]> git.mxchange.org Git - flightgear.git/blobdiff - src/FDM/JSBSim/FGGroundReactions.cpp
Fix stall widths for the "auxilliary" (reverse flow) stalls so they
[flightgear.git] / src / FDM / JSBSim / FGGroundReactions.cpp
index b041df3bd4afa07c8503fa8f21c6b617b65a0596..a075a1c2c267c1d9c633ce3dc44551c70385d556 100644 (file)
@@ -35,7 +35,13 @@ HISTORY
 INCLUDES
 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
 
+#include <sstream>
+#include <iomanip>
+
 #include "FGGroundReactions.h"
+#include "FGPropertyManager.h"
+
+namespace JSBSim {
 
 static const char *IdSrc = "$Id$";
 static const char *IdHdr = ID_GROUNDREACTIONS;
@@ -49,6 +55,8 @@ FGGroundReactions::FGGroundReactions(FGFDMExec* fgex) : FGModel(fgex)
 {
   Name = "FGGroundReactions";
 
+  bind();
+
   Debug(0);
 }
 
@@ -56,21 +64,21 @@ FGGroundReactions::FGGroundReactions(FGFDMExec* fgex) : FGModel(fgex)
 
 FGGroundReactions::~FGGroundReactions(void)
 {
+  unbind();
+
   Debug(1);
 }
 
 //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+
 bool FGGroundReactions::Run(void)
 {
-  double steerAngle = 0.0;
-  double xForces = 0.0, yForces = 0.0;
-
   if (!FGModel::Run()) {
     vForces.InitMatrix();
     vMoments.InitMatrix();
 
     // Only execute gear force code below 300 feet
-    if ( Position->GetDistanceAGL() < 300.0 ) {
+    if ( Propagate->GetDistanceAGL() < 300.0 ) {
       vector <FGLGear>::iterator iGear = lGear.begin();
       // Sum forces and moments for all gear, here.
       // Some optimizations may be made here - or rather in the gear code itself.
@@ -83,55 +91,6 @@ bool FGGroundReactions::Run(void)
         iGear++;
       }
 
-      // Only execute this code when the aircraft ground speed is very, very small.
-      /*
-      if (fabs(Translation->GetUVW(eX)) < 0.1 &&
-          fabs(Translation->GetUVW(eZ)) < 0.1)
-      {
-        // Initialize the comparison matrices.
-        vMaxStaticGrip.InitMatrix();
-        vMaxMomentResist.InitMatrix();
-        iGear = lGear.begin();
-        // For each gear that is touching the ground (which had better be all of them!)
-        // calculate the X and Y direction maximum "gripping" power. Also, keep track
-        // of the number of gear that have weight on wheels. This is probably unnecessary.
-        while (iGear != lGear.end()) {
-          // calculate maximum gripping power for each gear here based on brake
-          // and steering settings
-          // also calculate total number of wheels with WOW set true?
-          if (iGear->GetWOW()) {
-            steerAngle = iGear->GetSteerAngle();
-            vMaxStaticGrip(eX) += (iGear->GetBrakeFCoeff()*cos(steerAngle) - 
-                 iGear->GetstaticFCoeff()*sin(steerAngle))*iGear->GetCompForce();
-            vMaxStaticGrip(eY) += iGear->GetBrakeFCoeff()*sin(steerAngle) + 
-                  iGear->GetstaticFCoeff()*cos(steerAngle)*iGear->GetCompForce();
-            vMaxStaticGrip(eZ)  = 0.0;
-//            vMaxMomentResist += 1;
-          }
-          iGear++;
-        }
-
-        // Calculate the X and Y direction non-gear forces to counteract if needed.
-        xForces =  -1.0 * ( Aerodynamics->GetForces(eX)
-                          + Propulsion->GetForces(eX)
-                          + Inertial->GetForces(eX));
-
-        yForces =  -1.0 * ( Aerodynamics->GetForces(eY)
-                          + Propulsion->GetForces(eY)
-                          + Inertial->GetForces(eY));
-
-        // These if statement comparisons probably need some validation and work
-        if (fabs(xForces) < fabs(vMaxStaticGrip(eX))) { // forces exceed gear power
-          vForces(eX) = xForces;
-        }
-
-        if (fabs(yForces) < fabs(vMaxStaticGrip(eY))) { // forces exceed gear power
-          vForces(eY) = yForces;
-        }
-
-        vMoments(eZ) = -(Aerodynamics->GetMoments(eZ) + Propulsion->GetMoments(eZ));
-      }
-      */
     } else {
       // Crash Routine
     }
@@ -151,7 +110,15 @@ bool FGGroundReactions::Load(FGConfigFile* AC_cfg)
   AC_cfg->GetNextConfigLine();
 
   while ((token = AC_cfg->GetValue()) != string("/UNDERCARRIAGE")) {
-    lGear.push_back(FGLGear(AC_cfg, FDMExec));
+    string type;
+    *AC_cfg >> type;
+    if (type == "AC_GEAR") {
+      int num = lGear.size();
+      lGear.push_back(FGLGear(AC_cfg, FDMExec, num));
+      FCS->AddGear();
+    } else {
+      cerr << "Unknown undercarriage type \"" << type << "\"" << endl;
+    }
   }
 
   return true;
@@ -159,44 +126,98 @@ bool FGGroundReactions::Load(FGConfigFile* AC_cfg)
 
