]> git.mxchange.org Git - flightgear.git/blobdiff - src/FDM/JSBSim/FGInertial.cpp
Make yasim accept the launchbar and hook properties. They are not tied to anything...
[flightgear.git] / src / FDM / JSBSim / FGInertial.cpp
index e2c865ec4a1ae88ed75908672f00340020c1cc0e..d75854a51545298e37ee3df09306e79e2458e4dd 100644 (file)
@@ -1,4 +1,4 @@
-/*******************************************************************************
+/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
 
  Module:       FGInertial.cpp
  Author:       Jon S. Berndt
@@ -31,35 +31,111 @@ HISTORY
 --------------------------------------------------------------------------------
 09/13/00   JSB   Created
 
-********************************************************************************
+%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
 INCLUDES
-*******************************************************************************/
+%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
 
 #include "FGInertial.h"
+#include "FGPropagate.h"
+#include "FGState.h"
+#include "FGMassBalance.h"
 
-/*******************************************************************************
-************************************ CODE **************************************
-*******************************************************************************/
+namespace JSBSim {
+
+static const char *IdSrc = "$Id$";
+static const char *IdHdr = ID_INERTIAL;
+
+/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+CLASS IMPLEMENTATION
+%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
 
 
 FGInertial::FGInertial(FGFDMExec* fgex) : FGModel(fgex)
 {
+  Name = "FGInertial";
+
+  // Defaults
+  RotationRate    = 0.00007272205217;
+  GM              = 14.06252720E15;
+  RadiusReference = 20925650.00;
+  gAccelReference = GM/(RadiusReference*RadiusReference);
+  gAccel          = GM/(RadiusReference*RadiusReference);
 
+  Debug(0);
 }
 
+//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
 
-bool FGInertial:: Run(void) {
+FGInertial::~FGInertial(void)
+{
+  Debug(1);
+}
 
-  if (!FGModel::Run()) {
+//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
 
-    return false;
-  } else {
-    return true;
-  }
+bool FGInertial::Run(void)
+{
+  // Fast return if we have nothing to do ...
+  if (FGModel::Run()) return true;
+
+  // Gravitation accel
+  double r = Propagate->GetRadius();
+  gAccel = GetGAccel(r);
+
+  return false;
 }
 
+//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+
 bool FGInertial::LoadInertial(FGConfigFile* AC_cfg)
 {
-//
+  return true;
 }
 
+//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+
+//    The bitmasked value choices are as follows:
+//    unset: In this case (the default) JSBSim would only print
+//       out the normally expected messages, essentially echoing
+//       the config files as they are read. If the environment
+//       variable is not set, debug_lvl is set to 1 internally
+//    0: This requests JSBSim not to output any messages
+//       whatsoever.
+//    1: This value explicity requests the normal JSBSim
+//       startup messages
+//    2: This value asks for a message to be printed out when
+//       a class is instantiated
+//    4: When this value is set, a message is displayed when a
+//       FGModel object executes its Run() method
+//    8: When this value is set, various runtime state variables
+//       are printed out periodically
+//    16: When set various parameters are sanity checked and
+//       a message is printed out when they go out of bounds
+
+void FGInertial::Debug(int from)
+{
+  if (debug_lvl <= 0) return;
+
+  if (debug_lvl & 1) { // Standard console startup message output
+    if (from == 0) { // Constructor
+
+    }
+  }
+  if (debug_lvl & 2 ) { // Instantiation/Destruction notification
+    if (from == 0) cout << "Instantiated: FGInertial" << endl;
+    if (from == 1) cout << "Destroyed:    FGInertial" << endl;
+  }
+  if (debug_lvl & 4 ) { // Run() method entry print for FGModel-derived objects
+  }
+  if (debug_lvl & 8 ) { // Runtime state variables
+  }
+  if (debug_lvl & 16) { // Sanity checking
+  }
+  if (debug_lvl & 64) {
+    if (from == 0) { // Constructor
+      cout << IdSrc << endl;
+      cout << IdHdr << endl;
+    }
+  }
+}
+}