double GetForces(int idx) const {return vForces(idx);}
FGColumnVector3& GetMoments(void) {return vMoments;}
double GetMoments(int idx) const {return vMoments(idx);}
- string GetGroundReactionStrings(void);
- string GetGroundReactionValues(void);
+ string GetGroundReactionStrings(string delimeter);
+ string GetGroundReactionValues(string delimeter);
inline int GetNumGearUnits(void) const { return lGear.size(); }