//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
bool FGGroundReactions::Run(void)
{
- double steerAngle = 0.0;
- double xForces = 0.0, yForces = 0.0;
+// double steerAngle = 0.0;
+// double xForces = 0.0, yForces = 0.0;
if (!FGModel::Run()) {
vForces.InitMatrix();
}
if (debug_lvl & 16) { // Sanity checking
}
+ if (debug_lvl & 64) {
+ if (from == 0) { // Constructor
+ cout << IdSrc << endl;
+ cout << IdHdr << endl;
+ }
+ }
}