]> git.mxchange.org Git - flightgear.git/blobdiff - src/FDM/JSBSim/FGGroundReactions.cpp
Updated to match changes in radiostack.[ch]xx
[flightgear.git] / src / FDM / JSBSim / FGGroundReactions.cpp
index 06983a02cf71e7867afac4fe0aba65a155f1c0bb..c95b42edb80c9c1cc06b1bcb67ee19d17e75e8d6 100644 (file)
@@ -36,40 +36,53 @@ INCLUDES
 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
 
 #include "FGGroundReactions.h"
+#include "FGPropertyManager.h"
 
 static const char *IdSrc = "$Id$";
 static const char *IdHdr = ID_GROUNDREACTIONS;
 
+#if defined (__APPLE__)
+/* Not all systems have the gcvt function */
+inline char* gcvt (double value, int ndigits, char *buf) {
+    /* note that this is not exactly what gcvt is supposed to do! */
+    snprintf (buf, ndigits+1, "%f", value);
+    return buf;
+}
+#endif
+
 /*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
 CLASS IMPLEMENTATION
 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
 
 
-FGGroundReactions::FGGroundReactions(FGFDMExec* fgex) : FGModel(fgex),
-                                                        vForces(3),
-                                                        vMoments(3),
-                                                        vMaxStaticGrip(3),
-                                                        vMaxMomentResist(3)
+FGGroundReactions::FGGroundReactions(FGFDMExec* fgex) : FGModel(fgex)
 {
   Name = "FGGroundReactions";
+  
+  bind();
 
-  GearUp = false;
-  if (debug_lvl & 2) cout << "Instantiated: " << Name << endl;
+  Debug(0);
 }
 
 //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
 
-bool FGGroundReactions::Run(void)
+FGGroundReactions::~FGGroundReactions(void)
 {
-  float steerAngle = 0.0;
-  float xForces = 0.0, yForces = 0.0;
+  unbind();
+
+  Debug(1);
+}
+
+//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
 
+bool FGGroundReactions::Run(void)
+{
   if (!FGModel::Run()) {
     vForces.InitMatrix();
     vMoments.InitMatrix();
 
     // Only execute gear force code below 300 feet
-    if ( !GearUp && Position->GetDistanceAGL() < 300.0 ) {
+    if ( Position->GetDistanceAGL() < 300.0 ) {
       vector <FGLGear>::iterator iGear = lGear.begin();
       // Sum forces and moments for all gear, here.
       // Some optimizations may be made here - or rather in the gear code itself.
@@ -82,53 +95,6 @@ bool FGGroundReactions::Run(void)
         iGear++;
       }
 
