the scripting facilities and outputs are handled by the
+ output (data logging) class. Second, the name of a script file can be supplied
+ to the stub program. Scripting (see FGScript) provides a way to supply command
+ inputs to the simulation:
+
+ @code
+ FDMExec = new JSBSim::FGFDMExec();
+ FDMExec->LoadScript( ScriptName ); // the script loads the aircraft and ICs
+ result = FDMExec->Run();
+ while (result) { // cyclic execution
+ result = FDMExec->Run(); // execute JSBSim
+ }
+ @endcode
+
+ The standalone mode has been useful for verifying changes before committing
+ updates to the source code repository. It is also useful for running sets of
+ tests that reveal some aspects of simulated aircraft performance, such as
+ range, time-to-climb, takeoff distance, etc.
+
+ <h3>JSBSim Debugging Directives</h3>
+
+ This describes to any interested entity the debug level
+ requested by setting the JSBSIM_DEBUG environment variable.
+ The bitmasked value choices are as follows:
+ - <b>unset</b>: In this case (the default) JSBSim would only print
+ out the normally expected messages, essentially echoing
+ the config files as they are read. If the environment
+ variable is not set, debug_lvl is set to 1 internally
+ - <b>0</b>: This requests JSBSim not to output any messages
+ whatsoever
+ - <b>1</b>: This value explicity requests the normal JSBSim
+ startup messages
+ - <b>2</b>: This value asks for a message to be printed out when
+ a class is instantiated
+ - <b>4</b>: When this value is set, a message is displayed when a
+ FGModel object executes its Run() method
+ - <b>8</b>: When this value is set, various runtime state variables
+ are printed out periodically
+ - <b>16</b>: When set various parameters are sanity checked and
+ a message is printed out when they go out of bounds
+
+ <h3>Properties</h3>
+ @property simulator/do_trim (write only) Can be set to the integer equivalent to one of
+ tLongitudinal (0), tFull (1), tGround (2), tPullup (3),
+ tCustom (4), tTurn (5). Setting this to a legal value
+ (such as by a script) causes a trim to be performed. This
+ property actually maps toa function call of DoTrim().
+
+ @author Jon S. Berndt
+ @version $Revision: 1.56 $
+*/
+
+/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+CLASS DECLARATION
+%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
+
+class FGFDMExec : public FGJSBBase, public FGXMLFileRead
+{
+ struct childData {
+ FGFDMExec* exec;
+ string info;
+ FGColumnVector3 Loc;
+ FGColumnVector3 Orient;
+ bool mated;
+ bool internal;
+
+ childData(void) {
+ info = "";
+ Loc = FGColumnVector3(0,0,0);
+ Orient = FGColumnVector3(0,0,0);
+ mated = true;
+ internal = false;
+ }
+
+ void Run(void) {exec->Run();}
+ void AssignState(FGPropagate* source_prop) {
+ exec->GetPropagate()->SetVState(source_prop->GetVState());
+ }
+
+ ~childData(void) {
+ delete exec;
+ }
+ };
+
+public:
+
+ /// Default constructor
+ FGFDMExec(FGPropertyManager* root = 0, unsigned int* fdmctr = 0);
+
+ /// Default destructor
+ ~FGFDMExec();
+
+ /** Unbind all tied JSBSim properties. */
+ void Unbind(void) {instance->Unbind();}
+
+ /** This routine places a model into the runlist at the specified rate. The
+ "rate" is not really a clock rate. It represents how many calls to the
+ FGFDMExec::Run() method must be made before the model is executed. A
+ value of 1 means that the model will be executed for each call to the
+ exec's Run() method. A value of 5 means that the model will only be
+ executed every 5th call to the exec's Run() method. Use of a rate other than
+ one is at this time not recommended.
+ @param model A pointer to the model being scheduled.
+ @param rate The rate at which to execute the model as described above.
+ @return Currently returns 0 always. */
+ void Schedule(FGModel* model, int rate);
+
+ /** This function executes each scheduled model in succession.
+ @return true if successful, false if sim should be ended */
+ bool Run(void);
+
+ /** Initializes the sim from the initial condition object and executes
+ each scheduled model without integrating i.e. dt=0.
+ @return true if successful */
+ bool RunIC(void);
+
+ /** Sets the ground callback pointer.
+ @param gc A pointer to a ground callback object. */
+ void SetGroundCallback(FGGroundCallback* gc);
+
+ /** Loads an aircraft model.
+ @param AircraftPath path to the aircraft/ directory. For instance:
+ "aircraft". Under aircraft, then, would be directories for various
+ modeled aircraft such as C172/, x15/, etc.
