]> git.mxchange.org Git - flightgear.git/blobdiff - src/FDM/JSBSim/FGGroundReactions.h
Fix stall widths for the "auxilliary" (reverse flow) stalls so they
[flightgear.git] / src / FDM / JSBSim / FGGroundReactions.h
index fc3a7f3fad4f3b236fdb65a7f93387edf40366b7..ce3a5a9e967547312cf456bf40190e7432c7c9a7 100644 (file)
@@ -27,10 +27,6 @@ HISTORY
 --------------------------------------------------------------------------------
 09/13/00   JSB   Created
 
-%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-COMMENTS, REFERENCES,  and NOTES
-%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-
 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
 SENTRY
 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
@@ -56,13 +52,23 @@ INCLUDES
 #include "FGModel.h"
 #include "FGConfigFile.h"
 #include "FGLGear.h"
-#include "FGInertial.h"
-#include "FGMatrix33.h"
+#include "FGColumnVector3.h"
 
 #define ID_GROUNDREACTIONS "$Id$"
 
+/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+FORWARD DECLARATIONS
+%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
+
 namespace JSBSim {
 
+/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+CLASS DOCUMENTATION
+%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
+
+/** Manages ground reactions modeling.
+  */
+
 /*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
 CLASS DECLARATION
 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
@@ -79,15 +85,14 @@ public:
   double GetForces(int idx) const {return vForces(idx);}
   FGColumnVector3& GetMoments(void) {return vMoments;}
   double GetMoments(int idx) const {return vMoments(idx);}
-  string GetGroundReactionStrings(void);
-  string GetGroundReactionValues(void);
+  string GetGroundReactionStrings(string delimeter);
+  string GetGroundReactionValues(string delimeter);
   
   inline int GetNumGearUnits(void) const { return lGear.size(); }
+
   /** Gets a gear instance
       @param gear index of gear instance
       @return a pointer to the FGLGear instance of the gear unit requested */
-  
-  
   inline FGLGear* GetGearUnit(int gear) { return &(lGear[gear]); }
   
   void bind(void);