}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+
bool FGGroundReactions::Run(void)
{
-// double steerAngle = 0.0;
-// double xForces = 0.0, yForces = 0.0;
-
if (!FGModel::Run()) {
vForces.InitMatrix();
vMoments.InitMatrix();
iGear++;
}
- // Only execute this code when the aircraft ground speed is very, very small.
- /*
- if (fabs(Translation->GetUVW(eX)) < 0.1 &&
- fabs(Translation->GetUVW(eZ)) < 0.1)
- {
- // Initialize the comparison matrices.
- vMaxStaticGrip.InitMatrix();
- vMaxMomentResist.InitMatrix();
- iGear = lGear.begin();
- // For each gear that is touching the ground (which had better be all of them!)
- // calculate the X and Y direction maximum "gripping" power. Also, keep track
- // of the number of gear that have weight on wheels. This is probably unnecessary.
- while (iGear != lGear.end()) {
- // calculate maximum gripping power for each gear here based on brake
- // and steering settings
- // also calculate total number of wheels with WOW set true?
- if (iGear->GetWOW()) {
- steerAngle = iGear->GetSteerAngle();
- vMaxStaticGrip(eX) += (iGear->GetBrakeFCoeff()*cos(steerAngle) -
- iGear->GetstaticFCoeff()*sin(steerAngle))*iGear->GetCompForce();
- vMaxStaticGrip(eY) += iGear->GetBrakeFCoeff()*sin(steerAngle) +
- iGear->GetstaticFCoeff()*cos(steerAngle)*iGear->GetCompForce();
- vMaxStaticGrip(eZ) = 0.0;
-// vMaxMomentResist += 1;
- }
- iGear++;
- }
-
- // Calculate the X and Y direction non-gear forces to counteract if needed.
- xForces = -1.0 * ( Aerodynamics->GetForces(eX)
- + Propulsion->GetForces(eX)
- + Inertial->GetForces(eX));
-
- yForces = -1.0 * ( Aerodynamics->GetForces(eY)
- + Propulsion->GetForces(eY)
- + Inertial->GetForces(eY));
-
- // These if statement comparisons probably need some validation and work
- if (fabs(xForces) < fabs(vMaxStaticGrip(eX))) { // forces exceed gear power
- vForces(eX) = xForces;
- }
-
- if (fabs(yForces) < fabs(vMaxStaticGrip(eY))) { // forces exceed gear power
- vForces(eY) = yForces;
- }
-
- vMoments(eZ) = -(Aerodynamics->GetMoments(eZ) + Propulsion->GetMoments(eZ));
- }
- */
} else {
// Crash Routine
}