+ @param EnginePath path to the directory under which engine config
+ files are kept, for instance "engine"
+ @param SystemsPath path to the directory under which systems config
+ files are kept, for instance "systems"
+ @param model the name of the aircraft model itself. This file will
+ be looked for in the directory specified in the AircraftPath variable,
+ and in turn under the directory with the same name as the model. For
+ instance: "aircraft/x15/x15.xml"
+ @param addModelToPath set to true to add the model name to the
+ AircraftPath, defaults to true
+ @return true if successful */
+ bool LoadModel(const string& AircraftPath, const string& EnginePath, const string& SystemsPath,
+ const string& model, bool addModelToPath = true);
+
+ /** Loads an aircraft model. The paths to the aircraft and engine
+ config file directories must be set prior to calling this. See
+ below.
+ @param model the name of the aircraft model itself. This file will
+ be looked for in the directory specified in the AircraftPath variable,
+ and in turn under the directory with the same name as the model. For
+ instance: "aircraft/x15/x15.xml"
+ @param addModelToPath set to true to add the model name to the
+ AircraftPath, defaults to true
+ @return true if successful*/
+ bool LoadModel(const string& model, bool addModelToPath = true);
+
+ /** Loads a script
+ @param Script the full path name and file name for the script to be loaded.
+ @return true if successfully loadsd; false otherwise. */
+ bool LoadScript(const string& Script, double deltaT);
+
+ /** Sets the path to the engine config file directories.
+ @param path path to the directory under which engine config
+ files are kept, for instance "engine" */
+ bool SetEnginePath(const string& path) { EnginePath = RootDir + path; return true; }
+
+ /** Sets the path to the aircraft config file directories.
+ @param path path to the aircraft directory. For instance:
+ "aircraft". Under aircraft, then, would be directories for various
+ modeled aircraft such as C172/, x15/, etc. */
+ bool SetAircraftPath(const string& path) { AircraftPath = RootDir + path; return true; }
+
+ /** Sets the path to the systems config file directories.
+ @param path path to the directory under which systems config
+ files are kept, for instance "systems" */
+ bool SetSystemsPath(const string& path) { SystemsPath = RootDir + path; return true; }
+
+ /// @name Top-level executive State and Model retrieval mechanism
+ //@{
+ /// Returns the FGAtmosphere pointer.
+ FGAtmosphere* GetAtmosphere(void) {return Atmosphere;}
+ /// Returns the FGFCS pointer.
+ FGFCS* GetFCS(void) {return FCS;}
+ /// Returns the FGPropulsion pointer.
+ FGPropulsion* GetPropulsion(void) {return Propulsion;}
+ /// Returns the FGAircraft pointer.
+ FGMassBalance* GetMassBalance(void) {return MassBalance;}
+ /// Returns the FGAerodynamics pointer
+ FGAerodynamics* GetAerodynamics(void){return Aerodynamics;}
+ /// Returns the FGInertial pointer.
+ FGInertial* GetInertial(void) {return Inertial;}
+ /// Returns the FGGroundReactions pointer.
+ FGGroundReactions* GetGroundReactions(void) {return GroundReactions;}
+ /// Returns the FGExternalReactions pointer.
+ FGExternalReactions* GetExternalReactions(void) {return ExternalReactions;}
+ /// Returns the FGBuoyantForces pointer.
+ FGBuoyantForces* GetBuoyantForces(void) {return BuoyantForces;}
+ /// Returns the FGAircraft pointer.
+ FGAircraft* GetAircraft(void) {return Aircraft;}
+ /// Returns the FGPropagate pointer.
+ FGPropagate* GetPropagate(void) {return Propagate;}
+ /// Returns the FGAuxiliary pointer.
+ FGAuxiliary* GetAuxiliary(void) {return Auxiliary;}
+ /// Returns the FGInput pointer.
+ FGInput* GetInput(void) {return Input;}
+ /// Returns the FGGroundCallback pointer.
+ FGGroundCallback* GetGroundCallback(void) {return GroundCallback;}
+ /// Retrieves the script object
+ FGScript* GetScript(void) {return Script;}
+ // Returns a pointer to the FGInitialCondition object
+ FGInitialCondition* GetIC(void) {return IC;}
+ // Returns a pointer to the FGTrim object
+ FGTrim* GetTrim(void);
+ //@}
+
+ /// Retrieves the engine path.
+ const string& GetEnginePath(void) {return EnginePath;}
+ /// Retrieves the aircraft path.
+ const string& GetAircraftPath(void) {return AircraftPath;}
+ /// Retrieves the systems path.