-      // Only execute this code when the aircraft ground speed is very, very small.
-      if (fabs(Translation->GetUVW(eX)) < 0.1 &&
-          fabs(Translation->GetUVW(eZ)) < 0.1)
-      {
-        // Initialize the comparison matrices.
-        vMaxStaticGrip.InitMatrix();
-        vMaxMomentResist.InitMatrix();
-        iGear = lGear.begin();
-        // For each gear that is touching the ground (which had better be all of them!)
-        // calculate the X and Y direction maximum "gripping" power. Also, keep track
-        // of the number of gear that have weight on wheels. This is probably unnecessary.
-        while (iGear != lGear.end()) {
-          // calculate maximum gripping power for each gear here based on brake
-          // and steering settings
-          // also calculate total number of wheels with WOW set true?
-          if (iGear->GetWOW()) {
-            steerAngle = iGear->GetSteerAngle();
-            vMaxStaticGrip(eX) += (iGear->GetBrakeFCoeff()*cos(steerAngle) - 
-                 iGear->GetstaticFCoeff()*sin(steerAngle))*iGear->GetCompForce();
-            vMaxStaticGrip(eY) += iGear->GetBrakeFCoeff()*sin(steerAngle) + 
-                  iGear->GetstaticFCoeff()*cos(steerAngle)*iGear->GetCompForce();
-            vMaxStaticGrip(eZ)  = 0.0;
-//            vMaxMomentResist += 1;
-          }
-          iGear++;
-        }
-
-        // Calculate the X and Y direction non-gear forces to counteract if needed.
-        xForces =  -1.0 * ( Aerodynamics->GetForces(eX)
-                          + Propulsion->GetForces(eX)
-                          + Inertial->GetForces(eX));
-
-        yForces =  -1.0 * ( Aerodynamics->GetForces(eY)
-                          + Propulsion->GetForces(eY)
-                          + Inertial->GetForces(eY));
-
-        // These if statement comparisons probably need some validation and work
-        if (fabs(xForces) < fabs(vMaxStaticGrip(eX))) { // forces exceed gear power
-          vForces(eX) = xForces;
-        }
-
-        if (fabs(yForces) < fabs(vMaxStaticGrip(eY))) { // forces exceed gear power
-          vForces(eY) = yForces;
-        }
-
-        vMoments(eZ) = -(Aerodynamics->GetMoments(eZ) + Propulsion->GetMoments(eZ));
-      }
     } else {
       // Crash Routine
     }
@@ -147,7 +113,7 @@ bool FGGroundReactions::Load(FGConfigFile* AC_cfg)
 
   AC_cfg->GetNextConfigLine();
 
-  while ((token = AC_cfg->GetValue()) != "/UNDERCARRIAGE") {
+  while ((token = AC_cfg->GetValue()) != string("/UNDERCARRIAGE")) {
     lGear.push_back(FGLGear(AC_cfg, FDMExec));
   }
 
@@ -164,9 +130,14 @@ string FGGroundReactions::GetGroundReactionStrings(void)
   for (unsigned int i=0;i<lGear.size();i++) {
     if (!firstime) GroundReactionStrings += ", ";
     GroundReactionStrings += (lGear[i].GetName() + "_WOW, ");
-    GroundReactionStrings += (lGear[i].GetName() + "_compressLength, ");
-    GroundReactionStrings += (lGear[i].GetName() + "_compressSpeed, ");
-    GroundReactionStrings += (lGear[i].GetName() + "_Force");
+    GroundReactionStrings += (lGear[i].GetName() + "_stroke, ");
+    GroundReactionStrings += (lGear[i].GetName() + "_strokeVel, ");
+    GroundReactionStrings += (lGear[i].GetName() + "_CompressForce, ");
+    GroundReactionStrings += (lGear[i].GetName() + "_WhlSideForce, ");
+    GroundReactionStrings += (lGear[i].GetName() + "_WhlRollForce, ");
+    GroundReactionStrings += (lGear[i].GetName() + "_BodyXForce, ");
+    GroundReactionStrings += (lGear[i].GetName() + "_BodyYForce, ");
+    GroundReactionStrings += (lGear[i].GetName() + "_WhlSlipDegrees");
 
     firstime = false;
   }
@@ -188,7 +159,12 @@ string FGGroundReactions::GetGroundReactionValues(void)
     GroundReactionValues += string( lGear[i].GetWOW()?"1":"0" ) + ", ";
     GroundReactionValues += (string(gcvt(lGear[i].GetCompLen(),    5, buff)) + ", ");
     GroundReactionValues += (string(gcvt(lGear[i].GetCompVel(),    6, buff)) + ", ");
-    GroundReactionValues += (string(gcvt(lGear[i].GetCompForce(), 10, buff)));
+    GroundReactionValues += (string(gcvt(lGear[i].GetCompForce(), 10, buff)) + ", ");
+    GroundReactionValues += (string(gcvt(lGear[i].GetWheelSideForce(), 6, buff)) + ", ");
+    GroundReactionValues += (string(gcvt(lGear[i].GetWheelRollForce(), 6, buff)) + ", ");
+    GroundReactionValues += (string(gcvt(lGear[i].GetBodyXForce(), 6, buff)) + ", ");
+    GroundReactionValues += (string(gcvt(lGear[i].GetBodyYForce(), 6, buff)) + ", ");
+    GroundReactionValues += (string(gcvt(lGear[i].GetWheelSlipAngle(), 6, buff)));
 
     firstime = false;
   }
@@ -198,8 +174,81 @@ string FGGroundReactions::GetGroundReactionValues(void)
 