 //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
 
-string FGGroundReactions::GetGroundReactionStrings(void)
+string FGGroundReactions::GetGroundReactionStrings(string delimeter)
 {
-  string GroundReactionStrings = "";
-  bool firstime = true;
+  std::ostringstream buf;
 
   for (unsigned int i=0;i<lGear.size();i++) {
-    if (!firstime) GroundReactionStrings += ", ";
-    GroundReactionStrings += (lGear[i].GetName() + "_WOW, ");
-    GroundReactionStrings += (lGear[i].GetName() + "_compressLength, ");
-    GroundReactionStrings += (lGear[i].GetName() + "_compressSpeed, ");
-    GroundReactionStrings += (lGear[i].GetName() + "_Force");
-
-    firstime = false;
+    string name = lGear[i].GetName();
+    buf << name << "_WOW" << delimeter
+        << name << "_stroke" << delimeter
+        << name << "_strokeVel" << delimeter
+        << name << "_CompressForce" << delimeter
+        << name << "_WhlSideForce" << delimeter
+        << name << "_WhlVelVecX" << delimeter
+        << name << "_WhlVelVecY" << delimeter
+        << name << "_WhlRollForce" << delimeter
+        << name << "_BodyXForce" << delimeter
+        << name << "_BodyYForce" << delimeter
+        << name << "_WhlSlipDegrees" << delimeter;
   }
 
-  return GroundReactionStrings;
+  buf << "TotalGearForce_X" << delimeter
+      << "TotalGearForce_Y" << delimeter
+      << "TotalGearForce_Z" << delimeter
+      << "TotalGearMoment_L" << delimeter
+      << "TotalGearMoment_M" << delimeter
+      << "TotalGearMoment_N";
+
+  return buf.str();
 }
 
 //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
 
-string FGGroundReactions::GetGroundReactionValues(void)
+string FGGroundReactions::GetGroundReactionValues(string delimeter)
 {
-  char buff[20];
-  string GroundReactionValues = "";
-
-  bool firstime = true;
+  std::ostringstream buf;
 
   for (unsigned int i=0;i<lGear.size();i++) {
-    if (!firstime) GroundReactionValues += ", ";
-    GroundReactionValues += string( lGear[i].GetWOW()?"1":"0" ) + ", ";
-    GroundReactionValues += (string(gcvt(lGear[i].GetCompLen(),    5, buff)) + ", ");
-    GroundReactionValues += (string(gcvt(lGear[i].GetCompVel(),    6, buff)) + ", ");
-    GroundReactionValues += (string(gcvt(lGear[i].GetCompForce(), 10, buff)));
-
-    firstime = false;
+    FGLGear& gear = lGear[i];
+    buf << (gear.GetWOW() ? "1, " : "0, ")
+        << setprecision(5) << gear.GetCompLen() << delimeter
+        << setprecision(6) << gear.GetCompVel() << delimeter
+        << setprecision(10) << gear.GetCompForce() << delimeter
+        << setprecision(6) << gear.GetWheelVel(eX) << delimeter
+        << gear.GetWheelVel(eY) << delimeter
+        << gear.GetWheelSideForce() << delimeter
+        << gear.GetWheelRollForce() << delimeter
+        << gear.GetBodyXForce() << delimeter
+        << gear.GetBodyYForce() << delimeter
+        << gear.GetWheelSlipAngle() << delimeter;
   }
 
-  return GroundReactionValues;
+  buf << vForces(eX) << delimeter
+      << vForces(eY) << delimeter
+      << vForces(eZ) << delimeter
+      << vMoments(eX) << delimeter
+      << vMoments(eY) << delimeter
+      << vMoments(eZ);
+
+  return buf.str();
+}
+
+//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+
+void FGGroundReactions::bind(void)
+{
+  typedef double (FGGroundReactions::*PMF)(int) const;
+  PropertyManager->Tie("gear/num-units", this,
+                       &FGGroundReactions::GetNumGearUnits);
+  PropertyManager->Tie("moments/l-gear-lbsft", this,1,
+                       (PMF)&FGGroundReactions::GetMoments);
+  PropertyManager->Tie("moments/m-gear-lbsft", this,2,
+                       (PMF)&FGGroundReactions::GetMoments);
+  PropertyManager->Tie("moments/n-gear-lbsft", this,3,
+                       (PMF)&FGGroundReactions::GetMoments);
+  PropertyManager->Tie("forces/fbx-gear-lbs", this,1,
+                       (PMF)&FGGroundReactions::GetForces);
+  PropertyManager->Tie("forces/fby-gear-lbs", this,2,
+                       (PMF)&FGGroundReactions::GetForces);
+  PropertyManager->Tie("forces/fbz-gear-lbs", this,3,
+                       (PMF)&FGGroundReactions::GetForces);
+}
+
+//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+
+void FGGroundReactions::unbind(void)
+{
+  PropertyManager->Untie("gear/num-units");
+  PropertyManager->Untie("moments/l-gear-lbsft");
+  PropertyManager->Untie("moments/m-gear-lbsft");
+  PropertyManager->Untie("moments/n-gear-lbsft");
+  PropertyManager->Untie("forces/fbx-gear-lbs");
+  PropertyManager->Untie("forces/fby-gear-lbs");
+  PropertyManager->Untie("forces/fbz-gear-lbs");
 }
 
 //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
@@ -237,5 +258,11 @@ void FGGroundReactions::Debug(int from)
   }
   if (debug_lvl & 16) { // Sanity checking
   }
+  if (debug_lvl & 64) {
+    if (from == 0) { // Constructor
+      cout << IdSrc << endl;
+      cout << IdHdr << endl;
+    }
+  }
+}
 }
-