+ const string& GetSystemsPath(void) {return SystemsPath;}
+ /// Retrieves the full aircraft path name.
+ const string& GetFullAircraftPath(void) {return FullAircraftPath;}
+
+ /** Retrieves the value of a property.
+ @param property the name of the property
+ @result the value of the specified property */
+ inline double GetPropertyValue(const string& property) {return instance->GetDouble(property);}
+
+ /** Sets a property value.
+ @param property the property to be set
+ @param value the value to set the property to */
+ inline void SetPropertyValue(const string& property, double value) {
+ instance->SetDouble(property, value);
+ }
+
+ /// Returns the model name.
+ const string& GetModelName(void) { return modelName; }
+/*
+ /// Returns the current time.
+ double GetSimTime(void);
+
+ /// Returns the current frame time (delta T).
+ double GetDeltaT(void);
+*/
+ /// Returns a pointer to the property manager object.
+ FGPropertyManager* GetPropertyManager(void);
+ /// Returns a vector of strings representing the names of all loaded models (future)
+ vector <string> EnumerateFDMs(void);
+ /// Gets the number of child FDMs.
+ int GetFDMCount(void) {return (int)ChildFDMList.size();}
+ /// Gets a particular child FDM.
+ childData* GetChildFDM(int i) {return ChildFDMList[i];}
+ /// Marks this instance of the Exec object as a "child" object.
+ void SetChild(bool ch) {IsChild = ch;}
+
+ /** Sets the output (logging) mechanism for this run.
+ Calling this function passes the name of an output directives file to
+ the FGOutput object associated with this run. The call to this function
+ should be made prior to loading an aircraft model. This call results in an
+ FGOutput object being built as the first Output object in the FDMExec-managed
+ list of Output objects that may be created for an aircraft model. If this call
+ is made after an aircraft model is loaded, there is no effect. Any Output
+ objects added by the aircraft model itself (in an <output> element) will be
+ added after this one. Care should be taken not to refer to the same file
+ name.
+ An output directives file contains an <output> </output> element, within
+ which should be specified the parameters or parameter groups that should
+ be logged.
+ @param fname the filename of an output directives file.
+ */
+ bool SetOutputDirectives(const string& fname);
+
+ /** Sets (or overrides) the output filename
+ @param fname the name of the file to output data to
+ @return true if successful, false if there is no output specified for the flight model */
+ bool SetOutputFileName(const string& fname) {
+ if (Outputs.size() > 0) Outputs[0]->SetOutputFileName(fname);
+ else return false;
+ return true;
+ }
+
+ /** Retrieves the current output filename.
+ @return the name of the output file for the first output specified by the flight model.
+ If none is specified, the empty string is returned. */
+ string GetOutputFileName(void) {
+ if (Outputs.size() > 0) return Outputs[0]->GetOutputFileName();
+ else return string("");
+ }
+
+ /** Executes trimming in the selected mode.
+ * @param mode Specifies how to trim:
+ * - tLongitudinal=0
+ * - tFull
+ * - tGround
+ * - tPullup
+ * - tCustom
+ * - tTurn
+ * - tNone */
+ void DoTrim(int mode);
+// void DoTrimAnalysis(int mode);
+
+ /// Disables data logging to all outputs.
+ void DisableOutput(void);
+ /// Enables data logging to all outputs.
+ void EnableOutput(void);
+ /// Pauses execution by preventing time from incrementing.
+ void Hold(void) {holding = true;}
+ /// Resumes execution from a "Hold".
+ void Resume(void) {holding = false;}
+ /// Returns true if the simulation is Holding (i.e. simulation time is not moving).
+ bool Holding(void) {return holding;}
+ /// Resets the initial conditions object and prepares the simulation to run again.
+ void ResetToInitialConditions(void);
+ /// Sets the debug level.
+ void SetDebugLevel(int level) {debug_lvl = level;}
+
+ struct PropertyCatalogStructure {
+ /// Name of the property.
+ string base_string;
+ /// The node for the property.
+ FGPropertyManager *node;
+ };
+
+ /** Builds a catalog of properties.
+ * This function descends the property tree and creates a list (an STL vector)
+ * containing the name and node for all properties.
+ * @param pcs The "root" property catalog structure pointer. */
+ void BuildPropertyCatalog(struct PropertyCatalogStructure* pcs);
+
+ /** Retrieves property or properties matching the supplied string.
+ * A string is returned that contains a carriage return delimited list of all
+ * strings in the property catalog that matches the supplied check string.
+ * @param check The string to search for in the property catalog.