 //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
 
-void FGGroundReactions::Debug(void)
+void FGGroundReactions::bind(void)
+{ 
+  typedef double (FGGroundReactions::*PMF)(int) const;
+  PropertyManager->Tie("gear/num-units", this,
+                       &FGGroundReactions::GetNumGearUnits);  
+  PropertyManager->Tie("moments/l-gear-lbsft", this,1,
+                       (PMF)&FGGroundReactions::GetMoments);
+  PropertyManager->Tie("moments/m-gear-lbsft", this,2,
+                       (PMF)&FGGroundReactions::GetMoments);
+  PropertyManager->Tie("moments/n-gear-lbsft", this,3,
+                       (PMF)&FGGroundReactions::GetMoments);
+  PropertyManager->Tie("forces/fbx-gear-lbs", this,1,
+                       (PMF)&FGGroundReactions::GetForces);
+  PropertyManager->Tie("forces/fby-gear-lbs", this,2,
+                       (PMF)&FGGroundReactions::GetForces);
+  PropertyManager->Tie("forces/fbz-gear-lbs", this,3,
+                       (PMF)&FGGroundReactions::GetForces);
+}
+
+//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+
+void FGGroundReactions::unbind(void)
 {
-    //TODO: Add your source code here
+  PropertyManager->Untie("gear/num-units");
+  PropertyManager->Untie("moments/l-gear-lbsft");
+  PropertyManager->Untie("moments/m-gear-lbsft");
+  PropertyManager->Untie("moments/n-gear-lbsft");
+  PropertyManager->Untie("forces/fbx-gear-lbs");
+  PropertyManager->Untie("forces/fby-gear-lbs");
+  PropertyManager->Untie("forces/fbz-gear-lbs");
+}
+
+//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+//    The bitmasked value choices are as follows:
+//    unset: In this case (the default) JSBSim would only print
+//       out the normally expected messages, essentially echoing
+//       the config files as they are read. If the environment
+//       variable is not set, debug_lvl is set to 1 internally
+//    0: This requests JSBSim not to output any messages
+//       whatsoever.
+//    1: This value explicity requests the normal JSBSim
+//       startup messages
+//    2: This value asks for a message to be printed out when
+//       a class is instantiated
+//    4: When this value is set, a message is displayed when a
+//       FGModel object executes its Run() method
+//    8: When this value is set, various runtime state variables
+//       are printed out periodically
+//    16: When set various parameters are sanity checked and
+//       a message is printed out when they go out of bounds
+
+void FGGroundReactions::Debug(int from)
+{
+  if (debug_lvl <= 0) return;
+
+  if (debug_lvl & 1) { // Standard console startup message output
+    if (from == 0) { // Constructor
+
+    }
+  }
+  if (debug_lvl & 2 ) { // Instantiation/Destruction notification
+    if (from == 0) cout << "Instantiated: FGGroundReactions" << endl;
+    if (from == 1) cout << "Destroyed:    FGGroundReactions" << endl;
+  }
+  if (debug_lvl & 4 ) { // Run() method entry print for FGModel-derived objects
+  }
+  if (debug_lvl & 8 ) { // Runtime state variables
+  }
+  if (debug_lvl & 16) { // Sanity checking
+  }
+  if (debug_lvl & 64) {
+    if (from == 0) { // Constructor
+      cout << IdSrc << endl;
+      cout << IdHdr << endl;
+    }
+  }
 }