+ * @return the carriage-return-delimited string containing all matching strings
+ * in the catalog. */
+ string QueryPropertyCatalog(const string& check);
+
+ // Print the contents of the property catalog for the loaded aircraft.
+ void PrintPropertyCatalog(void);
+
+ vector<string>& GetPropertyCatalog(void) {return PropertyCatalog;}
+
+ /// Use the MSIS atmosphere model.
+ void UseAtmosphereMSIS(void);
+
+ /// Use the Mars atmosphere model. (Not operative yet.)
+ void UseAtmosphereMars(void);
+
+ void SetTrimStatus(bool status){ trim_status = status; }
+ bool GetTrimStatus(void) const { return trim_status; }
+ void SetTrimMode(int mode){ ta_mode = mode; }
+ int GetTrimMode(void) const { return ta_mode; }
+
+ /// Returns the cumulative simulation time in seconds.
+ double GetSimTime(void) const { return sim_time; }
+
+ /// Returns the simulation delta T.
+ double GetDeltaT(void) {return dT;}
+
+ /// Suspends the simulation and sets the delta T to zero.
+ void SuspendIntegration(void) {saved_dT = dT; dT = 0.0;}
+
+ /// Resumes the simulation by resetting delta T to the correct value.
+ void ResumeIntegration(void) {dT = saved_dT;}
+
+ /** Returns the simulation suspension state.
+ @return true if suspended, false if executing */
+ bool IntegrationSuspended(void) {return dT == 0.0;}
+
+ /** Sets the current sim time.
+ @param cur_time the current time
+ @return the current simulation time. */
+ double Setsim_time(double cur_time) {
+ sim_time = cur_time;
+ return sim_time;
+ }
+
+ /** Sets the integration time step for the simulation executive.
+ @param delta_t the time step in seconds. */
+ void Setdt(double delta_t) { dT = delta_t; }
+
+ /** Sets the root directory where JSBSim starts looking for its system directories.
+ @param rootDir the string containing the root directory. */
+ void SetRootDir(const string& rootDir) {RootDir = rootDir;}
+
+ /** Retrieves teh Root Directory.
+ @return the string representing the root (base) JSBSim directory. */
+ const string& GetRootDir(void) const {return RootDir;}
+
+ /** Increments the simulation time.
+ @return the new simulation time. */
+ double IncrTime(void) {
+ sim_time += dT;
+ return sim_time;
+ }
+
+ /** Retrieves the current debug level setting. */
+ int GetDebugLevel(void) const {return debug_lvl;};
+
+private:
+ int Error;
+ unsigned int Frame;
+ unsigned int IdFDM;
+ unsigned short Terminate;
+ double dT;
+ double saved_dT;
+ double sim_time;
+ bool holding;
+ bool Constructing;
+ bool modelLoaded;
+ bool IsChild;
+ string modelName;
+ string AircraftPath;
+ string FullAircraftPath;
+ string EnginePath;
+ string SystemsPath;
+ string CFGVersion;
+ string Release;
+ string RootDir;
+
+ bool trim_status;
+ int ta_mode;
+
+ FGGroundCallback* GroundCallback;
+ FGAtmosphere* Atmosphere;
+ FGFCS* FCS;
+ FGPropulsion* Propulsion;
+ FGMassBalance* MassBalance;
+ FGAerodynamics* Aerodynamics;
+ FGInertial* Inertial;
+ FGGroundReactions* GroundReactions;
+ FGExternalReactions* ExternalReactions;
+ FGBuoyantForces* BuoyantForces;
+ FGAircraft* Aircraft;
+ FGPropagate* Propagate;
+ FGAuxiliary* Auxiliary;
+ FGInput* Input;
+ FGScript* Script;
+ FGInitialCondition* IC;
+ FGTrim* Trim;
+
+ FGPropertyManager* Root;
+ bool StandAlone;
+ FGPropertyManager* instance;
+
+ // The FDM counter is used to give each child FDM an unique ID. The root FDM has the ID 0
+ unsigned int* FDMctr;
+
+ vector <string> PropertyCatalog;
+ vector <FGOutput*> Outputs;
+ vector <childData*> ChildFDMList;
+ vector <FGModel*> Models;
+
+ bool ReadFileHeader(Element*);
+ bool ReadChild(Element*);
+ bool ReadPrologue(Element*);
+ void ResetToInitialConditions(int mode);
+ bool Allocate(void);
+ bool DeAllocate(void);
+ void Initialize(FGInitialCondition *FGIC);
+
+ void Debug(int from);
+};
+}
+//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+#endif